Model works but its to high over 20k by about 462 pollys need to lower it for people to use other wise lot of work need doing to it also textures are not working right even with /MMD-Shader-for-Unity FIRST.
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Auto-fixed version available2 fixes applied11.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/_CustomAvatar.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/_CustomAvatar-VRCMods.prefab' and ready-to-open scene 'Assets/_CustomAvatar-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Gundam mk2/Mk2 (AEUG).fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.966 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.96x root scale.
Added multi-avatar upload instructionsThe package contains 161 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
there is no 20k limit now...lololol
0Model works but its to high over 20k by about 462 pollys need to lower it for people to use other wise lot of work need doing to it also textures are not working right even with /MMD-Shader-for-Unity FIRST.
0sorry, i will try to fix this
0does not work what so ever I cant even get the model scene or anything to load
0