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Scott Rash
1552425692
To get the Cubed Unity Shaders, go to https://github.com/cubedparadox/Cubeds-Unity-Shaders. To bypass the Polygons, to go into "Documents", go into the folder that has the name of your "Project" you have the avatar in, go into Assets, VRCSDK, Dependencies, VRChat, Editor, then into VRC_SdkControlPanel.cs. Then scroll down until you find some text like this: (polycount < 20000) OnGUIWarning(avatar, "Polygons: " + polycount + " - This avatar will not perform well on many systems."); Enter a number that is above the number of Polygon's that the avatar currently has, (Example" if it had 22922 polys, you change 2000 to a number that is higher than 22922,) and Save it after the changes have been made.
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