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Battlefront 2 2005 Coruscant Jedi Temple World Prefab Screenshot Battlefront 2 2005 Coruscant Jedi Temple World Prefab Screenshot Battlefront 2 2005 Coruscant Jedi Temple World Prefab Screenshot Battlefront 2 2005 Coruscant Jedi Temple World Prefab Screenshot Battlefront 2 2005 Coruscant Jedi Temple World Prefab Screenshot
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Asset Type Worlds

File Type Unity Package

Description


This is a ready to use unitypackage of the entire Jedi Temple level from Battlefront 2 2005. It was converted from the original game with this tool.
https://github.com/LibSWBF2/SWBF2-.lvl-Extraction-Tools-for-Unity3D

It has colliders, a skybox, and is one to one to the original game.

Assets (676 files inside Unity Package)


/Assets/Coruscant/Coruscant 2005.unity
/Assets/Coruscant/Textures/cor1_bldg_serverroomFloorB.png
/Assets/Coruscant/Textures/cor1_bldg_councilchamber05.png
/Assets/Coruscant/Textures/cor1_bldg_councilchamber01.png
/Assets/Coruscant/Textures/cor1_bldg_younglingfloor.png
/Assets/Coruscant/Textures/cor1_prop_bust02.png
/Assets/Coruscant/Textures/Jed_temple_library_02.png
/Assets/Coruscant/Textures/Cor1_Bldg_security_roomWall.png
/Assets/Coruscant/Textures/cor1_bldg_minorhall03.png
/Assets/Coruscant/Textures/Cor1_bldg_wall_3.png
/Assets/Coruscant/Textures/Cor1_bldg_carpet.png
/Assets/Coruscant/Textures/cor1_sky.png
/Assets/Coruscant/Textures/Cor1_bldg_templefloor_A.png
/Assets/Coruscant/Textures/cor1_bldg_serverroomA.png
/Assets/Coruscant/Textures/Jed_temple_library_01.png
/Assets/Coruscant/Textures/Cor1_bldg_outside_02.png
/Assets/Coruscant/Textures/cor1_bldg_warroom05.png
/Assets/Coruscant/Textures/Cor1_bldg_templefloor_C.png
/Assets/Coruscant/Textures/Jed_temple_library_07.png
/Assets/Coruscant/Textures/Jed_temple_library_08.png
/Assets/Coruscant/Textures/Cor1_sky_city_2_lowrez.png
/Assets/Coruscant/Textures/REP_LA_AT.png
/Assets/Coruscant/Textures/cor1_bldg_warroom_panelscreen.png
/Assets/Coruscant/Textures/Cor1_sky_city_4.png
/Assets/Coruscant/Textures/Cor1_Bldg_security_roomScreen.png
/Assets/Coruscant/Textures/cor1_bldg_serverroomFloorA.png
/Assets/Coruscant/Textures/Cor1_prop_statue.png
/Assets/Coruscant/Textures/cor1_bldg_warroom04.png
/Assets/Coruscant/Textures/Cor1_bldg_outside_01.png
/Assets/Coruscant/Textures/Cor1_Bldg_security_roomDoor.png
/Assets/Coruscant/Textures/Cor1_temple_floor_2.png
/Assets/Coruscant/Textures/Cor1_bldg_wall_2.png
/Assets/Coruscant/Textures/Cor1_sky_city_2.png
/Assets/Coruscant/Textures/Jed_temple_library_09.png
/Assets/Coruscant/Textures/Cor1_bldg_pillar.png
/Assets/Coruscant/Textures/cor1_bldg_minorhall01.png
/Assets/Coruscant/Textures/cor1_bldg_serverroomE.png
/Assets/Coruscant/Textures/Cor1_Bldg_security_roomCeiling.png
/Assets/Coruscant/Textures/cor1_bldg_serverroomD.png
/Assets/Coruscant/Textures/Cor1_bldg_outside_04.png
/Assets/Coruscant/Textures/Cor1_bldg_wall.png
/Assets/Coruscant/Textures/cor1_prop_tapistry_01.png
/Assets/Coruscant/Textures/cor1_prop_bust.png
/Assets/Coruscant/Textures/cor1_bldg_councilchamber03.png
/Assets/Coruscant/Textures/Cor1_bldg_cieling.png
/Assets/Coruscant/Textures/cor1_bldg_warroom02.png
/Assets/Coruscant/Textures/cor1_prop_plant01.png
/Assets/Coruscant/Textures/Cor1_Bldg_security_room.png
/Assets/Coruscant/Textures/cor1_bldg_minorhall02.png
