So, I did what DJ2quared said, and in unity it looks fine, as well as in VRChat on PC, but when I get on quest, it just looks like the model does before you add your skin. Does anyone know how to fix this? I’m using the VRChat Mobile Diffuse shader btw
Nevermind, I got it. For people who don’t know, what you have to do is select the Skin material in the Minecraft folder, expand the tab that says “Main,” and drag your skin into the box next to where it says “Main Texture”
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