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Helicopters and Blimps (Update) Screenshot Helicopters and Blimps (Update) Screenshot Helicopters and Blimps (Update) Screenshot Helicopters and Blimps (Update) Screenshot Helicopters and Blimps (Update) Screenshot Helicopters and Blimps (Update) Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Battlefield 2 Attack Helicopters and a Kirov Blimp that actually flies. This is an update to my old helicopter subscription, I've added a few minor improvements to the flying and added two more vehicles. This unity package contains 5 avatars, all of which are inside the "Helicopters Assets" folder. *NOTE: after clicking "Build & Publish" don't forget to "unpause":https://i.imgur.com/o1VVAXJ.png the scene so that you can proceed with the upload.

*Requires Unity 2017 (Unity 2017.4.15f1)

~>Vehicles Included:

AH-1Z Cobra
Mil Mi-28
Z-10
AH-64 (from Black Mesa)
Kirov Airship (from Red Alert 3)

~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).

~> To fly around, simply move around and keep jumping (flying mode can be turned off by an emote)

~> Gesture Controls: toggle ROCKNROLL = (universal firing gesture for all weapons); hold THUMBSUP = (descend/free fall, do this while moving); toggle VICTORY/PEACE = (activate main cannon); hold/toggle HANDGUN = (zoom HUD toggle); hold FINGERPOINT = (activate guided missiles, also enables u to fly up or down at a steep angle, think of it as an "invisible ladder"); hold/toggle HANDOPEN = (to reset the gesture)

*The flying controls are a bit buggy sometimes.

Credits:
~> models, textures & sounds by EA DICE, Crowbar Collective,

Assets (311 files inside Unity Package)


