Yo, here today again, this time to bring you Kaeya from Genshin Impact
Kaeya comes with a few facial gestures, dynamic bones and model resized to be accurate in height
(weapon not included because it wasn't on the source model)
facial expressions are:
victory / shift + f5 = smile
fist / **** + f2 = angry
(feel free to use the other shapekeys to make more facial gestures)
I merged some of the bones on the model because honestly you don't need all of them, it'll just make you lag more lmao, also I've only put physics on the jacket since that's all I used but feel free to add more yourself (remember, optimization is key. PS: you can always download the original model from
the source below)
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Auto-fixed version available2 fixes applied2.9 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 2.024 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
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2Omg thank you so much for adding my husband !! (=??´=)
1Perfect model! This is the best model I could find in an INSTANT to make a avatar for the KaeyaAI project!
0Can you make one for sucrose?? :)
0does this work with sdk3?
0You do Realize it is against the rules of redistributing the model if you have read the rules pls remove it
0Can you make the Ruin Guard from Genshin? that would be cool to see in VRchat.
0