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V for Vendetta Screenshot
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2.7K Total Downloads

62.6K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


He is a mysterious anarchist, vigilante, and freedom fighter who is easily recognizable by his Guy Fawkes mask, long hair and dark clothing.

Assets (108 files inside Unity Package)


/Assets/V.unity
/Assets/VRCSDK/version.txt
/Assets/VRCSDK/Prefabs/World/VRCPortalMarker.prefab
/Assets/VRCSDK/Prefabs/World/VRCAvatarPedestal.prefab
/Assets/VRCSDK/Prefabs/World/VRCWorld.prefab
/Assets/VRCSDK/Prefabs/World/VRCPanorama.prefab
/Assets/VRCSDK/Prefabs/World/VRCVideoSync.prefab
/Assets/VRCSDK/Prefabs/World/VRCMirror.prefab
/Assets/VRCSDK/Prefabs/World/VRCChair.prefab
/Assets/VRCSDK/Dependencies/VRChat/Resources/VRC_PlayerVisualDamage.prefab
/Assets/VRCSDK/Dependencies/VRChat/Resources/endpoints.json
/Assets/VRCSDK/Dependencies/VRChat/Resources/VRCCam.prefab
/Assets/VRCSDK/Dependencies/VRChat/Resources/VRCSDKAvatar.prefab
/Assets/VRCSDK/Dependencies/VRChat/Resources/VRCProjectSettings.prefab
/Assets/VRCSDK/Dependencies/VRChat/Resources/VRCSDKWorld.prefab
/Assets/VRCSDK/Dependencies/VRChat/Resources/awsconfig.xml
/Assets/VRCSDK/Dependencies/VRChat/Resources/endpoints.customizations.json
/Assets/VRCSDK/Dependencies/VRChat/Materials/BlueprintCam.renderTexture
/Assets/VRCSDK/Dependencies/VRChat/Materials/damageGrey.mat
/Assets/VRCSDK/Dependencies/VRChat/Materials/BlueprintCam.mat
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCObjectSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/AutoAddONSPAudioSourceComponents.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_YouTubeSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_TriggerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCSceneDescriptorEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/EventHandlerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_WebPanelEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCContentManagerWindow.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCPlayerModsEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/SDKUpdater.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCPlayerStationEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_ObjectSyncEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SyncVideoPlayerEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/EditorCoroutine.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCObjectSpawnEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/OldTriggerEditors.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCPlayerModEditorWindow.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRCAvatarDescriptorEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/EnvConfig.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_DestructibleStandardEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_DataStorageEditor.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/AccountEditorWindow.cs
/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_EditorTools.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeBlueprintCreation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/ApiFileHelper.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/AddONSPAudioSourceComponent.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/AvatarValidation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeWorldCreation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/SceneSaver.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeAPICreation.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Uploader.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/Deprecated/VRCPipelineManager.cs
/Assets/VRCSDK/Dependencies/VRChat/Scripts/AWS/S3Manager.cs
/Assets/VRCSDK/Dependencies/VRChat/Models/damageSphere.fbx
/Assets/VRCSDK/Dependencies/VRChat/Models/Materials/lambert2.mat
