It works cause they didn’t do all the rigging a meshing for it. Those are my files in the screenshot
That's because the polygon count is way to low to show those kinds of details well, the sdk only allows 20k while this is a 100k model to start off with
But the menus don’t work and it’s my personal so I’m not posting it
Already have Kaz
Sounds good? I’m having trouble with getting unity to work on my new rig so I’m a bit hindered right now in making avatars
What’s wrong?
Thanks Broski
What do you mean fix the legs?
https://nuclearsyrup.deviantart.com/art/Capture-728708660?ga_submit_new=10%3A1517517817
You mean like the one I made that's trending #1?
Are you having the problem with the visor? I can take some snap shots for you
Thanks for the input Kaz, I added dynamic bones to the model and took your input in organizing.
Holy hell, 200 downloads, I’m going to update the file with dynamic bones and upload the smaller version
if that happens, then change the render from opaque to cutoff, its the view port from MMD because this model was made with VR in mind
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