Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.035 m in world (eye level) (the rig's head bone). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Resized the avatar to 1.8 m
Root scale changed from 0.07 to 3.37 (a 48.137x adjustment) so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male). The viewpoint is stored in root-local space, so eye height scales with it.
Comments
When I heard the name I thought it was this. https://i.kym-cdn.com/entries/icons/mobile/000/031/727/cover10.jpg
1My Gumroad for the original model has been established! https://twitter.com/Aeizu1/status/1367862709056905217?s=19
0it says there are 2 missing scrips. what are they
0Hi, I was just wondering whether the avatar you used in the second picture is available for download? It looks really good
0Wow, nearly 300 downloads!
0So I have been working on a handful of other projects, a cyberpunk under city, a 30s wolf humanoid model, and my model as seen above is done.
0Though I can't submit the Hyena costumes through this due to how many there are, i have to make .rar file to contain both the textures and the several extra models. It is most of the way complete.
0degenerate go to gulag
0chicken
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0My next project after this plush is making an Avian from Starbound! Similar to this, It won't have Emote or Gesture Overrides
0***
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