addition to my last comment: you can easily import the model to your scene too and use pumkins avatar tools to copy over the dynamic bones and sdk settings, and poof! avatar ready for upload...
to the people complaining: this is merely a fix to the model, and before you go and lose your shit, it doesnt say its ready for upload as it was mentioned before. regarding materials, it was trimmed down to optimize the avatar, as more materials = more draw calls = more performance drops. if you want more materials, either use the other version, or take this model to blender and create your materials you want yourself
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