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Optimus Prime Big Rig Screenshot
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650 Total Downloads

16.3K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Left 4 Dead 2 Semi Truck with an Optimus Prime skin, fully motion animated with moving wheels etc. (Unfortunately no custom emotes, due to the limitations of using generic rigs)

Credits:

~> Base Model & Texture: Valve

~> Custom Optimus Prime skin: https://steamcommunity.com/sharedfiles/filedetails/?id=1099517727

Assets (254 files inside Unity Package)


/Assets/Optimus Prime.prefab
/Assets/Optimus Prime Asset files/Optimus Prime Truck.unity
/Assets/Optimus Prime Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Optimus Prime Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Optimus Prime Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Optimus Prime Asset files/DistanceTool/DistanceTool.cs
/Assets/Optimus Prime Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Optimus Prime Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Optimus Prime Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Optimus Prime Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Optimus Prime Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Optimus Prime Asset files/DynamicBone/Demo/GameController.cs
/Assets/Optimus Prime Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/Optimus Prime Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/Optimus Prime Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/Optimus Prime Asset files/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/Optimus Prime Asset files/truck/truck_run_L.FBX
/Assets/Optimus Prime Asset files/truck/TruckOverrideEmpty 1.overrideController
/Assets/Optimus Prime Asset files/truck/truck_run_R.FBX
/Assets/Optimus Prime Asset files/truck/TruckAvatarController 1.controller
/Assets/Optimus Prime Asset files/truck/truck_run_BR.FBX
/Assets/Optimus Prime Asset files/truck/truck_run_s.FBX
/Assets/Optimus Prime Asset files/truck/truck_run_f.FBX
/Assets/Optimus Prime Asset files/truck/truck.FBX
/Assets/Optimus Prime Asset files/truck/truck_run_BL.FBX
/Assets/Optimus Prime Asset files/truck/truck_idle.FBX
/Assets/Optimus Prime Asset files/truck/Materials/optimus_truck.mat
/Assets/Optimus Prime Asset files/truck/Materials/optimus_truck_glass.bmp
/Assets/Optimus Prime Asset files/truck/Materials/optimus_truck emission.bmp
/Assets/Optimus Prime Asset files/truck/Materials/optimus_truck.bmp
/Assets/Optimus Prime Asset files/truck/Materials/semi_trailer.bmp
/Assets/Optimus Prime Asset files/truck/Materials/metal_normal.bmp
/Assets/Optimus Prime Asset files/truck/Materials/Material #119.mat
/Assets/Optimus Prime Asset files/truck/Materials/Material #118.mat
/Assets/Optimus Prime Asset files/truck/Materials/metal.bmp
/Assets/Optimus Prime Asset files/truck/Materials/semi_trailer emission.bmp
/Assets/Optimus Prime Asset files/truck/Materials/Material #141.mat
/Assets/Optimus Prime Asset files/truck/Materials/optimus_truck_n.bmp
/Assets/Optimus Prime Asset files/truck/Materials/Material #130.mat
/Assets/Optimus Prime Asset files/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/Optimus Prime Asset files/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
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/Assets/Optimus Prime Asset files/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Optimus Prime Asset files/Cockroach/DO NOT CLICK!.FBX
/Assets/Optimus Prime Asset files/Cockroach/Materials/ainsley_harriott_wallpaper_by_hoelivia-da02o7w.jpg
/Assets/Optimus Prime Asset files/Cockroach/Materials/Material #272.mat
/Assets/Optimus Prime Asset files/Cockroach/Materials/SOMEBODY_TOUCHA_MY_SPAGHET.jpg
/Assets/Optimus Prime Asset files/Cockroach/Materials/BfG_hbcCYAA-ljE.jpg
/Assets/Optimus Prime Asset files/Cockroach/Materials/roach.tga
/Assets/Optimus Prime Asset files/Cockroach/Materials/Material #250.mat
/Assets/Optimus Prime Asset files/Cockroach/Materials/radroach_n.tga
/Assets/Optimus Prime Asset files/Cockroach/Materials/Chef+Ainsley+Harriot+Promotes+Cookbook+Melbourne+DenPvNuSUw1x.jpg
/Assets/Optimus Prime Asset files/Cockroach/Materials/Material #261.mat
/Assets/Optimus Prime Asset files/bms hecu/takeyourtimebox.shader
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Optimus Prime Asset files/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Optimus Prime Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Optimus Prime Asset files/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/CameraRefocus.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/DragRigidbody.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/ObjectResetter.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/FOVKick.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/FollowTarget.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/FPSCounter.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/SmoothFollow.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Optimus Prime Asset files/Standard Assets/Utility/ForcedReset.cs
/Assets/Optimus Prime Asset files/_MK/MKGlowFree/MKGlowFree.cs
/Assets/Optimus Prime Asset files/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/Optimus Prime Asset files/snark/Flashlight.cs
/Assets/Optimus Prime Asset files/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/Optimus Prime Asset files/MagicMirror/Prefab/MirrorScript.cs
/Assets/Optimus Prime Asset files/MagicMirror/Prefab/MirrorShaderOld.shader
/Assets/Optimus Prime Asset files/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/DemoScript.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/Optimus Prime Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
Comments

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AftonGamerSquad 1619318420 ago

Hey Pony! Amazing job! can you please make the same Optimus Prime model only in his robot mode? thanks! ^-^

1
JaylaBae 1521215201 ago

Thanks for reply, I’ll check it out when I get back from work.

0
PonySaurus Rex Author 1521213988 ago

Nah it doesn't do that "dynamically" but what it does is that it has different motion animations on whatever direction you move, i.e. front, back, left, right, front-right, front-left, back-right, & back-left animations.

0
JaylaBae 1521213527 ago

When you say “fully motion” does that mean the trailer itself moves realistically aswell, as in when you maneuver the tracker the trailer maneuvers dynamically with the tractor? Or does the trailer stay in line with the tractor, aka doesn’t move at all.

0
PonySaurus Rex Author 1521180648 ago

nah the override was from an older version of this one as far as I remember, it's not used on this avatar, the truck controller is used instead

0
thevisord 1521178874 ago

Really good job man (y) , can you please tell me how to set up "generic animations" as you did with the truck, and what's the difference between the override controller and the truck controller you used there

0

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