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Updated and no longer glitchy. For this however you have to download "Double Sided Shaders" from the Unity Asset store (It's for free): https://assetstore.unity.com/packages/vfx/shaders/double-sided-shaders-23087
The only thing else you have to do is applying the shader "Ciconia Studio/Double Sided/Transparent/Diffuse Bump Cutout" to the gerotex and gerotex1 materials.
(If you have a low graphic card it may look a bit glitchy in Unity and Vrchat (except when looking into the mirror on the Uganda map)).
Credits to NeoUltimo, ASousaPro Jakkaeront and BigJohnnyCool (Deviantart)
Original MMD download link: https://mmd-godzilla.deviantart.com/art/MMD-DL-Ultra-Kaiju-Geronimon-653193900
Artwork by BigJohnnyCool (Deviantart)'
The reason for the "feather glitch" is how Unity culls, so if it's a single face it'll cause the back to side to cull and not show. this is why Skirts/Dresses seem to become invisible when looking from below (you pervert)
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Auto-fixed version available2 fixes applied535.2 KB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Geronimon/Geronimon-save.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Geronimon-save-VRCMods.prefab' and ready-to-open scene 'Assets/Geronimon-save-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Geronimon/Geronimon.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 2.078 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.069x root scale.
Added multi-avatar upload instructionsThe package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
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The reason for the "feather glitch" is how Unity culls, so if it's a single face it'll cause the back to side to cull and not show. this is why Skirts/Dresses seem to become invisible when looking from below (you pervert)
0