/Assets/Helicopters Assets/Z10W.unity
/Assets/Helicopters Assets/AH64.unity
/Assets/Helicopters Assets/AH1Z.unity
/Assets/Helicopters Assets/Kirov Airship.unity
/Assets/Helicopters Assets/MI28.unity
/Assets/Helicopters Assets/AH6/zuni rocket.FBX
/Assets/Helicopters Assets/AH6/AH-6 Rocketpods fire 2x.wav
/Assets/Helicopters Assets/AH6/Materials/Material #40.mat
/Assets/Helicopters Assets/AH6/Materials/buzzard_rocket.bmp
/Assets/Helicopters Assets/BF2 M249/M249 Bullet Spread Over Time.controller
/Assets/Helicopters Assets/BF2 M249/M249 Deviation Anim.anim
/Assets/Helicopters Assets/Bullet Decals/Directional_light_3.prefab
/Assets/Helicopters Assets/Bullet Decals/decal.shader
/Assets/Helicopters Assets/FireExplosionEffects/Textures/SmokePuffParticleSheet.png
/Assets/Helicopters Assets/FireExplosionEffects/Textures/FlameRoundParticleSheet.tif
/Assets/Helicopters Assets/FireExplosionEffects/Textures/SmokePuff02ParticleSheet.tif
/Assets/Helicopters Assets/FireExplosionEffects/Textures/SmokePuffNormalSheet.tif
/Assets/Helicopters Assets/FireExplosionEffects/Materials/SmokeDarkParticle.mat
/Assets/Helicopters Assets/FireExplosionEffects/Materials/FlameRoundYellowParticle.mat
/Assets/Helicopters Assets/FireExplosionEffects/Materials/EmbersParticle.mat
/Assets/Helicopters Assets/mp5a3/Materials/chevron 1.mat
/Assets/Helicopters Assets/mp5a3/Materials/red dot.bmp
/Assets/Helicopters Assets/BF2 AKS74U/AKS74U Stock Deploy.overrideController
/Assets/Helicopters Assets/BF2 AKS74U/AKS74U Stock Deploy.anim
/Assets/Helicopters Assets/Blimp/mupm.wav
/Assets/Helicopters Assets/Blimp/Materials/Gunship Cam.renderTexture
/Assets/Helicopters Assets/Blimp/Materials/Sniper Scope render tex.renderTexture
/Assets/Helicopters Assets/Z10/z10 hover.anim
/Assets/Helicopters Assets/Z10/Tow Missile.FBX
/Assets/Helicopters Assets/Z10/Z10.FBX
/Assets/Helicopters Assets/Z10/Z10 hover.overrideController
/Assets/Helicopters Assets/Z10/Materials/Tail Rotor Blur.mat
/Assets/Helicopters Assets/Z10/Materials/ahe_z10_tailrotor_c.png
/Assets/Helicopters Assets/Z10/Materials/Z10.mat
/Assets/Helicopters Assets/Z10/Materials/Tow Missile.mat
/Assets/Helicopters Assets/Z10/Materials/Rotor Blur.mat
/Assets/Helicopters Assets/Z10/Materials/ch_vehicleglass_c.png
/Assets/Helicopters Assets/Z10/Materials/ahe_z10_c.png
/Assets/Helicopters Assets/Z10/Materials/CH Glass.mat
/Assets/Helicopters Assets/Z10/Materials/Z10 Glass Sensor.mat
/Assets/Helicopters Assets/Z10/Materials/ahe_z10_rotor_c.png
/Assets/Helicopters Assets/Z10/Materials/ahe_z10_b.png
/Assets/Helicopters Assets/muzzle v2/Textures/Effects/Muzzle/Flame1.png
/Assets/Helicopters Assets/muzzle v2/Textures/Effects/Muzzle/MuzzleFlash1.png
/Assets/Helicopters Assets/muzzle v2/Textures/Effects/Impact/Smoke.png
/Assets/Helicopters Assets/muzzle v2/Materials/Effects/Muzzle/MuzzleFlash1.mat
/Assets/Helicopters Assets/muzzle v2/Materials/Effects/Muzzle/Flame1.mat
/Assets/Helicopters Assets/muzzle v2/Materials/Effects/Muzzle/Smoke.mat
/Assets/Helicopters Assets/muzzle v2/Shaders/FPSParticleBlendDirLight.shader
/Assets/Helicopters Assets/DynamicBone/Demo/GameController.cs
/Assets/Helicopters Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/Helicopters Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Helicopters Assets/Twilight EqG/Materials/curout.mat
/Assets/Helicopters Assets/Twilight EqG/Materials/Kobra_ret.dds
/Assets/Helicopters Assets/EHUD/shaders/error_hud.shader
/Assets/Helicopters Assets/Maps/GameplayTests/FPSMAP/KriptoFX/MuzzleFlashes/Textures/Effects/Impact/Lazer.png
/Assets/Helicopters Assets/Maps/GameplayTests/FPSMAP/KriptoFX/MuzzleFlashes/Materials/Effects/Lazer.mat
/Assets/Helicopters Assets/Maps/GameplayTests/FPSMAP/KriptoFX/MuzzleFlashes/Shaders/FPSLazer.shader
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Textures/IceNorm1.png
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Textures/BloodSplatter.png
