Support Us and Enjoy an Ad-Free Experience!

We understand that ads can sometimes be a bit intrusive.

If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:

Upgrade to Ad-Free Experience

RaiderGer+Hk417 Screenshot RaiderGer+Hk417 Screenshot RaiderGer+Hk417 Screenshot RaiderGer+Hk417 Screenshot RaiderGer+Hk417 Screenshot
Download

1.4K Total Downloads

33.1K Total Views

Asset Type Custom Scripts

File Type Unity Package

Description


RaiderGer an rly old model from me id like to share with everyone i dont use it anymore the Hk417 is with pull animation but no shooting animation hope you like her as much as i did.
:Fullbody,Colliders,Face Gestures,HK417,Model
Join Glow Unit for better kontent then i do :D https://discord.gg/EbajfSe

Assets (446 files inside Unity Package)


/Assets/greyblue.png
/Assets/HK417.fbx
/Assets/MusicSync.cs
/Assets/New Render Texture.renderTexture
/Assets/hair 1.mat
/Assets/0001_con_con_1.png
/Assets/New Material 19.mat
/Assets/HK417 tools.fbx
/Assets/Fox ears 2.mat
/Assets/white.jpg
/Assets/NewBehaviourScript.cs
/Assets/6083774-collection-of-free-transparent-crosshair-background-download-on-ui-ex-crosshair-transparent-463_463_preview.png
/Assets/dy.cs
/Assets/OPEN ME.unity
/Assets/car animation.anim
/Assets/raider_avatar_bg.png
/Assets/silvercyan.png
/Assets/8K Skybox Pack Free/Example Scenes/Script/RotateCamera.cs
/Assets/OddsEmissiveCutie/Textures/Leggings.jpg
/Assets/OddsEmissiveCutie/Materials/OtherMat 2.mat
/Assets/OddsEmissiveCutie/Materials/Leggings.mat
/Assets/OddsEmissiveCutie/Materials/OtherMat 1.mat
/Assets/OddsEmissiveCutie/Materials/OtherMat.mat
/Assets/OddsEmissiveCutie/Shaders/New AmplifyShader.shader
/Assets/lazer anim/Shader/Standard_Double-sided.shader
/Assets/3. Shader/Mochie's Uber Shader/Editor/ShaderGUIHelper.cs
/Assets/3. Shader/Mochie's Uber Shader/Editor/MUSEditor.cs
/Assets/furr/Standard Assets/Skyboxes/Textures/StarryNight/StarryNight_right.tif
/Assets/EmoteSwitch V3/EmoteSwitchV3Editor/Animations/GameObject_ON.anim
/Assets/EmoteSwitch V3/EmoteSwitchV3Editor/Animations/GameObject_OFF 1.anim
/Assets/EmoteSwitch V3/EmoteSwitchV3Editor/Animations/GameObject_OFF.anim
/Assets/EmoteSwitch V3/EmoteSwitchV3Editor/Animations/GameObject_ON 1.anim
/Assets/EmoteSwitch V3/EmoteSwitchV3Editor/Editor/EmoteSwitchV3Editor.cs
/Assets/Inucbus SFW and NSFW/materials 1/New Material 7.mat
/Assets/Inucbus SFW and NSFW/materials 1/New Material 1.mat
/Assets/Inucbus SFW and NSFW/materials 1/face_wolfboi2.png
/Assets/Inucbus SFW and NSFW/materials 1/PoiyomiMaster.shader
/Assets/1414/Avatar-WolfGirl/metal.mat
/Assets/1414/Avatar-WolfGirl/Assets/Texture2D/body left cutout 2-CAB-1e8e1534d59fb9b75551a75e0f2a374b-559741378096157843 1.png
/Assets/1414/Avatar-WolfGirl/Assets/Texture2D/body left cutout 2-CAB-1e8e1534d59fb9b75551a75e0f2a374b-559741378096157843 2.png
/Assets/1414/Avatar-WolfGirl/Assets/Texture2D/body right cutout 2.png
/Assets/1414/Avatar-WolfGirl/Assets/Texture2D/body right cutout 2-CAB-1e8e1534d59fb9b75551a75e0f2a374b-11360195958132697847.png
/Assets/1414/Avatar-WolfGirl/Assets/AnimationClip/Fist Sad.anim
/Assets/
..
-/Materials/Face.mat
/Assets/Fabarm STF12/ThirdParty/ThryEditor/Editor/GenderGuesser.cs
/Assets/Fabarm STF12/ThirdParty/ThryEditor/Editor/ThryAutoAvatarDescriptor.cs
/Assets/Fabarm STF12/ThirdParty/ThryEditor/Editor/ThryVRCContentManager.cs
/Assets/Luka MegaAE/Editor/LukaShaderEditorAE9.cs