/Assets/VRCSDK/Examples/Scenes/Example-Triggers.unity
/Assets/VRCSDK/Examples/Scenes/Example-Actions.unity
/Assets/VRCSDK/Examples/Scenes/Example-Avatar.unity
/Assets/VRCSDK/Examples/Scenes/Example-VideoPlayerSync.unity
/Assets/VRCSDK/Examples/Scenes/Example-Prefabs.unity
/Assets/VRCSDK/Examples/Sample Assets/Materials/Screen.mat
/Assets/VRCSDK/Examples/Sample Assets/Materials/Red.mat
/Assets/VRCSDK/Examples/Sample Assets/Materials/BrightButton.mat
/Assets/VRCSDK/Examples/Sample Assets/Materials/MirrorReflection.mat
/Assets/VRCSDK/Examples/Sample Assets/Materials/Green.mat
/Assets/VRCSDK/Examples/Sample Assets/Materials/SlideShowMaterial.mat
/Assets/VRCSDK/Examples/Sample Assets/Materials/arial22-sdk.mat
/Assets/VRCSDK/Examples/Sample Assets/WebRoot/browser.html
/Assets/VRCSDK/Examples/Sample Assets/WebRoot/hello.html
/Assets/VRCSDK/Examples/Sample Assets/WebRoot/javascript.html
/Assets/VRCSDK/Examples/Sample Assets/Animation/AvatarControllerTemplate.controller
/Assets/VRCSDK/Examples/Sample Assets/Animation/Rotate.anim
/Assets/VRCSDK/Examples/Sample Assets/Animation/Rotater.controller
/Assets/VRCSDK/Examples/Sample Assets/Animation/AvatarControllerTPose.controller
/Assets/VRCSDK/Examples/Sample Assets/Animation/Male_Standing_Pose.fbx
/Assets/VRCSDK/Examples/Sample Assets/Animation/Idle.fbx
/Assets/VRCSDK/Examples/Sample Assets/Animation/Rotate - Legacy.anim
/Assets/VRCSDK/Examples/Sample Assets/Animation/CustomOverrideEmpty.overrideController
/Assets/VRCSDK/Examples/Sample Assets/Animation/CoinAnim.anim
/Assets/VRCSDK/Examples/Sample Assets/Animation/Walk.fbx
/Assets/VRCSDK/Examples/Sample Assets/Animation/SimpleAvatarController.controller
/Assets/VRCSDK/Examples/Sample Assets/Animation/tpose-new.fbx
/Assets/V for Vendetta/V.fbx
/Assets/V for Vendetta/v upper.dds
/Assets/V for Vendetta/v backle.dds
/Assets/V for Vendetta/n.dds
/Assets/V for Vendetta/v cape.dds
/Assets/V for Vendetta/v.dds
/Assets/V for Vendetta/v belt knife.dds
/Assets/V for Vendetta/v mask inner.dds
/Assets/V for Vendetta/v gauntlet.dds
/Assets/V for Vendetta/v lower.dds
/Assets/V for Vendetta/v boots.dds
/Assets/V for Vendetta/v hair.dds
/Assets/V for Vendetta/v hat.dds
/Assets/V for Vendetta/generic_item.mesh
/Assets/V for Vendetta/Materials/v hair.mat
/Assets/V for Vendetta/Materials/v mask inner.mat
/Assets/V for Vendetta/Materials/v belt knife.mat
/Assets/V for Vendetta/Materials/v gauntlet.mat
/Assets/V for Vendetta/Materials/v boots.mat
/Assets/V for Vendetta/Materials/v lower.mat
/Assets/V for Vendetta/Materials/v backle.mat
/Assets/V for Vendetta/Materials/v cape.mat
/Assets/V for Vendetta/Materials/v upper.mat
/Assets/V for Vendetta/Materials/v.mat
/Assets/V for Vendetta/Materials/v hat.mat
Comments

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Deus vult96 1518642424 ago

@F can you make a templar avatar?

0
TheUnknownM 1518563373 ago

@F what about people wanting the mode to be 20k and they don't know how to decimate avatars to be 20k? Why not have the avatar 20k+ For yourself and upload it 20k for others because they don't want a sdk bypass or a chance to get banned for a 20k+ avatar?

0
Zoned2 1518543748 ago

@slash2017 you need to click the model, and the inspector and click add component and type vrc_avatar_descriptor then place it inbetween the eyes

0
slash2017 1518495538 ago

"please add a scene descriptor or avatar descriptor to your project"i used cubedshaders

0
F Author 1518492105 ago

You could upload the model itself into Blender and decimate the polygons a little bit. Personally I bypass the limit for my avatars because I find the 20k limit to be ridiculous.

0
TheUnknownM 1518487762 ago

http://www.mesh-online.net/download.htmlBut when I use this the polygons double for some reason.

0
Dashinrevolta 1518476277 ago

Looks awesome but it has too many polygons

0

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