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Len Kagamine (Emotes, Lip Sync, Eye tracking, more) Screenshot Len Kagamine (Emotes, Lip Sync, Eye tracking, more) Screenshot Len Kagamine (Emotes, Lip Sync, Eye tracking, more) Screenshot Len Kagamine (Emotes, Lip Sync, Eye tracking, more) Screenshot Len Kagamine (Emotes, Lip Sync, Eye tracking, more) Screenshot Len Kagamine (Emotes, Lip Sync, Eye tracking, more) Screenshot
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4.8K Total Downloads

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Asset Type VRChat Avatars

File Type Unity Package

Description


Join my discord for giveaways and vrcmods related posts: https://discord.gg/cRqQSJs

You will also need to import the CubedShaders package into unity before importing this avatar, the download link is below:
https://vrcmods.com/reqs/cubedunityshaders.unitypackage

This avatar comes with cubed shaders for an animated look, 8 custom dance emotes, 3 Gesture overrides, Dynamic bones and colliders to interact with hair and ears. This model also has lip syncing and eye tracking. This model has 2 knives pulled out on the RockNRoll gesture. 1 Of the emotes are really good ones I think. The GetDown animation is super crazy.

Installation:
1. Download the cubedshaders and vrcsdk if you don't have it. Links are above.
2. Import vrcsdk into unity, then the cubed shaders package.
3. import the avatar
4. Load the scene named OpenMe placed in the folder named Len
5. Upload

Gestures:
RockNRoll: Pulls out 2 knives one in each hand
HandGun: Happy Expression
Victory: Happy Expression 2

Check out this link for Rin Kagamine: https://vrcmods.com/item/469-Rin-Kagamine

Assets (124 files inside Unity Package)