/Assets/Coruscant/Textures/cor1_bldg_serverroomB.png
/Assets/Coruscant/Textures/Jed_temple_library_06.png
/Assets/Coruscant/Textures/Cor1_sky_city_1.png
/Assets/Coruscant/Textures/Cor1_sky_city_3.png
/Assets/Coruscant/Textures/cor1_bldg_youngling_room01.png
/Assets/Coruscant/Textures/Jed_temple_library_05.png
/Assets/Coruscant/Textures/cor1_bldg_warroom03.png
/Assets/Coruscant/Textures/Cor1_temple_floor.png
/Assets/Coruscant/Textures/cor1_bldg_minorhall04.png
/Assets/Coruscant/Textures/cor1_skycity_1.png
/Assets/Coruscant/Textures/Jed_temple_library_04.png
/Assets/Coruscant/Textures/Cor1_Bldg_security_roomFloorA.png
/Assets/Coruscant/Textures/cor1_bldg_warroom01.png
/Assets/Coruscant/Textures/Cor1_bldg_templefloor_B.png
/Assets/Coruscant/Textures/REP_LA_AT_BALLS.png
/Assets/Coruscant/Textures/Cor1_Bldg_security_roomFloorB.png
/Assets/Coruscant/Textures/Cor1_sky_city_1_lowrez.png
/Assets/Coruscant/Textures/cor1_bldg_serverroomC.png
/Assets/Coruscant/Textures/cor1_main_1.png
/Assets/Coruscant/Textures/cor1_bldg_councilchamber02.png
/Assets/Coruscant/World/dome_model_cor1_sky_dome.prefab
/Assets/Coruscant/World/dome_model_cor1_sky_buildings_1.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall_entrence.prefab
/Assets/Coruscant/Objects/cor1_prop_buldings_sky_floor_2.prefab
/Assets/Coruscant/Objects/cor1_prop_outside_stairs.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall_outside.prefab
/Assets/Coruscant/Objects/cor1_bldg_minor_hall_02.prefab
/Assets/Coruscant/Objects/cor1_prop_piller_1.prefab
/Assets/Coruscant/Objects/cor1_prop_library_bustb.prefab
/Assets/Coruscant/Objects/cor1_prop_library_bustc.prefab
/Assets/Coruscant/Objects/cor1_bldg_walk_statues.prefab
/Assets/Coruscant/Objects/cor1_prop_piller_dest_1.prefab
/Assets/Coruscant/Objects/cor1_bldg_library_upper_p_light.prefab
/Assets/Coruscant/Objects/cor1_bldg_minor_hall_03.prefab
/Assets/Coruscant/Objects/cor1_bldg_security_room.prefab
/Assets/Coruscant/Objects/cor1_prop_librarystack.prefab
/Assets/Coruscant/Objects/cor1_bldg_youngling_room_inside.prefab
/Assets/Coruscant/Objects/cor1_bldg_walk_young.prefab
/Assets/Coruscant/Objects/cor1_bldg_minor_hall_06.prefab
/Assets/Coruscant/Objects/cor1_bldg_minor_hall.prefab
/Assets/Coruscant/Objects/cor1_prop_grand_hall_rubble_2.prefab
/Assets/Coruscant/Objects/cor1_prop_librarystack_dest.prefab
/Assets/Coruscant/Objects/cor1_item_holocron.prefab
/Assets/Coruscant/Objects/cor1_bldg_server_room.prefab
/Assets/Coruscant/Objects/cor1_prop_door_1.prefab
/Assets/Coruscant/Objects/cor1_prop_library_busta.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall_window_1.prefab
/Assets/Coruscant/Objects/Cor1_prop_leafpatch_tall.prefab
/Assets/Coruscant/Objects/cor1_prop_grand_hall_rubble_1.prefab
/Assets/Coruscant/Objects/cor1_prop_buldings_facade_1.prefab
/Assets/Coruscant/Objects/cor1_bldg_walk_lib_2.prefab
/Assets/Coruscant/Objects/cor1_bldg_walk_lib.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall_entrence_1.prefab
/Assets/Coruscant/Objects/cor1_prop_buldings_sky_floor_1.prefab
/Assets/Coruscant/Objects/cor1_bldg_library_upper.prefab
/Assets/Coruscant/Objects/cor1_bldg_war_room.prefab
/Assets/Coruscant/Objects/cor1_prop_buldings_sky_floor.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall_1.prefab
/Assets/Coruscant/Objects/cor1_bldg_walk_young_1.prefab
