Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatar
The package contained no .unity scene and no .prefab. Created 'Assets/el bakougo-VRCMods.unity': a scene with the avatar model 'Assets/El Bakugou/el bakougo.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 1.803 m in world (eye level), derived from the measured model height. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar Descriptor
Attached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/el bakougo-VRCMods.unity' and set the viewpoint to 1.803 m in world (eye level), derived from the measured model height.
Comments
im going to try and rig this model and reupload it
1Dude, **** off with your ****, not rigged, scuffed trash
0Can someone please reupload these models fully rigged, I'm to stupid to do it myself. Please im begging someone to fix the rig!!! :(
0Why do you keep uploading Scuffed Models.
0Dude, the model isn't configured for Vrchat. I changed it to humanoid and it didn't work. If its the one you set it on, its just a t pose and not animated. PLEASE FIX THIS!!!
0