Nevermind that, I figured it out. The SDK doesn't like your model to be off-center, and it ended up being shifted over some. All I had to do was reset positions to 0.
I'm getting a scaling error, but my scale is correct. Unity is saying "This avatar measures too large on at least one axis. It must be <5m on a side but it's bounds are (6.1, 3.0, 6.0)"
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