/Assets/Coruscant/Objects/cor1_bldg_window_councilchamber02.prefab
/Assets/Coruscant/Objects/cor1_prop_non_librarystack.prefab
/Assets/Coruscant/Objects/cor1_bldg_youngling_room_windows_1.prefab
/Assets/Coruscant/Objects/cor1_prop_gunship.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall_window_2.prefab
/Assets/Coruscant/Objects/cor1_bldg_library.prefab
/Assets/Coruscant/Objects/cor1_bldg_walk_young_2.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall_2.prefab
/Assets/Coruscant/Objects/cor1_prop_buldings_facade.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall_3.prefab
/Assets/Coruscant/Objects/cor1_bldg_window_councilchamber01.prefab
/Assets/Coruscant/Objects/Cor1_prop_static_light.prefab
/Assets/Coruscant/Objects/cor1_prop_grand_hall_rubble_3.prefab
/Assets/Coruscant/Objects/cor1_bldg_window_councilchamber03.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall_mainstair.prefab
/Assets/Coruscant/Objects/cor1_bldg_minor_hall_05.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall.prefab
/Assets/Coruscant/Objects/cor1_bldg_minor_hall_04.prefab
/Assets/Coruscant/Objects/cor1_bldg_youngling_room_windows.prefab
/Assets/Coruscant/Objects/cor1_bldg_grand_hall_mainstair_1.prefab
/Assets/Coruscant/Objects/cor1_bldg_youngling_room_windows_2.prefab
/Assets/Coruscant/Objects/cor1_prop_chair_1.prefab
/Assets/Coruscant/Objects/cor1_bldg_youngling_room_windows_3.prefab
/Assets/Coruscant/Objects/cor1_prop_library_door.prefab
/Assets/Coruscant/Objects/cor1_prop_buldings_sky_floor_3.prefab
/Assets/Coruscant/Objects/cor1_bldg_council_chamber.prefab
/Assets/Coruscant/Objects/cor1_bldg_youngling_room.prefab
/Assets/Coruscant/Materials/cor1_bldg_councilchamber05_513.mat
/Assets/Coruscant/Materials/cor1_bldg_minorhall02_513.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomWall_513.mat
/Assets/Coruscant/Materials/Jed_temple_library_02_1.mat
/Assets/Coruscant/Materials/cor1_bldg_serverroomE_16.mat
/Assets/Coruscant/Materials/Cor1_bldg_wall_3_513.mat
/Assets/Coruscant/Materials/cor1_bldg_youngling_room01_66053.mat
/Assets/Coruscant/Materials/cor1_bldg_serverroomE_513.mat
/Assets/Coruscant/Materials/Cor1_bldg_wall_3_1.mat
/Assets/Coruscant/Materials/cor1_bldg_serverroomB_16777744.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomDoor_528.mat
/Assets/Coruscant/Materials/cor1_bldg_councilchamber01_513.mat
/Assets/Coruscant/Materials/cor1_bldg_minorhall04_513.mat
/Assets/Coruscant/Materials/cor1_bldg_councilchamber03_513.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_room_513.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomDoor_16.mat
/Assets/Coruscant/Materials/Cor1_bldg_outside_01_1.mat
/Assets/Coruscant/Materials/cor1_bldg_warroom05_1.mat
/Assets/Coruscant/Materials/Jed_temple_library_07_513.mat
/Assets/Coruscant/Materials/Cor1_sky_city_1_0.mat
/Assets/Coruscant/Materials/Cor1_bldg_pillar_513.mat
/Assets/Coruscant/Materials/cor1_bldg_younglingfloor_1.mat
/Assets/Coruscant/Materials/cor1_bldg_councilchamber01_16.mat
/Assets/Coruscant/Materials/Jed_temple_library_07_66053.mat
/Assets/Coruscant/Materials/Cor1_temple_floor_2_513.mat
/Assets/Coruscant/Materials/Cor1_bldg_outside_01_513.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomFloorA_513.mat
/Assets/Coruscant/Materials/Cor1_temple_floor_513.mat
/Assets/Coruscant/Materials/cor1_bldg_youngling_room01_516.mat
