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Description
'A simple import into unity for VRChat.
Model made by Beatriz Frankenstein from Sketchfab
No emotes, can't sit, but typical for a ghost.
Ghost uses cube shader flat line distance effect, its set to show you at a few feet from other players, you can tweak it if you like. The parts I set to different distances since the body is so much smaller than the head and the bow is also more centered. It helps them appear at once instead of in pieces.
Contains a neko version and cleaned up original face texture. I just made the original a little crisper.'
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Auto-fixed version available1 fix applied805.6 KB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/carrie - ghost/New Scene.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/New Scene-VRCMods.prefab' and ready-to-open scene 'Assets/New Scene-VRCMods.unity' instead: a prefab of the avatar model 'Assets/carrie - ghost/2222.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.809 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
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