Getting an issue when trying to import this into a unity project:Could not create a custom UI for the shader 'Rollthered/Fire'. The shader has the following: 'CustomEditor = ASEMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor? UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
The shader ends up not working at all, and I'm not sure why because I used it on an avatar already and it turned out great
Trying to apply this to a small part of my model (a potion dangling from the belt); is there a way to tighten the animation of the shader so that it shows up fully in the potion
I have cubed shaders in my project, but the big HK's arm, body, and eyes still appear as pink for me, which is odd because the small one right next to it seems to work perfectly; any ideas as to why this might be happening