/Assets/Coruscant/Materials/REP_LA_AT_1.mat
/Assets/Coruscant/Materials/cor1_bldg_minorhall01_513.mat
/Assets/Coruscant/Materials/Jed_temple_library_04_513.mat
/Assets/Coruscant/Materials/Jed_temple_library_09_513.mat
/Assets/Coruscant/Materials/Cor1_sky_city_4_2.mat
/Assets/Coruscant/Materials/cor1_bldg_serverroomFloorB_513.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomCeiling_513.mat
/Assets/Coruscant/Materials/Jed_temple_library_08_513.mat
/Assets/Coruscant/Materials/cor1_bldg_serverroomC_513.mat
/Assets/Coruscant/Materials/cor1_bldg_minorhall01_66053.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomScreen_528.mat
/Assets/Coruscant/Materials/cor1_bldg_warroom04_513.mat
/Assets/Coruscant/Materials/cor1_bldg_warroom03_513.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomFloorB_513.mat
/Assets/Coruscant/Materials/Cor1_bldg_templefloor_A_513.mat
/Assets/Coruscant/Materials/Cor1_sky_city_1_lowrez_2.mat
/Assets/Coruscant/Materials/cor1_main_1_0.mat
/Assets/Coruscant/Materials/Cor1_sky_city_4_65538.mat
/Assets/Coruscant/Materials/Cor1_bldg_wall_528.mat
/Assets/Coruscant/Materials/cor1_prop_plant01_5.mat
/Assets/Coruscant/Materials/cor1_prop_tapistry_01_513.mat
/Assets/Coruscant/Materials/Cor1_bldg_outside_02_1.mat
/Assets/Coruscant/Materials/Cor1_sky_city_2_lowrez_2.mat
/Assets/Coruscant/Materials/Jed_temple_library_04_1.mat
/Assets/Coruscant/Materials/cor1_bldg_minorhall01_16.mat
/Assets/Coruscant/Materials/cor1_skycity_1_5.mat
/Assets/Coruscant/Materials/cor1_sky_1.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_room_1.mat
/Assets/Coruscant/Materials/cor1_bldg_youngling_room01_513.mat
/Assets/Coruscant/Materials/cor1_bldg_minorhall03_513.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomScreen_16777744.mat
/Assets/Coruscant/Materials/Cor1_bldg_outside_04_1.mat
/Assets/Coruscant/Materials/Cor1_sky_city_2_lowrez_65538.mat
/Assets/Coruscant/Materials/cor1_bldg_councilchamber01_649.mat
/Assets/Coruscant/Materials/Cor1_bldg_outside_01_0.mat
/Assets/Coruscant/Materials/cor1_bldg_serverroomE_1.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomScreen_513.mat
/Assets/Coruscant/Materials/Cor1_bldg_templefloor_B_513.mat
/Assets/Coruscant/Materials/Cor1_sky_city_3_65538.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomDoor_1.mat
/Assets/Coruscant/Materials/Cor1_bldg_templefloor_C_513.mat
/Assets/Coruscant/Materials/Cor1_prop_statue_513.mat
/Assets/Coruscant/Materials/cor1_bldg_warroom02_513.mat
/Assets/Coruscant/Materials/cor1_bldg_serverroomFloorA_513.mat
/Assets/Coruscant/Materials/Cor1_bldg_outside_04_513.mat
/Assets/Coruscant/Materials/cor1_bldg_serverroomD_513.mat
/Assets/Coruscant/Materials/Jed_temple_library_06_513.mat
/Assets/Coruscant/Materials/Jed_temple_library_02_513.mat
/Assets/Coruscant/Materials/Cor1_Bldg_security_roomDoor_513.mat
/Assets/Coruscant/Materials/Cor1_sky_city_2_2.mat
/Assets/Coruscant/Materials/Jed_temple_library_05_513.mat
/Assets/Coruscant/Materials/cor1_prop_bust02_513.mat
/Assets/Coruscant/Materials/Cor1_bldg_carpet_513.mat
/Assets/Coruscant/Materials/REP_LA_AT_BALLS_65541.mat
/Assets/Coruscant/Materials/Cor1_sky_city_1_lowrez_65538.mat
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/Assets/Coruscant/Materials/cor1_bldg_warroom_panelscreen_16843269.mat
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/Assets/Coruscant/Materials/Cor1_bldg_wall_513.mat
