Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/furyghost F.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/furyghost F-VRCMods.prefab' and ready-to-open scene 'Assets/furyghost F-VRCMods.unity' instead: a prefab of the avatar model 'Assets/furyghost F.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.203x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 222 to 1.203, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
We're currently working on putting knifes on the model!
0@m0ca read the description, the uploader of this model is clearly sayin theyre new to this so go easy on them. also there is knifes. ig some people are just too blind to see whats infront of them. (theyre on the hips)
0@Uknown Squid Thank you so much for the helpful tip! I truly appreciate it! ^.^
0can you get the male one please.
0Here's a basic run down on what you need to do.Separate knives into it's own mesh in blender (if not already separate from the body), duplicate (ctrl-D) a knife and parent to a hand, recentre duplicated knife to 0,0,0 and then adjust position to how it would be held against palm, disable the duplicate so that it's not visible by default. Create a duplicate of the avatar and use that one to create an animation that re-enables the held knife whilst disabling the holstered knife, copy in finger properties from a default gesture pack and adjust fingers to correct gripping appearance. Add a subtle knife drawing sound for extra effect if desired.
0If you get stuck on any steps, you now know roughly what to ask or google for help on. Good luck.
@m0ca the model has knives, they're just around behind the body and there's a singular knife on the leg. I simply need to figure out how to make a custom animation of her holding one.
0It doesn't have knives :(
0