Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/VRCMods/sonic/sonic.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/sonic-VRCMods.prefab' and ready-to-open scene 'Assets/sonic-VRCMods.unity' instead: a prefab of the avatar model 'Assets/VRCMods/sonic/sonic.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.911x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 1 to 0.911, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
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0Back at the heels when I look, it looks sloppy down and you just have to do it to make your legs look right on the right line as they are straight and straightforward with other avatars, it looks like a ballerina that is fingers in almost the same position.Avatar is your ranking is 10 of 10 .... just fix those legs behind because they go this way >.. \\ .. <it just looks like a little bit more laceQ. If you can do Tails and Rogue, it's enough
0Its nice
0zoomin
0