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TF2 Flying Saucer (Flying Avatar) Screenshot TF2 Flying Saucer (Flying Avatar) Screenshot
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989 Total Downloads

24.4K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Flying saucer from Team Fortress 2. This unity package contains 1 avatar scene file ready for upload on the "UFO Assets" folder. *NOTE: after clicking "Build & Publish" don't forget to "unpause":https://i.imgur.com/o1VVAXJ.png the scene so that you can proceed with the upload.

*Requires Unity 2017 (Unity 2017.4.15f1)

~>Vehicles Included:

Flying Saucer

~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).

~> To fly around, simply move around and keep jumping (flying mode can be turned off by an emote)

~> Gesture Controls:

toggle ROCKNROLL = (universal firing gesture for all weapons) = Shift F6

hold THUMBSUP = (descend/free fall/disable spotlight, do this while moving) = Shift F8

toggle VICTORY/PEACE = (activate main weapon) = Shift F5

hold/toggle HANDGUN = (play ayy lmao soundclip) = Shift F7

hold/toggle FIST = (turn on spotlight) = Shift F2

hold FINGERPOINT = (activate guided energy orbs, also enables u to fly up or down at a steep angle, think of it as an "invisible ladder") = Shift F4

hold/toggle HANDOPEN = (to reset the gesture) = Shift F1

*The flying controls are a bit buggy sometimes.

Credits:
~> models, textures & sounds by Valve

Assets (168 files inside Unity Package)