/Assets/DynamicBone/ReadMe.txt
/Assets/DynamicBone/Demo/Demo1.unity
/Assets/DynamicBone/Demo/c1.fbx
/Assets/DynamicBone/Demo/tail.FBX
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Len/OpenMe.unity
/Assets/Len/FBX/HandEdit.fbx
/Assets/Len/FBX/toon_gr2.bmp
/Assets/Len/FBX/toon_hair1.bmp
/Assets/Len/FBX/t000.bmp
/Assets/Len/FBX/leh.spa
/Assets/Len/FBX/body01_lenAp.tga
/Assets/Len/FBX/body00_s.bmp
/Assets/Len/FBX/lehp.spa
/Assets/Len/FBX/body02_len.tga
/Assets/Len/FBX/toon_hr.bmp
/Assets/Len/FBX/body01_s.bmp
/Assets/Len/FBX/s.bmp
/Assets/Len/FBX/skin_s.bmp
/Assets/Len/FBX/body01_MikuAp.tga
/Assets/Len/FBX/m_s.spa
/Assets/Len/FBX/toon_skin.bmp
/Assets/Len/FBX/ins.png
/Assets/Len/FBX/body02_MikuAp_black.tga
/Assets/Len/FBX/hair_rin3Ap.tga
/Assets/Len/FBX/toon_defo.bmp
/Assets/Len/FBX/lecv.png
/Assets/Len/FBX/toon_sk.bmp
/Assets/Len/FBX/lecu.png
/Assets/Len/FBX/body00_lenAp.tga
/Assets/Len/FBX/pants01_lenAp.tga
/Assets/Len/FBX/tail.png
/Assets/Len/FBX/body02_MikuAp.tga
/Assets/Len/FBX/body00_MikuAp.tga
/Assets/Len/FBX/nah.spa
/Assets/Len/FBX/leci.png
/Assets/Len/FBX/lekp.spa
/Assets/Len/FBX/t001.bmp
/Assets/Len/FBX/spa/A6.bmp
/Assets/Len/FBX/spa/A7.bmp
/Assets/Len/FBX/spa/spa-3.bmp
/Assets/Len/FBX/spa/A2.bmp
/Assets/Len/FBX/spa/SP02.spa
/Assets/Len/FBX/spa/Thumbs.db
/Assets/Len/FBX/spa/spa-5.bmp
/Assets/Len/FBX/spa/spa-pi.bmp
/Assets/Len/FBX/spa/spa-4.bmp
/Assets/Len/FBX/spa/spa-2.bmp
/Assets/Len/FBX/spa/A1.bmp
/Assets/Len/FBX/spa/A4.bmp
/Assets/Len/FBX/spa/spa-1.bmp
/Assets/Len/FBX/spa/A3.bmp
/Assets/Len/FBX/spa/A5.bmp
/Assets/Len/FBX/t/03.png
/Assets/Len/FBX/tex/face_LenAp.tga
/Assets/Len/FBX/tex/ha-to02.tga
/Assets/Len/FBX/tex/ha-to02.png
/Assets/Len/FBX/tex/skin_lenAp.tga
/Assets/Len/FBX/tex/02.png
/Assets/Len/FBX/tex/body02.png
/Assets/Len/FBX/tex/moyamoya02.tga
/Assets/Len/FBX/tex/01.png
/Assets/Len/FBX/tex/body03.png
/Assets/Len/FBX/tex/Glasses.png
/Assets/Len/FBX/Materials/skin_lenAp.mat
/Assets/Len/FBX/Materials/Material 3.mat
/Assets/Len/FBX/Materials/pants01_lenAp.mat
/Assets/Len/FBX/Materials/body02_len.mat
/Assets/Len/FBX/Materials/moyamoya02.mat
/Assets/Len/FBX/Materials/ins.mat
/Assets/Len/FBX/Materials/body01_lenAp.mat
/Assets/Len/FBX/Materials/ha-to02.mat
/Assets/Len/FBX/Materials/02.mat
/Assets/Len/FBX/Materials/face_LenAp.mat
/Assets/Len/FBX/Materials/body00_lenAp.mat
/Assets/Len/FBX/Materials/hair_rin3Ap.mat
/Assets/Len/FBX/Materials/Material 2.mat
/Assets/Len/FBX/Materials/01.mat
/Assets/Len/FBX/sph/sufia2.spa
/Assets/Len/FBX/sph/body00_s.bmp
/Assets/Len/FBX/sph/hair_s.bmp
/Assets/Len/FBX/sph/skin_s.bmp
/Assets/Len/FBX/sph/hair_sm.spa
/Assets/Len/FBX/sph/OneNote Table Of Contents.onetoc2
/Assets/Len/FBX/sph/eye.bmp
/Assets/Len/FBX/toon/toon-2 (3).bmp
/Assets/Len/FBX/toon/toon-5.bmp
/Assets/Len/FBX/toon/toon-1.bmp
/Assets/Len/FBX/toon/toonsk.bmp
/Assets/Len/FBX/toon/Happy.anim
/Assets/Len/FBX/toon/Body.controller
/Assets/Len/FBX/toon/gangnam.anim
/Assets/Len/FBX/toon/Dab.anim
/Assets/Len/FBX/toon/Bubbletop1.anim
/Assets/Len/FBX/toon/Get Down_vmd.anim
/Assets/Len/FBX/toon/CustomOverrideEmpty 1.overrideController
/Assets/Len/FBX/toon/Blink.controller
/Assets/Len/FBX/toon/Thumbs.db
/Assets/Len/FBX/toon/toon-4.bmp
/Assets/Len/FBX/toon/Wave.anim
/Assets/Len/FBX/toon/toon-2 (2).bmp
/Assets/Len/FBX/toon/toon-1 (2).bmp
/Assets/Len/FBX/toon/Shocked.controller
/Assets/Len/FBX/toon/toon-0.bmp
/Assets/Len/FBX/toon/Happy.controller
/Assets/Len/FBX/toon/Armature.controller
/Assets/Len/FBX/toon/CaramellDansen.anim
/Assets/Len/FBX/toon/Shocked.anim
/Assets/Len/FBX/toon/0_to_100.anim
/Assets/Len/FBX/toon/Blink.anim
/Assets/Len/FBX/toon/Get Down!.wav
/Assets/Len/FBX/toon/GetDown 1.controller
/Assets/Len/FBX/toon/Knife.anim
/Assets/Len/FBX/toon/toon-2.bmp
/Assets/Len/FBX/toon/GetDown.controller
/Assets/Len/FBX/toon/toon-3.bmp
/Assets/Len/FBX/toon/head_spin.anim
/Assets/Len/FBX/KnifeFBX/untitled.fbx
/Assets/Len/FBX/KnifeFBX/Textures/tridagger_1.png
/Assets/Len/FBX/KnifeFBX/Materials/tridagger_1.mat
Comments

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Lisk 1517744586 ago

Consonant :)

0
TheUnknownM 1517740842 ago

Len is the best. <3

0

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