/Assets/Coruscant/Materials/cor1_bldg_younglingfloor_513.mat
/Assets/Coruscant/Materials/cor1_bldg_serverroomA_513.mat
/Assets/Coruscant/Materials/cor1_bldg_warroom01_513.mat
/Assets/Coruscant/Materials/cor1_prop_bust_513.mat
/Assets/Coruscant/Materials/cor1_bldg_warroom_panelscreen_1.mat
/Assets/Coruscant/Materials/Cor1_sky_city_3_2.mat
/Assets/Coruscant/Materials/Cor1_bldg_carpet_1.mat
/Assets/Coruscant/Materials/Jed_temple_library_06_1.mat
/Assets/Coruscant/Materials/Cor1_bldg_pillar_66053.mat
/Assets/Coruscant/Materials/Cor1_sky_city_4_0.mat
/Assets/Coruscant/Materials/cor1_bldg_youngling_room01_517.mat
/Assets/Coruscant/Materials/cor1_bldg_councilchamber02_513.mat
/Assets/Coruscant/Materials/cor1_prop_tapistry_01_1.mat
/Assets/Coruscant/Materials/Cor1_bldg_wall_2_513.mat
/Assets/Coruscant/Materials/Cor1_bldg_cieling_513.mat
/Assets/Coruscant/Materials/cor1_bldg_councilchamber01_1.mat
/Assets/Coruscant/Models/cor1_prop_door_1_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_bldg_walk_lib_walk.mesh
/Assets/Coruscant/Models/cor1_prop_library_bustc_COR1_prop_library_bustC.mesh
/Assets/Coruscant/Models/cor1_bldg_walk_young_1_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_bldg_grand_hall_entrence_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_bldg_grand_hall_entrence_1_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_bldg_library_upper_p_light_Main_library_upper_P_light1.mesh
/Assets/Coruscant/Models/cor1_bldg_walk_young_2_walkway_young_2.mesh
/Assets/Coruscant/Models/cor1_bldg_walk_statues_rhn_prop_walk_statue5.mesh
/Assets/Coruscant/Models/cor1_bldg_grand_hall_window_2_polymsh_detached146.mesh
/Assets/Coruscant/Models/cor1_bldg_grand_hall_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_prop_grand_hall_rubble_3_rubble_3.mesh
/Assets/Coruscant/Models/cor1_bldg_grand_hall_2_GH_2.mesh
/Assets/Coruscant/Models/cor1_prop_door_1_polymsh_extracted.mesh
/Assets/Coruscant/Models/cor1_bldg_walk_lib_2_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_prop_outside_stairs_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_bldg_minor_hall_03_Minor_hall_03.mesh
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/Assets/Coruscant/Models/cor1_bldg_grand_hall_mainstair_main_stair_3.mesh
/Assets/Coruscant/Models/cor1_prop_buldings_sky_floor_1_flooe1.mesh
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/Assets/Coruscant/Models/cor1_bldg_security_room_Cor1_bldg_Security_room10.mesh
/Assets/Coruscant/Models/cor1_prop_chair_1_chair13.mesh
/Assets/Coruscant/Models/cor1_prop_library_door_Cor1_prop_door1.mesh
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/Assets/Coruscant/Models/cor1_bldg_minor_hall_Minor_hall.mesh
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/Assets/Coruscant/Models/cor1_bldg_library_Main_library.mesh
/Assets/Coruscant/Models/cor1_bldg_window_councilchamber02_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_bldg_war_room_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_bldg_library_upper_Main_Library1.mesh
/Assets/Coruscant/Models/cor1_prop_buldings_facade_polymsh1248.mesh
/Assets/Coruscant/Models/cor1_sky_buildings_1_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_bldg_grand_hall_mainstair_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_prop_grand_hall_rubble_1_Rubble_1.mesh
