I wish the fingers were'nt so far apart so i could scale the model larger...it hits the size limit pretty quick because the hands are stretched out..is there a way around that?
Tried out this model in VR (Vive) and noticed there's an issue with the left leg. The ankle bone is set to the toe, causing the knee cap/leg to bend backwards when moving/crouching/sitting. Can you please fix? (I tried editing the bones in Unity..but I'm a noob and still learning)
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