/Assets/Textures/TDA 幻想金瓶梅[01] 金蓮Ver1.01[Silver]/data/face_YH.png
/Assets/Textures/Nekomata Tei/tex/Red.png
/Assets/Textures/Haare/Haar Texturen/gumdrop.png
/Assets/Textures/Haare/Haar Texturen/HairTextureAttempt Black.png
/Assets/Textures/tattos/Tattoo Texturen/12mnbfwredfg.png
/Assets/Casual Stuff/Over 300 Shaders/3DPano/3dPano.mat
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/SkySerie Freebie/ExampleScenes/SceneObjects/Full.mat
/Assets/SkySerie Freebie/ExampleScenes/SceneObjects/2_10.mat
/Assets/SkySerie Freebie/ExampleScenes/SceneObjects/tex_body3s 1.tga
/Assets/SkySerie Freebie/ExampleScenes/SceneObjects/Full 1.mat
/Assets/1. Pull this in the scene!!!!!/textures 1/Ravens Moon/Raven's Moon/斗篷.png
/Assets/1. Pull this in the scene!!!!!/textures 1/Ravens Moon/Raven's Moon/RaiderGer/asdasdasda.prefab
/Assets/1. Pull this in the scene!!!!!/textures 1/Ravens Moon/Raven's Moon/RaiderGer/asdasdasda.fbx
/Assets/_PoiyomiShaders/Textures/Distortion/T_DistortionMap0_DM.png
/Assets/_PoiyomiShaders/ThryEditor/Editor/ThryFileBuilder.cs
/Assets/_PoiyomiShaders/Shaders/Pro/S_Opaque_PPO.shader
/Assets/_PoiyomiShaders/Shaders/Pro/Patreon/CardFurPrototype/hairTest.png
/Assets/_PoiyomiShaders/Shaders/Patreon/EyeFX/PoiyomiEyeFX.shader
/Assets/_PoiyomiShaders/Scripts/TextureArrayCreator/Editor/GifImporter.cs
/Assets/_PoiyomiShaders/Scripts/BakePosToColor/Editor/BakePosToColor.cs
/Assets/_PoiyomiShaders/Scripts/Editor/ThryFileBuilder.cs
/Assets/_PoiyomiToonShader/2.0.2/Editor/PoiToon.cs
/Assets/_PoiyomiToonShader/Textures/Cubemaps/T_Default_CM.exr
/Assets/_PoiyomiToonShader/Textures/Ramps/poiyomiDefaultShadow.png
/Assets/_PoiyomiToonShader/Textures/Ramps/T_Default_SR.png
/Assets/_PoiyomiToonShader/Textures/Misc/T_MainTex_D.png
/Assets/_PoiyomiToonShader/Textures/Misc/rainbow_texture.png
/Assets/_PoiyomiToonShader/Textures/Matcaps/Matcap (28).png
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/HelperWeb.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/Mediator.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/Settings.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/HelperShader.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/ModuleSettings.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/Drawers.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/ShaderImportFixer.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/VRCInterface.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/MaterialLinker.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/Converter.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/Helper.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/RenderQueueShaderGenerator.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/HelperUnity.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/Locale.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/ThryEditor.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/Styles.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/EditorStructs.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/GradiantEditor.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/GUIHelper.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/DataStructs.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/EditorDrawingFunctions.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/HelperString.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/EditorChanger.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/PresetHandler.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/Config.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/PresetEditor.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/ActionsHandlers.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/UnityFixer.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/Parser.cs