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Textures/IceRGB.png
/Assets/Helicopters Assets/KriptoFX/MeshEffect/PostEffects/Mobile/ME_DistortionAndBloom.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_RenderTextureUtility_FPS.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_MinAttribute_FPS.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/ME_ImageEffectHelper_FPS.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_MinDrawer.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_EditorGUIHelper.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/PostEffects/PC/Common/Editor/ME_FieldFinder.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/ME_Bloom.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomEditor.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/PostEffects/PC/Bloom/Editor/ME_BloomGraphDrawer.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Materials/Effect17/SourceBlood.mat
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Materials/Effect17/Hit Decal.mat
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Materials/Effect17/DropsBlot 4.mat
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Materials/Effect17/shot5.bmp
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Materials/Effect17/blood1.bmp
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Shaders/ME_Slime.shader
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomShaderGUI.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Shaders/Editor/ME_CustomMaterialInspectorParticle.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_FPS.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_RealtimeReflection.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_DemoGUI.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/DemoResources/Scripts/ME_MouseOrbit.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleTrails.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleGravityPoint.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/ME_CustomPostEffectIgnore.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/ME_LightCurves.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/ME_TrailRendererNoise.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/ME_MeshMaterialEffect.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/PSMeshRendererUpdater.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/ME_ParticleCollisionDecal.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_AnimatorEvents.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_EffectSettingColor.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/Helpers/ME_ColorHelper.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/Editor/ME_LayerUtilsDistortion.cs
/Assets/Helicopters Assets/KriptoFX/MeshEffect/Scripts/Editor/MeshRendererEditor.cs
/Assets/Helicopters Assets/Mi28/MI28 Hover.anim
/Assets/Helicopters Assets/Mi28/Havoc_cannon_fire.wav
/Assets/Helicopters Assets/Mi28/MI28.FBX
/Assets/Helicopters Assets/Mi28/MI28 hover.overrideController
/Assets/Helicopters Assets/Mi28/Mi28 Override.overrideController
/Assets/Helicopters Assets/Mi28/Mi28 SittingOverride.overrideController
/Assets/Helicopters Assets/Mi28/Havoc_cannon_end shoot.ogg
/Assets/Helicopters Assets/Mi28/Materials/Tail Rotor Blur mi28.mat
/Assets/Helicopters Assets/Mi28/Materials/ahe_havoc_tailrotor_blurred_c.png
/Assets/Helicopters Assets/Mi28/Materials/ahe_havoc_c.png
/Assets/Helicopters Assets/Mi28/Materials/ahe_havoc_mainrotor_blurred_c.png
/Assets/Helicopters Assets/Mi28/Materials/MEC Glass.mat
/Assets/Helicopters Assets/Mi28/Materials/Mi28.mat
/Assets/Helicopters Assets/Mi28/Materials/Rotor Blur m28.mat
/Assets/Helicopters Assets/Mi28/Materials/ahe_havoc_b.png
/Assets/Helicopters Assets/Mi28/Materials/mec_vehicleglass_c.png
/Assets/Helicopters Assets/Mi28/Materials/Mi28 Sensor.mat
/Assets/Helicopters Assets/EffectExamples/Shared/Prefabs/ParticlesLight.prefab
/Assets/Helicopters Assets/EffectExamples/Shared/Shaders/SurfaceShader_VC.shader