/Assets/Coruscant/Models/cor1_bldg_grand_hall_outside_cor1_bldg_rooog.mesh
/Assets/Coruscant/Models/cor1_prop_librarystack_dest_BookCase_dest1.mesh
/Assets/Coruscant/Models/cor1_prop_buldings_sky_floor_1_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_prop_buldings_facade_1_buildings_2.mesh
/Assets/Coruscant/Models/cor1_prop_gunship_dummyroot.mesh
/Assets/Coruscant/Models/cor1_prop_piller_dest_1_piller_1.mesh
/Assets/Coruscant/Models/cor1_prop_buldings_facade_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_prop_buldings_sky_floor_floor.mesh
/Assets/Coruscant/Models/cor1_prop_buldings_sky_floor_2_floor2_2.mesh
/Assets/Coruscant/Models/cor1_bldg_window_councilchamber03_collision_mesh.mesh
/Assets/Coruscant/Models/cor1_bldg_server_room_Cor1_bldg_Server_room3.mesh
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/Assets/LVLImport/Models/cor1_bldg_minor_hall_03_Minor_hall_03.mesh
/Assets/LVLImport/Models/cor1_bldg_walk_lib_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_mainstair_main_stair_3.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_sky_floor_1_flooe1.mesh
/Assets/LVLImport/Models/cor1_bldg_minor_hall_02_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_security_room_Cor1_bldg_Security_room10.mesh
/Assets/LVLImport/Models/cor1_prop_chair_1_chair13.mesh
/Assets/LVLImport/Models/cor1_prop_library_door_Cor1_prop_door1.mesh
/Assets/LVLImport/Models/cor1_bldg_minor_hall_06_Minor_hall_06.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_facade_1_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_minor_hall_04_Minor_hall_4.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_3_GH_3.mesh
/Assets/LVLImport/Models/cor1_bldg_minor_hall_Minor_hall.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_entrence_1_entrence_1.mesh
/Assets/LVLImport/Models/cor1_bldg_window_councilchamber03_cor1_bldg_window_councilchamber03.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_3_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_outside_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_library_Main_library.mesh
/Assets/LVLImport/Models/cor1_bldg_window_councilchamber02_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_war_room_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_library_upper_Main_Library1.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_facade_polymsh1248.mesh
/Assets/LVLImport/Models/cor1_sky_buildings_1_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_mainstair_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_prop_grand_hall_rubble_1_Rubble_1.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_outside_cor1_bldg_rooog.mesh
/Assets/LVLImport/Models/cor1_prop_librarystack_dest_BookCase_dest1.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_sky_floor_1_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_facade_1_buildings_2.mesh
/Assets/LVLImport/Models/cor1_prop_gunship_dummyroot.mesh
/Assets/LVLImport/Models/cor1_prop_piller_dest_1_piller_1.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_facade_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_sky_floor_floor.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_sky_floor_2_floor2_2.mesh
/Assets/LVLImport/Models/cor1_bldg_window_councilchamber03_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_server_room_Cor1_bldg_Server_room3.mesh
