Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/hijikata/final.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/final-VRCMods.prefab' and ready-to-open scene 'Assets/final-VRCMods.unity' instead: a prefab of the avatar model 'Assets/hijikata/FINAL.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.65 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
@john smith thanks to report it ill try to correct them soon
0Small buttons are not in their places and when the character crouches in the VR mode, the knees move toward each other.
0Do you think you could do Gintoki?
0@slicknick97 you need cubed shaders in order to see the coat there is also a compatibility issue with amd graphic cards
0Is the coat supposed to be see through in unity?
0This model is awesome! Thanks for uploading this.
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