/Assets/_PoiyomiToonShader/UI/ThryEditor/Editor/ModuleHandler.cs
/Assets/_PoiyomiToonShader/UI/TextureArrayCreator/Editor/Texture2DArrayData.cs
/Assets/_PoiyomiToonShader/UI/TextureArrayCreator/Editor/GifImporter.cs
/Assets/_PoiyomiToonShader/Editor/PoiPresetHandler.cs
/Assets/_PoiyomiToonShader/Editor/PoiToon.cs
/Assets/_PoiyomiToonShader/Scripts/TextureArrayCreator/Editor/Texture2DArrayData.cs
/Assets/Outfit Girl/shader/Doppelganger_MetallicFX_v4.0.shader
/Assets/Outfit Girl/shader/QuantumShaders/FLT/Editor/FlatLitToonInspectorTexLayers.cs
/Assets/Outfit Girl/shader/Doppelgänger/MetallicFX/Gold.mat
/Assets/Outfit Girl/material/Gold example.mat
/Assets/Catgirl/Textures/Socks 1.png
/Assets/Catgirl/Materials/Earring.mat
/Assets/Glowy/Model/NoiseMaskCutout.png
/Assets/Glowy/Model/Chain2.fbx
/Assets/Glowy/Model/Materials/right eye.mat
/Assets/Glowy/Model/Materials/Feather - white.mat
/Assets/Naelily/RorschachShader/focus.png
/Assets/Naelily/RorschachShader/Rorschach_v2.shader
/Assets/Naelily/RorschachShader/clouds.png
/Assets/Naelily/RorschachShader/vert.png
/Assets/Naelily/Avatars/JusticeWolf/Avatar/Textures/tda_face_haku.png
/Assets/Naelily/Avatars/JusticeWolf/Avatar/Textures/noise (1).TGA
/Assets/Naelily/Avatars/JusticeWolf/Avatar/Materials/Fingernails.mat
/Assets/Naelily/QEyes/Samples/FBX/Textures/kemo_iris_base_A.png
/Assets/Muscle Animation Editor/Editor/PSReflectionFactory.cs
/Assets/Muscle Animation Editor/Editor/PSTabMuscle.cs
/Assets/Muscle Animation Editor/Editor/PSLogger.cs
/Assets/Muscle Animation Editor/Editor/PSMuscleEditorWindow.cs
/Assets/Muscle Animation Editor/Editor/PSTabOption.cs
/Assets/Muscle Animation Editor/Editor/PSMuscleHandle.cs
/Assets/Muscle Animation Editor/Editor/PSMuscleDefine.cs
/Assets/Muscle Animation Editor/Editor/PSBaseReflection.cs
/Assets/Muscle Animation Editor/Editor/PSHandles.cs
/Assets/Muscle Animation Editor/Editor/PSReflection.cs
/Assets/Muscle Animation Editor/Editor/PSTab.cs
/Assets/1/Other/VisemeFix/Editor/VisemeFix.cs
/Assets/1/Model/Riley.overrideController
/Assets/1/Model/Textures/gradient_125384736.png
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/Shaders/Hologram.shader
/Assets/1/Model/Shader/HologramShader-master/Assets/Editor/Layout.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/Editor/HologramShaderGUI.cs
/Assets/1/Model/Shader/HologramShader-master/Assets/Editor/Foldout.cs
/Assets/1/Model/Animations/fingerpoint.anim
/Assets/1/Model/Animations/handopen.anim
/Assets/1/Model/Animations/rocknroll.anim
/Assets/1/Model/Animations/handgun.anim
/Assets/1/Model/Animations/thumbsup.anim
/Assets/1/Model/Animations/victory nya.anim
/Assets/1/Model/Animations/emotes/crawl_voop.anim
/Assets/1/Model/Animations/emotes/Badass_Prone_Idle.anim
/Assets/1/Model/Materials/cheek_R 2.mat
/Assets/1/Model/Materials/Logo.mat
/Assets/1/Model/Materials/pants.mat
/Assets/newstuff/hairrrr.bmp
/Assets/Materials/raider_avatar_bg.mat
/Assets/Materials/0001_con_con_1.mat
/Assets/Materials/New Render Texture.mat
/Assets/1. Textures/Spec.mat
/Assets/1. Textures/Face 2.mat
/Assets/1. Textures/Face 4.mat