/Assets/LVLImport/Models/cor1_prop_library_bustb_COR1_prop_library_bustB.mesh
/Assets/LVLImport/Models/cor1_bldg_youngling_room_Cor1_bldg_Youngling_Room_msh.mesh
/Assets/LVLImport/Models/cor1_sky_buildings_1_polymsh_extracted6.mesh
/Assets/LVLImport/Models/cor1_bldg_walk_young_cor1_bldg_walkway_youngling.mesh
/Assets/LVLImport/Models/cor1_prop_librarystack_BookCase.mesh
/Assets/LVLImport/Models/cor1_bldg_youngling_room_inside_Cor1_bldg_younglingroom_inside1.mesh
/Assets/LVLImport/Models/cor1_bldg_window_councilchamber02_COR1_BLDG_window_councilchamber10.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_sky_floor_3_floor3.mesh
/Assets/LVLImport/Models/cor1_bldg_minor_hall_05_Minor_hall_05.mesh
/Assets/LVLImport/Models/cor1_bldg_youngling_room_windows_1__1.mesh
/Assets/LVLImport/Models/cor1_prop_gunship_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_sky_floor_3_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_prop_buldings_sky_floor_2_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_minor_hall_04_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_server_room_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_2_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_youngling_room_windows_2__2.mesh
/Assets/LVLImport/Models/cor1_bldg_youngling_room_windows_3__3.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_mainstair_1_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_security_room_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_prop_outside_stairs_Cor1_prop_outside_stairs_msh1.mesh
/Assets/LVLImport/Models/cor1_bldg_council_chamber_council_chamber.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_1_grand_hall5.mesh
/Assets/LVLImport/Models/cor1_bldg_walk_young_1_walk_youngling_1.mesh
/Assets/LVLImport/Models/cor1_bldg_window_councilchamber01_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_library_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_walk_lib_2_polymsh1391.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_grandhall_1.mesh
/Assets/LVLImport/Models/cor1_prop_library_busta_COR1_prop_library_bustA.mesh
/Assets/LVLImport/Models/cor1_bldg_walk_young_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_window_councilchamber01_cor1_bldg_window_councilchamber01.mesh
/Assets/LVLImport/Models/cor1_bldg_walk_young_2_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_mainstair_1_main_stair_1.mesh
/Assets/LVLImport/Models/cor1_bldg_council_chamber_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_prop_grand_hall_rubble_2_rubble_2.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_1_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_youngling_room_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_bldg_youngling_room_windows_outside_windows_old.mesh
/Assets/LVLImport/Models/cor1_bldg_library_upper_collision_mesh.mesh
/Assets/LVLImport/Models/cor1_sky_dome_polymsh6.mesh
/Assets/LVLImport/Models/cor1_bldg_minor_hall_02_Minor_hall_02.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_entrence_enterence.mesh
/Assets/LVLImport/Models/cor1_bldg_war_room_Cor1_bldg_War_Room1.mesh
/Assets/LVLImport/Models/cor1_prop_piller_1_cor1_prop_piller_1.mesh
/Assets/LVLImport/Models/cor1_bldg_grand_hall_window_1_polymsh_detached145.mesh
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Dale Gribble 1713181180 ago

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