XIMBACHIEFX
1522331617 ago
would be a bit better if she had shoes on and her eyes were open, everything else is perfect
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redraven626
1519569439 ago
@TheTimeTuner add a dynamic collide to each hand, they when you set up the boobs jiggles, make sure to tell them to collide with them
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TheTimeTuner
1519008350 ago
I can't jiggle my own boobs with hands, what is this witch craft!?! pls help...
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redraven626
1517764410 ago
bought dynamic bones and got the shaders pack. as im posting this, im uploading it into vr chat. thank you so much for such an awesome avatar
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MAGNUM
1517085401 ago
having an issue where there is a large purple circle clipping through the head, and the blush textures are not transparent, any idea what I've done wrong?
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CamelCase
1516732978 ago
@Alleycrack thank you so much for that! didn't know i had to open the *.unity file at the end... i just imported the custom packages, silly me :D you sir, made my day
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Alleycrack
Author
1516667661 ago
When I downloaded it myself and went through the process I did not see the viseme error and all the components were in place. First I created a fresh project and imported dynamic bones, cubedsshaders, and the Vrchat Sdk. Then I went to projects at the bottom and right clicked in the assets folder and clicked import package then custom package. Imported the package I downloaded (Lucoa (Dynamic Bones)). Then I went to file and hit open scene and opened the Lucoa folder. Then I selected luc.unity and the model popped onto the scene with all the dynamic bones and the avatar descriptor in the correct settings. The settings I used for both the dynamic bones was .5 dampening and .9 inert leave everything else the same. Let me know if this works
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CamelCase
1516644392 ago
Hey there, first of all... thank you for sharing your work with us! I have the dynamic bones asset, but when i import your unitypackage, the model doesn't seem to have any dynamic bones added to it. I added two scripts (one to hairroot, one to boobroot) and colliders for my hands/arms myself now, but i can't seem to find good values for the dynamic bones themself... jiggling doesn't seem to be right, especially for the hair. Am i doing something wrong with the import? How do i get your settings for the bones and colliders? If that's not possible (sorry i'm a newb with unity/modelling, just a filthy webdev) Thanks in advance!
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Alleycrack
Author
1516630446 ago
I'll look into it some more later today. But for now check the avatar descriptor for lip sync which needs to be set to default. That's how I solved it on my version. You can find the avatar descriptor on the right side of the screen after clicking on Lucoa in the directory on the left side.
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HyperNinetales
1516605325 ago
Still having that problem oddly. Love the looks of it so far but I can't seem to fix that face mesh
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Alleycrack
Author
1516589031 ago
It should be fixed
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Duffman3005
1516583382 ago
"this avatar uses visemes but the face mesh is not specified" I ran into this problem as well.I was able to get ti to upload when I went to "Face Mesh" under the "VRC_Avatar Descriptor" section and selected the only choice available which was "Body". Then I could suddenly upload/publish it. Haven't tested in game yet if it works though
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Nine
1516582333 ago
"this avatar uses visemes but the face mesh is not specified" How can I fix this?
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