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Player Flying for worlds! (UPDATE) Screenshot
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896 Total Downloads

21.8K Total Views

Asset Type Worlds

File Type Unity Package

Description


Just drag the prefab into your world at 0,0,0 and should work.

If you would like to test and see how this works ingame visit my world!
https://vrchat.com/home/world/wrld_6155d58e-007b-4e35-87c2-7b453bdaa53b

-Toggle Flight Mode-
Desktop:
Ctrl + B

VR:
Left stick press(Oculus/Index)
Left trackpad press (Vive/Knuckles)

(Warning: Sometimes this breaks and the tracking will lock to the master, nothing you can really do about it cause its using a unsupported method :P)'

Tags


prefab world

Assets (105 files inside Unity Package)


/Assets/PlayerTrackingLegacy.prefab
/Assets/FixTracking.controller
/Assets/UsernameDisplay.cs
/Assets/FixTracking.anim
/Assets/Standard Assets/Cameras/Scripts/AutoCam.cs
/Assets/Standard Assets/Cameras/Scripts/HandHeldCam.cs
/Assets/Standard Assets/Cameras/Scripts/PivotBasedCameraRig.cs
/Assets/Standard Assets/Cameras/Scripts/AbstractTargetFollower.cs
/Assets/Standard Assets/Cameras/Scripts/FreeLookCam.cs
/Assets/Standard Assets/Cameras/Scripts/ProtectCameraFromWallClip.cs
/Assets/Standard Assets/Cameras/Scripts/LookatTarget.cs
/Assets/Standard Assets/Cameras/Scripts/TargetFieldOfView.cs
/Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/CarController.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/CarUserControl.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/CarAudio.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/Mudguard.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/CarSelfRighting.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/CarAIControl.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/SkidTrail.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/Suspension.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/WheelEffects.cs
/Assets/Standard Assets/Vehicles/Car/Scripts/BrakeLight.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneUserControl2Axis.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneUserControl4Axis.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneAiControl.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/JetParticleEffect.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneController.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneControlSurfaceAnimator.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplanePropellerAnimator.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/LandingGear.cs
/Assets/Standard Assets/Vehicles/Aircraft/Scripts/AeroplaneAudio.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Standard Assets/2D/Scripts/Camera2DFollow.cs
/Assets/Standard Assets/2D/Scripts/Platformer2DUserControl.cs
/Assets/Standard Assets/2D/Scripts/Restarter.cs
/Assets/Standard Assets/2D/Scripts/PlatformerCharacter2D.cs
/Assets/Standard Assets/2D/Scripts/CameraFollow.cs
/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs
/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/HeadBob.cs
/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/MouseLook.cs
/Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/RigidbodyFirstPersonController.cs
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs
/Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonUserControl.cs
/Assets/Standard Assets/Characters/RollerBall/Scripts/BallUserControl.cs
/Assets/Standard Assets/Characters/RollerBall/Scripts/Ball.cs
/Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Standard Assets/Editor/Water/Water4/GerstnerDisplaceEditor.cs
/Assets/Standard Assets/Editor/Water/Water4/WaterEditorUtility.cs
/Assets/Standard Assets/Editor/Water/Water4/PlanarReflectionEditor.cs
/Assets/Standard Assets/Editor/Water/Water4/SpecularLightingEditor.cs
/Assets/Standard Assets/Editor/Water/Water4/WaterBaseEditor.cs
/Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Standard Assets/Utility/FOVKick.cs
/Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
Comments

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Dusya 1572672645 ago

LOX

2
Red134 1572762536 ago

#BringBackColliderFlight

1
Eagle 1572754407 ago

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0
NeganVR 1572698355 ago

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Rubba 1572677618 ago

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