/Assets/1. Textures/eye 1.png
/Assets/1. Textures/Face 3.mat
/Assets/1. Textures/Face.png
/Assets/Standard Assets/Camera Scripts/MouseOrbit.js
/Assets/TypeATools/DBSetupUtility/Editor/TA_DBSDList.cs
/Assets/TypeATools/DBSetupUtility/Editor/TA_DBSetuptools.cs
/Assets/TypeATools/DBSetupUtility/Editor/TA_DBProp.cs
/Assets/5. Idels/Hand gestures/nude.anim
/Assets/Shaders/Standard.shader
/Assets/Shaders/_All4thlulz/Scripts/Shaders/Editor/ShaderGUIBlendMode.cs
/Assets/Shaders/_All4thlulz/Scripts/Shaders/Editor/StarNestShaderGUI/StarNestInspector.cs
/Assets/Shaders/_All4thlulz/Scripts/Shaders/Editor/StarNestShaderGUI/StarNestSkyboxInspector.cs
/Assets/Shaders/_All4thlulz/Scripts/Shaders/Editor/StarNestShaderGUI/StarNestSkyboxOriginalInspector.cs
/Assets/Shaders/_All4thlulz/Scripts/Shaders/Editor/StarNestShaderGUI/StarNestInspector_Base.cs
/Assets/Shaders/Doppelgänger/MetallicFX/Doppelganger_MetallicFX_v5.0.shader
/Assets/Shaders/Doppelgänger/MetallicFX/Gold example.mat
/Assets/Shaders/Doppelgänger/MetallicFX/Steel example 1.mat
/Assets/Shaders/Doppelgänger/MetallicFX/Textures/MatCap2(HQ).png
/Assets/shades dad/textures/textures/Rollthered_Fire 4.mat
/Assets/New folder/ring 1.mat
/Assets/12221/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/12221/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/12221/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/12221/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/12221/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/12221/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/12221/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/12221/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/12221/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/12221/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/12221/ShurikenEffectEditor/csShurikenEffectEditor.cs
/Assets/12221/ShurikenEffectEditor/csShurikenEffectChanger.cs
/Assets/12221/Script/csPrefebMake.cs
/Assets/12221/Script/DestroyEffect.js
/Assets/12221/Script/DemoSceneCode.js
/Assets/12221/Script/MouseOrbit.js
/Assets/12221/Script/csAnimationPlay.cs
/Assets/12221/Script/csLightIntancityControl.cs
/Assets/12221/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/12221/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/12221/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/12221/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/12221/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/12221/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/12221/Editor/ImageEffects/TonemappingEditor.cs
/Assets/12221/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/12221/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/12221/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/12221/Editor/ImageEffects/BloomEditor.cs
/Assets/12221/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/12221/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/2. M/33/Script/DeadTime.js
/Assets/2. M/Casual Stuff/11/DAX/Editor Extensions/Particle Scaler Tool/DAX_ParticleScaler.cs
/Assets/2. M/Casual Stuff/11/DAX/Magic Packs Vol1/Demo MP V1/Balls_Moving_SC.cs
/Assets/2. M/Casual Stuff/11/DAX/Magic Packs Vol1/Demo MP V1/DAX_MainCamera_V1_r2_00XDFG.cs
/Assets/2. M/Casual Stuff/11/DAX/Magic Packs Vol1/Demo MP V1/DAX_CameraControl_V2_1_00XDFG.cs
/Assets/2. M/Casual Stuff/11/DAX/Magic Packs Vol1/Scripts/DAX_PP_Collapse_LPart.cs
/Assets/2. M/Casual Stuff/11/DAX/Magic Packs Vol1/Scripts/DAX_Rotator_XYZ_EA.cs
