The only thing I can say is to make sure that you have the correct versions of everything and that everything has been imported in the right order. This is usually the problem.
That's what "This file may not be suitable under VRChat Community Guidelines" right above the download button is for. But since three different people have complained ill fix it over the weekend.
I figured that if someone is okay with seeing the model that they wouldn't care if they saw that when they go looking for it and you can't see it from the outside
@RikoRikoRip This is because you need to import Cubeds Shaders before you import the package then the correct textures will be on the two models. Use the latest version https://github.com/cubedparadox/Cubeds-Unity-Shaders/releases I would recommend using the PringlesOptimized the other was for people wanting to change coloring
There were originally all separate textures but I atlased them together for optimization. When I re-upload I'll see if I can make another scene with a version that has separated textures
When I downloaded it myself and went through the process I did not see the viseme error and all the components were in place. First I created a fresh project and imported dynamic bones, cubedsshaders, and the Vrchat Sdk. Then I went to projects at the bottom and right clicked in the assets folder and clicked import package then custom package. Imported the package I downloaded (Lucoa (Dynamic Bones)). Then I went to file and hit open scene and opened the Lucoa folder. Then I selected luc.unity and the model popped onto the scene with all the dynamic bones and the avatar descriptor in the correct settings. The settings I used for both the dynamic bones was .5 dampening and .9 inert leave everything else the same. Let me know if this works
I'll look into it some more later today. But for now check the avatar descriptor for lip sync which needs to be set to default. That's how I solved it on my version. You can find the avatar descriptor on the right side of the screen after clicking on Lucoa in the directory on the left side.