/Assets/Helicopters Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/Helicopters Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/Helicopters Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/Helicopters Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/Helicopters Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/Helicopters Assets/EffectExamples/Misc Effects/Textures/SparkParticle.tif
/Assets/Helicopters Assets/EffectExamples/Misc Effects/Materials/Spark2Particle.mat
/Assets/Helicopters Assets/hoppou/Materials/marine_shades_glass 1.bmp
/Assets/Helicopters Assets/apache/No Name.mat
/Assets/Helicopters Assets/apache/Radiocomms anim.anim
/Assets/Helicopters Assets/apache/RadioComms.overrideController
/Assets/Helicopters Assets/apache/wheel.FBX
/Assets/Helicopters Assets/apache/RocketTrailParticle.mat
/Assets/Helicopters Assets/apache/black.bmp
/Assets/Helicopters Assets/apache/helmet goggles engineer.mat
/Assets/Helicopters Assets/apache/Heli Grunt.FBX
/Assets/Helicopters Assets/apache/Get To The Chopper!!!.wav
/Assets/Helicopters Assets/apache/Materials/No Name.mat
/Assets/Helicopters Assets/UH60/uh60 engine loop.wav
/Assets/Helicopters Assets/Turret/gatling gun shoot.wav
/Assets/Helicopters Assets/Turret/gatling gun shoot end.wav
/Assets/Helicopters Assets/Turret/Turret Anims/Switch Turret Default.anim
/Assets/Helicopters Assets/Turret/Turret Anims/Turret Variants 3.controller
/Assets/Helicopters Assets/Turret/Turret Anims/Switch Turret Oracle 1.anim
/Assets/Helicopters Assets/Turret/Turret Anims/Animator Enable.anim
/Assets/Helicopters Assets/Turret/Turret Anims/Switch Turret Defective 1.anim
/Assets/Helicopters Assets/Turret/Turret Anims/Suspend Animations.anim
/Assets/Helicopters Assets/Turret/Turret Anims/Animator Enabler.controller
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Helicopters Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteInspector.cs
/Assets/Helicopters Assets/Cubed's Unity Shaders/Editor/FlatLitToonLite/FlatLitToonLiteCutoutInspector.cs
/Assets/Helicopters Assets/Kirov/Kirov Hover.anim
/Assets/Helicopters Assets/Kirov/kirov bomb door static.FBX
/Assets/Helicopters Assets/Kirov/Kirov hover.overrideController
/Assets/Helicopters Assets/Kirov/Kirov Airship.FBX
/Assets/Helicopters Assets/Kirov/Bomb_drop.ogg
/Assets/Helicopters Assets/Kirov/Kirov Bomb Deploy.anim
/Assets/Helicopters Assets/Kirov/kirov bomb doors.FBX
/Assets/Helicopters Assets/Kirov/Kirov Shoot.anim
/Assets/Helicopters Assets/Kirov/RA_quote-3.ogg
/Assets/Helicopters Assets/Kirov/RA_quote-1.ogg
/Assets/Helicopters Assets/Kirov/RA_quote-2.ogg
/Assets/Helicopters Assets/Kirov/kirov bomb static.FBX
/Assets/Helicopters Assets/Kirov/Kirov_SittingOverride.overrideController
/Assets/Helicopters Assets/Kirov/kirov reporting.wav
/Assets/Helicopters Assets/Kirov/Kirov_Override.overrideController
/Assets/Helicopters Assets/Kirov/kirov bomb.FBX
/Assets/Helicopters Assets/Kirov/Bomb_release.ogg
/Assets/Helicopters Assets/Kirov/Materials/V_Kirov.bmp
/Assets/Helicopters Assets/Kirov/Materials/Kirov Blimp.mat
/Assets/Helicopters Assets/AH1Z/AH1_idle.ogg
/Assets/Helicopters Assets/AH1Z/AH1ZOverride.overrideController
/Assets/Helicopters Assets/AH1Z/AH1Z Sit.overrideController
/Assets/Helicopters Assets/AH1Z/AH1ZSittingOverride.overrideController
/Assets/Helicopters Assets/AH1Z/ah1z gunship.FBX
/Assets/Helicopters Assets/AH1Z/AH1Zhover.overrideController
/Assets/Helicopters Assets/AH1Z/Scaled Sitting.anim
/Assets/Helicopters Assets/AH1Z/agm114.FBX
/Assets/Helicopters Assets/AH1Z/auto_cannon_fire_end.ogg
/Assets/Helicopters Assets/AH1Z/auto_cannon_fire.wav
/Assets/Helicopters Assets/AH1Z/gunship hover.anim
/Assets/Helicopters Assets/AH1Z/ah1z agm114 static.FBX
/Assets/Helicopters Assets/AH1Z/Materials/us_vehicleglass_c.bmp
/Assets/Helicopters Assets/AH1Z/Materials/us_projectiles_c.png
/Assets/Helicopters Assets/AH1Z/Materials/us_projectiles_c.bmp