/Assets/2. M/Casual Stuff/11/DAX/Magic Packs Vol1/Scripts/DAX_PP_Collapse_LPart_Inv.cs
/Assets/2. M/Casual Stuff/11/DAX/Magic Packs Vol1/Scripts/DAX_Auto_Destructor_00XDFG.cs
/Assets/2. M/Casual Stuff/11/DAX/Magic Packs Vol1/Scripts/DAX_PP_Gravity_L1.cs
/Assets/2. M/Casual Stuff/11/DAX/Magic Packs Vol1/Scripts/DAX_PP_Collapse_Full.cs
/Assets/2. M/Casual Stuff/2/QuantumShaders/Editor/FlatLitToonInspectorCutout.cs
/Assets/2. M/Casual Stuff/2/QuantumShaders/Editor/FlatLitToonInspectorHearts.cs
/Assets/2. M/Casual Stuff/2/QuantumShaders/Editor/FlatLitToonInspectorCrystal.cs
/Assets/2. M/Casual Stuff/2/QuantumShaders/Editor/FlatLitToonInspectorStars.cs
/Assets/2. M/Casual Stuff/2/Minecraft/Editor/MinecraftShaderEditor.cs
/Assets/2. M/Glowy/Model/NoiseCaustic04.png
/Assets/2. M/Glowy/Model/Distortion.tif
/Assets/2. M/Glowy/Model/MatCap1.png
/Assets/2. M/Glowy/Shaders/Doppelganger_MetallicFX_v4.0.shader
/Assets/2. M/Glowy/Shaders/Eye Texture Overlay.shader
/Assets/2. M/Cubed's Unity Shaders/Editor/FlatLitToonLiteInspector.cs
/Assets/2. M/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/2. M/InventorySysPrefabEdited/Editor/InvRemapper.cs
/Assets/2. M/Shaders/MasterShader/Opaque/PoiyomiMaster.shader
/Assets/2. M/Shaders/PoiShaders/MasterShader/PoiyomiDissolve.png
/Assets/2. M/Shaders/PoiShaders/MasterShader/PoiyomiToonFunc.png
/Assets/2. M/Shaders/PoiShaders/MasterShader/Editor/PoiMaster.cs
/Assets/2. M/mag/Prefab/MirrorCameraScript.cs
/Assets/2. M/mag/Prefab/MirrorScript.cs
/Assets/2. M/mag/Prefab/MirrorReflectionScript.cs
/Assets/2. M/mag/Prefab/Editor/MagicMirrorEditor.cs
/Assets/2. M/mag/Demo/DemoScript.cs
/Assets/Okami/Assets - Mods/Particle Ingredient Pack/Script/csDemoScenceControl.cs
/Assets/Okami/Assets - Mods/Particle Ingredient Pack/Script/csMouseOrbit.cs
/Assets/Okami/Assets - Mods/Particle Ingredient Pack/Script/csRotate.cs
/Assets/Okami/Assets - Mods/Particle Ingredient Pack/Script/csColorChangerinSampleScene.cs
/Assets/Okami/Assets - Mods/Particle Ingredient Pack/Script/csParticleMake.cs
/Assets/Okami/Assets - Mods/Particle Dissolve Shader by Moonflower Carnivore/Shaders/unity5/Editor/CustomMaterialEditor.cs
/Assets/Okami/Assets - Mods/Particle Dissolve Shader by Moonflower Carnivore/Shaders/unity5/Editor/Shader_softrim_dissolve.cs
/Assets/Okami/Assets - Mods/Particle Dissolve Shader by Moonflower Carnivore/Scripts/HUDFPS.cs
/Assets/Okami/Assets - Mods/Particle Dissolve Shader by Moonflower Carnivore/Scripts/ScrollingUVs_PDS.cs
/Assets/Okami/Assets - Mods/Particle Dissolve Shader by Moonflower Carnivore/Scripts/PDS_GameController.cs
/Assets/Classified Pack/PublicShaders/Poyomi/Opaque/PoiyomiMaster.shader
/Assets/Ice Shader/scripts_probes/RealtimeReflection.cs
/Assets/Ice Shader/scripts_probes/RealtimeReflection1.cs
Comments

You must be logged in to comment. Login Now
Mckitty 1618266018 ago

kinda a pain to organize after import but cool avatar

0
Red134 1597823238 ago

cyka

0
TheUnknownM 1597621599 ago

Cool model. were do you go to get the shaders?

0
sexfornegan 1597562245 ago

sex

0
NeganVR 1597532100 ago

sex

0

Become a Part of the Leading VR Modeling & VRChat Network

Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.

Explore the Forum Join Us Now

Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling

Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.

Uncover Our Quality VRChat and 3D Modeling Tutorials