Polygons 27443,no tracking eye, blinking, dynamic bone in hair, face animations(shift+f3,f4,f6,f7)
Emotes:
House Dancing,Snake,Dab
plugin used:
Cubeds-Unity-Shaders-master(does not have in the avatar running file)
VRCSDK (important to keep the SDK up-to-date so you do not have any erros)
necessary to have the muscleditor
OBS: install the cubed Shaders after the SDK, run the avatar and then install the muscleditor ...
If you have many files in your project you open this avatar open a new project to avoid errors ...
-----------------------------Customization project done by a Brazilian----------------------------------------'
slash2017 de boa, eu crio outras contas os avatares fica guardado no meu hd aii eu reupo de novo, isso nao e o problema, pois tenho uma conta que tem 116 avatares upados e todos sao acimas de 20k
This avatar is logging me off within unity when I try to upload it. Same as the orange (normal color) one. I'm getting the following in the console: NullReferenceException: Object reference not set to an instance of an objectVRCSDK2.RuntimeAPICreation.Start () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeAPICreation.cs:50)VRCSDK2.RuntimeBlueprintCreation.Start () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeBlueprintCreation.cs:40)
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Auto-fixed version available1 fix applied6.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Umaru Blue/Umaru Blue.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Umaru blue-VRCMods.prefab' and ready-to-open scene 'Assets/Umaru blue-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Umaru Blue/untitled.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.301 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.133x root scale.
Comments
why is it a avatar like 7k polegons but its FKING 27K???? (still works tho)
027k polygons for this? I've seen more complex avatars/models with 19k and below. O.o Sorry just surprised.
0slash2017 de boa, eu crio outras contas os avatares fica guardado no meu hd aii eu reupo de novo, isso nao e o problema, pois tenho uma conta que tem 116 avatares upados e todos sao acimas de 20k
0ja tomei ban no site por causa q postei varios avatar acima de 20k, cuidado q vao apagar os seus tbm
0ta starline, mas como eu consigo o muscle editor
0@starline, thank you, it worked~!!!
0this is error in your SDK update it, or open a new projects with puglins installed correctly ...
0This avatar is logging me off within unity when I try to upload it. Same as the orange (normal color) one. I'm getting the following in the console: NullReferenceException: Object reference not set to an instance of an objectVRCSDK2.RuntimeAPICreation.Start () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeAPICreation.cs:50)VRCSDK2.RuntimeBlueprintCreation.Start () (at Assets/VRCSDK/Dependencies/VRChat/Scripts/RuntimeBlueprintCreation.cs:40)
0You plis put the link for download Muscleditor plz? and shaders and Unity Shaders ?
0without the muscleditor you can not upload to your account, and a required extension
0necessary to have the muscleditor
0polygons 27k.......
0