Support Us and Enjoy an Ad-Free Experience!
We understand that ads can sometimes be a bit intrusive.
If you'd like to help us improve your experience and enjoy an ad-free browsing journey, consider the following option:
Description
Credits:
~> Base Model & Texture: Valve
~> Custom Optimus Prime skin: https://steamcommunity.com/sharedfiles/filedetails/?id=1099517727
Assets (254 files inside Unity Package)
/Assets/Optimus Prime.prefab
/Assets/Optimus Prime Asset files/Optimus Prime Truck.unity
/Assets/Optimus Prime Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Optimus Prime Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Optimus Prime Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Optimus Prime Asset files/DistanceTool/DistanceTool.cs
/Assets/Optimus Prime Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Optimus Prime Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Optimus Prime Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Optimus Prime Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Optimus Prime Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Optimus Prime Asset files/DynamicBone/Demo/GameController.cs
/Assets/Optimus Prime Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/Optimus Prime Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/Optimus Prime Asset files/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/Optimus Prime Asset files/truck/truck_run_L.FBX
/Assets/Optimus Prime Asset files/truck/TruckOverrideEmpty 1.overrideController
/Assets/Optimus Prime Asset files/truck/truck_run_R.FBX
/Assets/Optimus Prime Asset files/truck/TruckAvatarController 1.controller
/Assets/Optimus Prime Asset files/truck/truck_run_BR.FBX
/Assets/Optimus Prime Asset files/truck/truck_run_s.FBX
/Assets/Optimus Prime Asset files/truck/truck_run_f.FBX
/Assets/Optimus Prime Asset files/truck/truck.FBX
/Assets/Optimus Prime Asset files/truck/truck_run_BL.FBX
/Assets/Optimus Prime Asset files/truck/truck_idle.FBX
/Assets/Optimus Prime Asset files/truck/Materials/optimus_truck.mat
/Assets/Optimus Prime Asset files/truck/Materials/optimus_truck_glass.bmp
/Assets/Optimus Prime Asset files/truck/Materials/optimus_truck emission.bmp
/Assets/Optimus Prime Asset files/truck/Materials/optimus_truck.bmp
/Assets/Optimus Prime Asset files/truck/Materials/semi_trailer.bmp
/Assets/Optimus Prime Asset files/truck/Materials/metal_normal.bmp
/Assets/Optimus Prime Asset files/truck/Materials/Material #119.mat
/Assets/Optimus Prime Asset files/truck/Materials/Material #118.mat
/Assets/Optimus Prime Asset files/truck/Materials/metal.bmp
/Assets/Optimus Prime Asset files/truck/Materials/semi_trailer emission.bmp
/Assets/Optimus Prime Asset files/truck/Materials/Material #141.mat
/Assets/Optimus Prime Asset files/truck/Materials/optimus_truck_n.bmp
/Assets/Optimus Prime Asset files/truck/Materials/Material #130.mat
/Assets/Optimus Prime Asset files/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/Optimus Prime Asset files/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Optimus Prime Asset files/Cockroach/DO NOT CLICK!.FBX
/Assets/Optimus Prime Asset files/Cockroach/Materials/ainsley_harriott_wallpaper_by_hoelivia-da02o7w.jpg
/Assets/Optimus Prime Asset files/Cockroach/Materials/Material #272.mat
/Assets/Optimus Prime Asset files/Cockroach/Materials/SOMEBODY_TOUCHA_MY_SPAGHET.jpg
/Assets/Optimus Prime Asset files/Cockroach/Materials/BfG_hbcCYAA-ljE.jpg
/Assets/Optimus Prime Asset files/Cockroach/Materials/roach.tga
/Assets/Optimus Prime Asset files/Cockroach/Materials/Material #250.mat
/Assets/Optimus Prime Asset files/Cockroach/Materials/radroach_n.tga
/Assets/Optimus Prime Asset files/Cockroach/Materials/Chef+Ainsley+Harriot+Promotes+Cookbook+Melbourne+DenPvNuSUw1x.jpg
/Assets/Optimus Prime Asset files/Cockroach/Materials/Material #261.mat
/Assets/Optimus Prime Asset files/bms hecu/takeyourtimebox.shader
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Optimus Prime Asset files/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/CameraRefocus.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/DragRigidbody.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/ObjectResetter.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/FOVKick.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/FollowTarget.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/FPSCounter.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/SmoothFollow.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/ForcedReset.cs
/Assets/Optimus Prime Asset files/_MK/MKGlowFree/MKGlowFree.cs
/Assets/Optimus Prime Asset files/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/Optimus Prime Asset files/snark/Flashlight.cs
/Assets/Optimus Prime Asset files/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/Optimus Prime Asset files/MagicMirror/Prefab/MirrorScript.cs
/Assets/Optimus Prime Asset files/MagicMirror/Prefab/MirrorShaderOld.shader
/Assets/Optimus Prime Asset files/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/DemoScript.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
Hey Pony! Amazing job! can you please make the same Optimus Prime model only in his robot mode? thanks! ^-^
1Nah it doesn't do that "dynamically" but what it does is that it has different motion animations on whatever direction you move, i.e. front, back, left, right, front-right, front-left, back-right, & back-left animations.
0When you say “fully motion” does that mean the trailer itself moves realistically aswell, as in when you maneuver the tracker the trailer maneuvers dynamically with the tractor? Or does the trailer stay in line with the tractor, aka doesn’t move at all.
0nah the override was from an older version of this one as far as I remember, it's not used on this avatar, the truck controller is used instead
0Really good job man (y) , can you please tell me how to set up "generic animations" as you did with the truck, and what's the difference between the override controller and the truck controller you used there
0Become a Part of the Leading VR Modeling & VRChat Network
Ready to immerse yourself in the exciting world of VRChat and 3D assets? At VRCMods, we're not just a community, we're a vibrant network of creators, innovators, and enthusiasts. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge.
Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling
Delve into our dedicated user-generated section, brimming with comprehensive and precise tutorials for everything VRChat Avatars and 3D modeling. Learn about the latest in 3D asset creation from a reliable and always up-to-date source, fostered by a community of skilled creators and enthusiasts.