/Assets/UFO Assets/Directional_light_3.prefab
/Assets/UFO Assets/flying saucer.unity
/Assets/UFO Assets/BF2 G36C/G36C Stock Deploy.overrideController
/Assets/UFO Assets/BF2 G36C/G36C Stock Deploy Anim.anim
/Assets/UFO Assets/BF2 M249/M249 Bullet Spread Over Time.controller
/Assets/UFO Assets/BF2 M249/M249 Deviation Anim.anim
/Assets/UFO Assets/Lens Flares/Laser.flare
/Assets/UFO Assets/Lens Flares/Art Assets/laser.psd
/Assets/UFO Assets/UnityChan/Scripts/ImageEffects/Shaders/UTS_EdgeDetect.shader
/Assets/UFO Assets/UnityChan/Scripts/ImageEffects/Scripts/UTS_EdgeDetection.cs
/Assets/UFO Assets/UnityChan/Scripts/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/UFO Assets/Bullet Decals/decal.shader
/Assets/UFO Assets/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/UFO Assets/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/UFO Assets/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/UFO Assets/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/UFO Assets/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/UFO Assets/Gordon Miko/egon shoot.wav
/Assets/UFO Assets/Gordon Miko/egon shoot end.wav
/Assets/UFO Assets/BF2 AKS74U/AKS74U Stock Deploy.overrideController
/Assets/UFO Assets/BF2 AKS74U/AKS74U Stock Deploy.anim
/Assets/UFO Assets/Combine Soldier/energyball.mat
/Assets/UFO Assets/Combine Soldier/irifle_fire2.wav
/Assets/UFO Assets/Combine Soldier/comball.bmp
/Assets/UFO Assets/adrian shpehard oppfor/Hgrunt.FBX
/Assets/UFO Assets/adrian shpehard oppfor/Materials/fatigues.mat
/Assets/UFO Assets/adrian shpehard oppfor/Materials/grunt_reg_torso.mat
/Assets/UFO Assets/adrian shpehard oppfor/Materials/saw_world2.mat
/Assets/UFO Assets/adrian shpehard oppfor/Materials/boots.mat
/Assets/UFO Assets/adrian shpehard oppfor/Materials/mask_face.mat
/Assets/UFO Assets/adrian shpehard oppfor/Materials/helmet.mat
/Assets/UFO Assets/adrian shpehard oppfor/Materials/saw_world1.mat
/Assets/UFO Assets/adrian shpehard oppfor/Materials/saw_world3.mat
/Assets/UFO Assets/Twilight EqG/Materials/curout.mat
/Assets/UFO Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/UFO Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/UFO Assets/KriptoFX/MeshEffect/Materials/Effect17/Scorch Decal Big.mat
/Assets/UFO Assets/KriptoFX/MeshEffect/Materials/Effect17/shot5.bmp
/Assets/UFO Assets/KriptoFX/MeshEffect/Materials/Effect17/scorch big.png
/Assets/UFO Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/UFO Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/UFO Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/UFO Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/UFO Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/UFO Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/UFO Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/UFO Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/UFO Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/UFO Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/UFO Assets/EffectExamples/Misc Effects/Materials/Green Sparks.mat
/Assets/UFO Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/UFO Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/UFO Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/UFO Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/UFO Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/UFO Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/UFO Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Disable.controller
/Assets/UFO Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Enable.controller
/Assets/UFO Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Enable.anim
/Assets/UFO Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Disable.anim
/Assets/UFO Assets/InventorySysPrefabEdited/Editor/InvRemapper.cs
/Assets/UFO Assets/mitchell/Helicopter generic movement NW.anim
/Assets/UFO Assets/mitchell/Helicopter generic movement NE.anim
/Assets/UFO Assets/mitchell/Flying Mode On.anim
/Assets/UFO Assets/mitchell/Flying Mode Off.anim
/Assets/UFO Assets/mitchell/Helicopter generic movement SE.anim
/Assets/UFO Assets/mitchell/Spotlight On.anim
/Assets/UFO Assets/mitchell/Helicopter idle.anim
/Assets/UFO Assets/mitchell/V22 Fast descent.anim
/Assets/UFO Assets/mitchell/Helicopter generic movement SW.anim
/Assets/UFO Assets/mitchell/Searchlights Off.anim
/Assets/UFO Assets/mitchell/Helicopter generic movement.anim
/Assets/UFO Assets/mitchell/Helicopter move Right.anim
/Assets/UFO Assets/mitchell/Searchlights On.anim
/Assets/UFO Assets/mitchell/Helicopter move back fast.anim
/Assets/UFO Assets/css st6/gift_pickup.wav
/Assets/UFO Assets/pedobear/candy.FBX
/Assets/UFO Assets/pedobear/Materials/No Name.mat
/Assets/UFO Assets/WarFX muzzleshit/Desktop/Textures/Misc/WFX_T_Debris Generic.tga
/Assets/UFO Assets/WarFX muzzleshit/Desktop/Textures/Smoke/WFX_T_SmokeLoopAlpha.tga
/Assets/UFO Assets/WarFX muzzleshit/Desktop/Materials/Impacts/WFX_M_Impact Smoke.mat
/Assets/UFO Assets/WarFX muzzleshit/Desktop/Materials/Impacts/WFX_M_Impact Debris.mat
/Assets/UFO Assets/WarFX muzzleshit/Mobile/Textures/Misc/WFXM_T_StretchPalet A8.png
/Assets/UFO Assets/WarFX muzzleshit/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat
/Assets/UFO Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_New.cs
/Assets/UFO Assets/WarFX muzzleshit/Demo/Assets/CFX_AutoStopLoopedEffect.cs
/Assets/UFO Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RotateCamera.cs
/Assets/UFO Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RandomDir.cs
/Assets/UFO Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo.cs
/Assets/UFO Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_Translate.cs
/Assets/UFO Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_RandomDir.cs
/Assets/UFO Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_Wall.cs
/Assets/UFO Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs
/Assets/UFO Assets/WarFX muzzleshit/Spawn System/CFX_SpawnSystem.cs
/Assets/UFO Assets/WarFX muzzleshit/Shaders/WFX_S Particle Add A8.shader
/Assets/UFO Assets/WarFX muzzleshit/Editor/CFX_SpawnSystemEditor.cs
/Assets/UFO Assets/WarFX muzzleshit/Scripts/CFX_LightIntensityFade.cs
/Assets/UFO Assets/WarFX muzzleshit/Scripts/WFX_LightFlicker.cs
/Assets/UFO Assets/WarFX muzzleshit/Scripts/WFX_BulletHoleDecal.cs
/Assets/UFO Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/UFO Assets/UFO/UFO Chrome Fuselage.mat
/Assets/UFO Assets/UFO/UFO engine loop.ogg
/Assets/UFO Assets/UFO/Ayy lmao.anim
/Assets/UFO Assets/UFO/UFOOverride.overrideController
/Assets/UFO Assets/UFO/wpn_moveselect.wav
/Assets/UFO Assets/UFO/UFO V2.FBX
/Assets/UFO Assets/UFO/saucer_paint_emission.png
/Assets/UFO Assets/UFO/UFO spawn theme.ogg
/Assets/UFO Assets/UFO/UFO Tex.mat
/Assets/UFO Assets/UFO/UFO Tex 2.mat
/Assets/UFO Assets/UFO/UFO Hover anim V2.anim
/Assets/UFO Assets/UFO/UFO_Shoot.anim
/Assets/UFO Assets/UFO/saucer_paint.png
/Assets/UFO Assets/UFO/UFOSittingOverride.overrideController
/Assets/UFO Assets/UFO/UFO Hover.overrideController
/Assets/UFO Assets/UFO/Ayy lmao Macarena Full Version + Lyrics.ogg
/Assets/UFO Assets/UFO/saucer_pulse_light_paint.png
/Assets/UFO Assets/AH64/AGM114 Deploy.anim
/Assets/UFO Assets/AH64/30mm Cannon Deploy.anim
/Assets/UFO Assets/Orbital_Beam_Laser/Textures/Orbital_Laser_TextureSheet trail.png
/Assets/UFO Assets/Orbital_Beam_Laser/Textures/Orbital_Laser_TextureSheet big.tif
/Assets/UFO Assets/Orbital_Beam_Laser/FBX/Orbital_Beam_Laser_Hit_Mesh.fbx
/Assets/UFO Assets/Orbital_Beam_Laser/FBX/Materials/Orbital_Laser_mtl trail.mat
/Assets/UFO Assets/Orbital_Beam_Laser/FBX/Materials/Orbital_Laser_mtl big.mat
/Assets/UFO Assets/Orbital_Beam_Laser/FBX/Materials/Frame.mat
/Assets/UFO Assets/Orbital_Beam_Laser/Scripts/OrbitalBeamLaser.js
/Assets/UFO Assets/Orbital_Beam_Laser/Scripts/FlickeringLight.js
/Assets/UFO Assets/DoD Wehrmacht Kits/MG42 reload anim.overrideController
/Assets/UFO Assets/DoD Wehrmacht Kits/MG42 Reload anim.anim
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