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Downloading Little Magical Miku

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Uploaded ago
Updated the file ago
File Size: 16.3 MB
File Type: UNITYPACKAGE
Last Updated: ago
VRChat Avatar Descriptor: true
Unity Version: 5.6.3p1
VRChat SDK3: false
Lip Sync: true
Data checked: ago

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File Contents

/Assets/Avatar/Little Magical Miku/Open me.unity
/Assets/Avatar/Little Magical Miku/Standing.overrideController
/Assets/Avatar/Little Magical Miku/Little Magical Miku.fbx
/Assets/Avatar/Little Magical Miku/Textures/Dress.png
/Assets/Avatar/Little Magical Miku/Textures/toon_hair.bmp
/Assets/Avatar/Little Magical Miku/Textures/toon_skin.bmp
/Assets/Avatar/Little Magical Miku/Textures/toon_defo.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/body00_s2.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/skin_s2.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/body00_s.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/hair_s.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/body01_s.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/eye_s2.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/skin_s.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/nail.bmp
/Assets/Avatar/Little Magical Miku/Textures/sph/hair_s2.bmp
/Assets/Avatar/Little Magical Miku/Textures/tga/hair_Miku.png
/Assets/Avatar/Little Magical Miku/Textures/tga/body00.png
/Assets/Avatar/Little Magical Miku/Textures/tga/nekomimi.png
/Assets/Avatar/Little Magical Miku/Textures/tga/face_MikuAp.tga
/Assets/Avatar/Little Magical Miku/Textures/tga/Face.png
/Assets/Avatar/Little Magical Miku/Textures/tga/marine2.png
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP6.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/Boot_L.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/TDA Little Magical Girl Ver.1.00.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/TDA Little Magical Girl.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/00_pmx.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP3.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP2.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/t.png
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP4.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/Small Twintails.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/Body.txt
/Assets/Avatar/Little Magical Miku/Textures/toon/TN03.bmp
/Assets/Avatar/Little Magical Miku/Textures/toon/skin_s.bmp
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP2.5.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/Chibi Base.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/hair_s2.bmp
/Assets/Avatar/Little Magical Miku/Textures/toon/WIP5.pmx
/Assets/Avatar/Little Magical Miku/Textures/toon/hair.bmp
/Assets/Avatar/Little Magical Miku/Materials/marine2.mat
/Assets/Avatar/Little Magical Miku/Materials/Underwear.mat
/Assets/Avatar/Little Magical Miku/Materials/hair_Miku.mat
/Assets/Avatar/Little Magical Miku/Materials/Dress.mat
/Assets/Avatar/Little Magical Miku/Materials/Body00.mat
/Assets/Avatar/Little Magical Miku/Materials/face_MikuAp.mat
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Animations/Emotes/Standing/Death.anim
/Assets/Animations/Emotes/Standing/Dab.anim
/Assets/Animations/Emotes/Standing/CPR.anim
/Assets/Animations/Emotes/Standing/Bashful.anim
/Assets/Animations/Emotes/Standing/Bow.anim
/Assets/Animations/Emotes/Standing/Blow A Kiss.anim
/Assets/Animations/Emotes/Standing/Dance/Get Down.anim
/Assets/Animations/Emotes/Standing/Dance/Bubble.anim
/Assets/Shaders/Hologram/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/Hologram/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/Hologram/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/Hologram/Assets/Editor/Layout.cs
/Assets/Shaders/Hologram/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/Hologram/Assets/Editor/Foldout.cs