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HL2 Gman Screenshot HL2 Gman Screenshot HL2 Gman Screenshot
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3.1K Total Downloads

70.9K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


The omnipresent inter-dimensional Gman from Half-Life 2. Comes with idle and motion animations ported from HL2, plus 2 custom emotes.

Credits:

~> G-man Model & Texture from HL2, by Valve

Assets (258 files inside Unity Package)


/Assets/G-man.prefab
/Assets/Gman Asset files/HL2 G-man.unity
/Assets/Gman Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Gman Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Gman Asset files/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Gman Asset files/DistanceTool/DistanceTool.cs
/Assets/Gman Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Gman Asset files/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Gman Asset files/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Gman Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Gman Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Gman Asset files/DynamicBone/Demo/GameController.cs
/Assets/Gman Asset files/DynamicBone/Scripts/DynamicBone.cs
/Assets/Gman Asset files/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/Gman Asset files/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/Gman Asset files/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/Gman Asset files/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/Gman Asset files/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/Gman Asset files/Gman/gman walk W.FBX
/Assets/Gman Asset files/Gman/gman walk S.FBX
/Assets/Gman Asset files/Gman/GmanOverrideEmpty.overrideController
/Assets/Gman Asset files/Gman/gman lintpick.FBX
/Assets/Gman Asset files/Gman/Gman2.fbx
/Assets/Gman Asset files/Gman/gman walk N.FBX
/Assets/Gman Asset files/Gman/gman walk E.FBX
/Assets/Gman Asset files/Gman/GmanController.controller
/Assets/Gman Asset files/Gman/gman idle.FBX
/Assets/Gman Asset files/Gman/gman tiefidget.FBX
/Assets/Gman Asset files/Gman/Materials/eyeball_r.mat
/Assets/Gman Asset files/Gman/Materials/upper_teeth.bmp
/Assets/Gman Asset files/Gman/Materials/gman_face_map3.mat
/Assets/Gman Asset files/Gman/Materials/righteye_glow.bmp
/Assets/Gman Asset files/Gman/Materials/gman_facehirez.bmp
/Assets/Gman Asset files/Gman/Materials/eyeball_r.bmp
/Assets/Gman Asset files/Gman/Materials/gmanhirez_normal.bmp
/Assets/Gman Asset files/Gman/Materials/Material #38.mat
/Assets/Gman Asset files/Gman/Materials/Material #40.mat
/Assets/Gman Asset files/Gman/Materials/lower_teeth.bmp
/Assets/Gman Asset files/Gman/Materials/Material #36.mat
/Assets/Gman Asset files/Gman/Materials/eyeball_l.mat
/Assets/Gman Asset files/Gman/Materials/lower_teeth.mat
/Assets/Gman Asset files/Gman/Materials/gman_briefcase.bmp
/Assets/Gman Asset files/Gman/Materials/upper_teeth.mat
/Assets/Gman Asset files/Gman/Materials/Material #41.mat
/Assets/Gman Asset files/Gman/Materials/eyeball_l.bmp
/Assets/Gman Asset files/Gman/Materials/Material #39.mat
/Assets/Gman Asset files/Gman/Materials/gman_sheet_normal.bmp
/Assets/Gman Asset files/Gman/Materials/Material #37.mat
/Assets/Gman Asset files/Gman/Materials/tongue.mat
/Assets/Gman Asset files/Gman/Materials/gman_sheet.bmp
/Assets/Gman Asset files/Gman/Materials/lefteye_glow.bmp
/Assets/Gman Asset files/Gman/Materials/righteye.bmp
/Assets/Gman Asset files/Gman/Materials/gman_sheet.mat
/Assets/Gman Asset files/Gman/Materials/tongue.bmp
/Assets/Gman Asset files/Gman/Materials/Material #35.mat
/Assets/Gman Asset files/Gman/Materials/lefteye.bmp
/Assets/Gman Asset files/Gman/Materials/gman_briefcase.mat
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/CameraController.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringManager.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/FaceUpdate.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/IdleChanger.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringCollider.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/SpringBone.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/Gman Asset files/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Gman Asset files/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Gman Asset files/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Gman Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Gman Asset files/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Gman Asset files/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Gman Asset files/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Gman Asset files/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Gman Asset files/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Gman Asset files/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Gman Asset files/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Gman Asset files/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Gman Asset files/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Gman Asset files/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Gman Asset files/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Gman Asset files/Standard Assets/Utility/CameraRefocus.cs
/Assets/Gman Asset files/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Gman Asset files/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Gman Asset files/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Gman Asset files/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Gman Asset files/Standard Assets/Utility/DragRigidbody.cs
/Assets/Gman Asset files/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Gman Asset files/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Gman Asset files/Standard Assets/Utility/ObjectResetter.cs
/Assets/Gman Asset files/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Gman Asset files/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Gman Asset files/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Gman Asset files/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Gman Asset files/Standard Assets/Utility/FOVKick.cs
/Assets/Gman Asset files/Standard Assets/Utility/FollowTarget.cs
/Assets/Gman Asset files/Standard Assets/Utility/FPSCounter.cs
/Assets/Gman Asset files/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Gman Asset files/Standard Assets/Utility/SmoothFollow.cs
/Assets/Gman Asset files/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Gman Asset files/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Gman Asset files/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Gman Asset files/Standard Assets/Utility/ForcedReset.cs
/Assets/Gman Asset files/_MK/MKGlowFree/MKGlowFree.cs
/Assets/Gman Asset files/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/Gman Asset files/snark/Flashlight.cs
/Assets/Gman Asset files/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/Gman Asset files/MagicMirror/Prefab/MirrorScript.cs
/Assets/Gman Asset files/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/Gman Asset files/MagicMirror/Demo/DemoScript.cs
/Assets/Gman Asset files/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/Gman Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Gman Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Gman Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Gman Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Gman Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Gman Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/Gman Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/Gman Asset files/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
Comments

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PonySaurus Rex Author 1530579371 ago

yeah i can but maybe some other time :)

1
yaz1996 1530457198 ago

This looks Great... I wonder if you can make a Gordon Freeman

0
crazynate9 1529349871 ago

it shows purple on Unity

0
PonySaurus Rex Author 1522481611 ago

I rearranged the original bone alignment on blender

0
Coppershore 1522478275 ago

How did you properly port a gmod model without the rig being screwed up?

0

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