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OFFWHITE PROTOGEN Screenshot OFFWHITE PROTOGEN Screenshot OFFWHITE PROTOGEN Screenshot OFFWHITE PROTOGEN Screenshot
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2.5K Total Downloads

22.8K Total Views

Asset Type VRChat Avatars

File Type Zip

Description


I've been working as a 3D artist for years and recently got into VRChat, so I made a new futuristic armored Protogen avatar as a side project for it! This is an original model I've been working on for about a month and I'm very excited to share it with you!

Features:
PC + Quest Compatibility
Substance Painter File
Good Performance Rating
45K Triangles

Requirements:
Poiyomi Toon (Optional but recommended)
VRChat Creator Companion

Terms:
- You are free to share this model around.
- You are allowed to do paid texture commissions, as long as you only sell the textures, and not the model along with it.
- You are allowed to modify this model, just please credit me.

- You are not allowed to sell this model. It was made with no price in mind and shall remain free.
- You are not allowed to claim this as your own.
- You are not allowed to sell modifications of this model.

Tip:
Use hue shift in Poiyomi Toon to easily change the color of the emission.

Enjoy! <3
-GH0ST

Assets (276 files inside Zip)


/OFF WHITE PROTOGEN/OFF WHITE PROTOGEN.fbx
/OFF WHITE PROTOGEN/Protogen Cover.png
/OFF WHITE PROTOGEN/OFF WHITE.spp
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN.unitypackage
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/PC.unity
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/QUEST.unity
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Body_Roughness.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Fluff_BaseColor.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Armor_BaseColor.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Screens_Metallic.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Body_Normal_OpenGL.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Screens_MetallicGlossMap.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Armor_Roughness.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Fluff_Roughness.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Screens_BaseColor.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Body_BaseColor.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Body_Metallic.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Body_MetallicGlossMap.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Armor_MetallicGlossMap.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Armor_Metallic.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Screens_Roughness.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Emission/Armor_Emission.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Textures/Emission/Screens_Emission.png
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/FBX/OFF WHITE PROTOGEN.fbx
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/Screens.mat
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/Fluff.mat
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/Body.mat
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/Armor.mat
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiDefines.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiParallax.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiMetal.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiRGBMask.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiDepthColor.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiData.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiFrag.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiDissolve.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiShadowVert.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiPassOutline.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiRimLighting.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiGrab.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiVertexManipulations.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiDecal.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiMSDF.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiFlipbook.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiGlitter.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiVoronoi.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiBackFace.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiSpecular.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiBulge.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiDithering.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiVert.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiDebug.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiIridescence.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_Poicludes.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiRandom.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiMainTex.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiOutlineVert.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiWireframe.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiPenetration.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiAlphaToCoverage.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiMath.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiTessellation.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiSubsurfaceScattering.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiShadowFrag.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiMacros.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiBlackLight.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiVideo.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiShadowIncludes.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiEmission.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiBlending.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiOutlineFrag.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiHelpers.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiSpawnInVert.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiSpawnInFrag.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiClearCoat.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiLighting.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiPanosphere.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiPass.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiMirror.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiHologram.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiPassShadow.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiAudioLink.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiV2F.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiBRDF.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiUVDistortion.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_PoiMatcap.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Includes/CGI_FunctionsArtistic.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Armor/Shaders/S_Poiyomi_Toon.shader
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiDefines.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiParallax.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiMetal.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiRGBMask.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiDepthColor.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiData.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiFrag.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiDissolve.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiShadowVert.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiPassOutline.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiRimLighting.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiGrab.cginc
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/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiBackFace.cginc
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/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiSpecular.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiBulge.cginc
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/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiVert.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiDebug.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiIridescence.cginc
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/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiTessellation.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiSubsurfaceScattering.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiShadowFrag.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiMacros.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiBlackLight.cginc
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/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiHelpers.cginc
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/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiHologram.cginc
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/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiUVDistortion.cginc
/OFF WHITE PROTOGEN/OFFWHITE PROTOGEN_unitypackage_contents/Assets/Protogen/Materials/OptimizedShaders/Screens/Includes/CGI_PoiMatcap.cginc
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Comments

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RoadsideNyaffee 1714087217 ago

i'm going to use this as a reference ^w^

0
LordJuiceUC 1708795792 ago

Do I need substance painter to get the .png files? When I import just the model into blender, the .png files for the materials are missing.

0
Nova Ozuka 1692218840 ago

I am loving this model. All it's missing are some emotes. I'll try to make blend shapes for those myself.

0

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