Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/mario64/with_hat.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/mario-VRCMods.prefab' and ready-to-open scene 'Assets/mario-VRCMods.unity' instead: a prefab of the avatar model 'Assets/mario64/mario.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.04 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.004x root scale.
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
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0Could you add "Flip a bird"? I mean Middle Finger? x)
0yay now i can play the mario 64 theme song and jump off maps as soon as it gets to earrape loud
0Sry. Fixed, ty.
0the scenes do not contain any blueprint ID's, try removing the old version and download it next again
0still cannot do that with the hat version
0^ sorry, should be fixed now
0No acces to the blueprint_id
0