/Assets/Helicopters Assets/AH1Z/Materials/AlphaEnvMap 1.mat
/Assets/Helicopters Assets/AH1Z/Materials/AlphaEnvMap.mat
/Assets/Helicopters Assets/AH1Z/Materials/ahe_ah1z_b.bmp
/Assets/Helicopters Assets/AH1Z/Materials/ahe_ah1z_rotor_c.bmp
/Assets/Helicopters Assets/AH1Z/Materials/us_projectiles_b.bmp
/Assets/Helicopters Assets/AH1Z/Materials/us_vehicleglass_b.bmp
/Assets/Helicopters Assets/AH1Z/Materials/Alpha.mat
/Assets/Helicopters Assets/AH1Z/Materials/Default.mat
/Assets/Helicopters Assets/AH1Z/Materials/ahe_ah1z_c.png
/Assets/Helicopters Assets/AH1Z/Materials/ColormapGloss.mat
/Assets/Helicopters Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Disable.controller
/Assets/Helicopters Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Ctrl_Enable.controller
/Assets/Helicopters Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Enable.anim
/Assets/Helicopters Assets/InventorySysPrefabEdited/Animations/Controller Animations/Inv_Anim_Disable.anim
/Assets/Helicopters Assets/InventorySysPrefabEdited/Editor/InvRemapper.cs
/Assets/Helicopters Assets/mitchell/Helicopter generic movement NW.anim
/Assets/Helicopters Assets/mitchell/Helicopter generic movement NE.anim
/Assets/Helicopters Assets/mitchell/Flying Mode On.anim
/Assets/Helicopters Assets/mitchell/Flying Mode Off.anim
/Assets/Helicopters Assets/mitchell/Helicopter generic movement SE.anim
/Assets/Helicopters Assets/mitchell/Gun HUD On.anim
/Assets/Helicopters Assets/mitchell/Helicopter idle.anim
/Assets/Helicopters Assets/mitchell/V22 Fast descent.anim
/Assets/Helicopters Assets/mitchell/Helicopter generic movement SW.anim
/Assets/Helicopters Assets/mitchell/Helicopter generic movement.anim
/Assets/Helicopters Assets/mitchell/Helicopter move Right.anim
/Assets/Helicopters Assets/mitchell/Gun HUD Off.anim
/Assets/Helicopters Assets/mitchell/Helicopter move back fast.anim
/Assets/Helicopters Assets/bms hecu/Materials/laserbeam 1.bmp
/Assets/Helicopters Assets/bms hecu/Materials/tracer.mat
/Assets/Helicopters Assets/KY_effects/Mesh/SM_ky_quad_centerRot.fbx
/Assets/Helicopters Assets/KY_effects/Mesh/Materials/unnamed.mat
/Assets/Helicopters Assets/WarFX muzzleshit/Mesh/icosphere.fbx
/Assets/Helicopters Assets/WarFX muzzleshit/Desktop/Textures/Misc/WFX_T_Debris Generic.tga
/Assets/Helicopters Assets/WarFX muzzleshit/Desktop/Textures/Smoke/WFX_T_SmokeLoopAlpha.tga
/Assets/Helicopters Assets/WarFX muzzleshit/Desktop/Materials/Impacts/WFX_M_Impact Smoke.mat
/Assets/Helicopters Assets/WarFX muzzleshit/Desktop/Materials/Impacts/WFX_M_Impact Debris.mat
/Assets/Helicopters Assets/WarFX muzzleshit/Mobile/Textures/Misc/WFXM_T_StretchPalet A8.png
/Assets/Helicopters Assets/WarFX muzzleshit/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat
/Assets/Helicopters Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_New.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Demo/Assets/CFX_AutoStopLoopedEffect.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RotateCamera.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_RandomDir.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Demo/Assets/CFX_Demo_Translate.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_RandomDir.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_Wall.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Spawn System/CFX_SpawnSystem.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Shaders/WFX_S Particle Add A8.shader
/Assets/Helicopters Assets/WarFX muzzleshit/Editor/CFX_SpawnSystemEditor.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Scripts/CFX_LightIntensityFade.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Scripts/WFX_LightFlicker.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Scripts/WFX_BulletHoleDecal.cs
/Assets/Helicopters Assets/WarFX muzzleshit/Scripts/CFX_AutoDestructShuriken.cs
/Assets/Helicopters Assets/Gulf War Miko/Materials/Cut Out Tex.mat
/Assets/Helicopters Assets/AH64/AH64 Zuni 2.overrideController
