Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 1.437 m in world (eye level) (the rig's head bone). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
@KazumiHaru, nvm, the custom override was somehow deleted
0@KazumiHaru Shift + F3 / Hand Open
0the animation isnt working, what button is it for desktop? i might have been doing it wrong
0@yonochka I could, but I wouldn't add much to it. Currently working on a Annie/TIbbers model, which will hopefully come out better than this one
0Can someone make Element Lux? :o
0Ahhhh. My Zoe personal avatar has a challenger
0