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Auto-fixed version available3 fixes applied3.6 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Created a Unity scene for the avatarThe package contained no .unity scene and no .prefab. Created 'Assets/Terminus Est-VRCMods.unity': a scene with the avatar model 'Assets/Terminus Est.fbx' placed in it and a VRChat SDK3 Avatar Descriptor on its root, with the viewpoint at 0.474 m in world (eye level), derived from the rig's eye bones. Open this scene in Unity to upload the avatar.
Added a VRChat Avatar DescriptorAttached a VRChat SDK3 Avatar Descriptor to the model root in 'Assets/Terminus Est-VRCMods.unity' and set the viewpoint to 0.474 m in world (eye level), derived from the rig's eye bones.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
If only you could turn into a sword :3
0looks good but there's some problems with the hands
0