/Assets/Helicopters Assets/AH64/apache_single1.ogg
/Assets/Helicopters Assets/AH64/Apache_cannon_fire.anim
/Assets/Helicopters Assets/AH64/apache hover.ogg
/Assets/Helicopters Assets/AH64/ApacheV2.FBX
/Assets/Helicopters Assets/AH64/ap ammo text.FBX
/Assets/Helicopters Assets/AH64/gunshipreportingin.wav
/Assets/Helicopters Assets/AH64/apachehover.anim
/Assets/Helicopters Assets/AH64/Zuni Rocketpods Fire.overrideController
/Assets/Helicopters Assets/AH64/agm114 rockets fire.ogg
/Assets/Helicopters Assets/AH64/hellfire sound effects anim.anim
/Assets/Helicopters Assets/AH64/Ah1z_cannon_fire.anim
/Assets/Helicopters Assets/AH64/Zuni 2 Anim.anim
/Assets/Helicopters Assets/AH64/Hellfire.FBX
/Assets/Helicopters Assets/AH64/ApacheOverride.overrideController
/Assets/Helicopters Assets/AH64/hud box.FBX
/Assets/Helicopters Assets/AH64/Zuni Rockets Fire Anim.anim
/Assets/Helicopters Assets/AH64/Apache Zuni rockets fire.anim
/Assets/Helicopters Assets/AH64/Heli Zoom Cycle.anim
/Assets/Helicopters Assets/AH64/ApacheSittingOverride.overrideController
/Assets/Helicopters Assets/AH64/apache_single1_looped.ogg
/Assets/Helicopters Assets/AH64/Zoom Scope.anim
/Assets/Helicopters Assets/AH64/hellfire statics.FBX
/Assets/Helicopters Assets/AH64/AGM114 Deploy.anim
/Assets/Helicopters Assets/AH64/30mm Cannon Deploy.anim
/Assets/Helicopters Assets/AH64/weapon_toggle_vehicle.wav
/Assets/Helicopters Assets/AH64/AH64hover.overrideController
/Assets/Helicopters Assets/AH64/hellfire sound effects.overrideController
/Assets/Helicopters Assets/AH64/AGM114/hellfire-6.overrideController
/Assets/Helicopters Assets/AH64/AGM114/hellfire anim-8.anim
/Assets/Helicopters Assets/AH64/AGM114/hellfire-8.overrideController
/Assets/Helicopters Assets/AH64/AGM114/hellfire-1.overrideController
/Assets/Helicopters Assets/AH64/AGM114/hellfire statics.overrideController
/Assets/Helicopters Assets/AH64/AGM114/hellfire anim-4.anim
/Assets/Helicopters Assets/AH64/AGM114/hellfire anim-5.anim
/Assets/Helicopters Assets/AH64/AGM114/hellfire anim-2.anim
/Assets/Helicopters Assets/AH64/AGM114/hellfire anim-7.anim
/Assets/Helicopters Assets/AH64/AGM114/hellfire anim-6.anim
/Assets/Helicopters Assets/AH64/AGM114/hellfire-2.overrideController
/Assets/Helicopters Assets/AH64/AGM114/hellfire-5.overrideController
/Assets/Helicopters Assets/AH64/AGM114/hellfire anim-1.anim
/Assets/Helicopters Assets/AH64/AGM114/hellfire-4.overrideController
/Assets/Helicopters Assets/AH64/AGM114/hellfire statics anim.anim
/Assets/Helicopters Assets/AH64/AGM114/hellfire-3.overrideController
/Assets/Helicopters Assets/AH64/AGM114/hellfire anim-3.anim
/Assets/Helicopters Assets/AH64/AGM114/hellfire-7.overrideController
/Assets/Helicopters Assets/AH64/Materials/No Name.mat
/Assets/Helicopters Assets/AH64/Materials/Material #52.mat
/Assets/Helicopters Assets/AH64/Materials/apache.bmp
/Assets/Helicopters Assets/AH64/Materials/Material #50.mat
/Assets/Helicopters Assets/AH64/Materials/apache_normal.bmp
/Assets/Helicopters Assets/AH64/Materials/Material #49.mat
/Assets/Helicopters Assets/AH64/Materials/Gunship HUD shader.mat
/Assets/Helicopters Assets/AH64/Materials/Material #51.mat
/Assets/Helicopters Assets/AH64/Materials/apache_rotor_blur.bmp
/Assets/Helicopters Assets/AH64/Materials/texts.FBX
/Assets/Helicopters Assets/AH64/Materials/Gunship Glass.mat
/Assets/Helicopters Assets/solidsnake/556 casing.FBX
/Assets/Helicopters Assets/solidsnake/Materials/shell_556.bmp
/Assets/Helicopters Assets/solidsnake/Materials/Material #116.mat
/Assets/Helicopters Assets/solidsnake/Materials/556 NATO Toon.mat
Comments

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Anteupplaya 1707781139 ago

THIS REQUIRES A NEW UNITY! i dont even think this is supported..

0
willis8080 1576329721 ago

Nice, I'm hoping for BF3 Su-35 and F/A-18E Super Hornet to be in too.

0
NeganVR 1576141090 ago

sex

0

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