Mochie

Member for 1544512394

29 Posts & Comments


Replied to a comment on unknown content 😴
Mochie 1572284527

I don't understand how a 28 year old can have a mind this childish. You should be studied.

0
Replied to a comment on unknown content 😴
Mochie 1572284256

Nobody cares why you're doing this... in fact, I think you just made yourself look even more retarded. That is one of the dumbest things I've ever read, which is pretty impressive considering how long our message history is.

0
Replied to a comment on unknown content 😴
Mochie 1572112156

sucks that the new admins endorse posted stolen assets, but it's not like we can do anything.

0
Commented on unknown content 😴
Mochie 1572111946

Enjoy the shader everyone! Here's my patreon if you're interested in supporting me :) https://www.patreon.com/mochieshaders

8
Mochie 1570056985

Sorry if I came off as a jerk, I genuinely laughed at the mixup of GPU particles and GPU instancing, wasn't trying to rub it in your face. But the other issue here is that KFX shaders are full of keywords, which is a massive problem for VRChat right now. There's a limit on the number of keywords your client can have stored at one time (256) and it's often reached within the first few worlds a person visits. This means anything toggled by a keyword not already stored will be ignored and not work correctly. Replace your keyword usage with branched if statements (place UNITY_BRANCH above it) using the actual property value as the condition. Change the toggle checkboxes to use an underscore like this [Toggle(_)] and it wont use a slot.

1
Mochie 1570056420

LOL that's not what gpu particles are my dude, those are a special mesh split into a shitload of quads using a geometry shader, with positioning data encoded into render textures, it has nothing to do with GPU instancing. And Kripto makes his packs for many unity versions, the GPU instancing support is meant for newer versions, not ours.

0
Mochie 1570056115

You should try actually profiling these things before claiming they're providing a benefit.

0
Mochie 1570056020

Not for particles...
Many other engines already use instancing for the particle systems, but Unity's system constructs a unique mesh for each emitter every frame and uploads it to the GPU. This means no two particle systems are the same mesh and thus instancing won't work on them.

0
Mochie 1570055379

GPU instanced particles weren't added until a later unity version, whatever you think you've done there doesn't actually work.

0
Commented on unknown content 😴
Mochie 1569342057

Autismo: "Lets make the most autistic shit physically possible and be retarded lol"Guy who made off gang: "WOW THEY ARE SUCH A COOL GANG I WANNA BE A GANGSTER TOO"

And now all these damn kids run around thinking they're badass when the point of the "gang" was to be a joke about how retarded it'd actually be to have a "gang" in vrchat.

0
Commented on unknown content 😴
Mochie 1568149266

How to make a 02 vrchat modelStep 1) Put small red horns on generic anime girl

0
Commented on unknown content 😴
Mochie 1563853959

And if you don't actually want the light from the directional light, set the culling to the a layer you don't use. This is better for performance as well.

0
Commented on unknown content 😴
Mochie 1561192039

Looks like you yoinked it from graelyth.

0
Commented on unknown content 😴
Mochie 1560565947

If Cubed's shader were actually optimized it might be able to compare to the default settings of just the Toon mode in mine.

0
Commented on unknown content 😴
Mochie 1560471822

The screenshots should make that fairly clear. It's an avatar shader, it does simplistic, toon, and PBR shading depending on the mode you choose, and has a bunch of extra features and options for tweaking how stuff looks.

0
Mochie 1560398671

this is funny haha

1
Commented on unknown content 😴
Mochie 1556164096

The script is fine because it's just calling the built-in perlin function, but the shader generates regular noise, not perlin.

0
Commented on unknown content 😴
Mochie 1554699442

I didn't remove the forced lighting, it works exactly the same as before.

0
Commented on unknown content 😴
Mochie 1552978893

Refraction actually sounds very interesting, I'll look into that.

0
Mochie 1552854687

disΒ·tend/d??stend/
verb
swell or cause to swell by pressure from inside.
"the abdomen distended rapidly"

0
Commented on unknown content 😴
Mochie 1552593529

Send me a message on discord

0
Mochie 1552290953

It's literally just an empty game object with a fixed joint and an animator with "Apply Root Motion" checked. Is this a joke?

0
Commented on unknown content 😴
Mochie 1552290528

Hell yes

0
Mochie 1552103871

I believe someone already linked an image showing that you left the original MIT license information, and contact information of the actual creator. It doesn't get much more blatant than that.

0
Commented on unknown content 😴
Mochie 1552086438

^-^

0
Mochie 1551957907

"My stuff" he says. Cute.

0
Mochie 1550659474

downvoted for: stolen, cancer, not having the actual shader in the tumbnail, definitely stolen, cancer. The math in that shader is far beyond anything you're capable of. You're taking credit for other people's work and it's disgusting.

0
1