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18.3K Total Downloads
442.4K Total Views
Asset Type VRChat Avatars
File Type Unity Package
Marked as NSFW
Description
Update 2024-03-11 - Updated the model file. Now contains updated Poiyomi shaders up to v9.04 PRO. Decreases texture memory from its original 123MB to roughly 30MB, giving it a "good" rating in game. Adjusted the lighting values on the avatar to match my personal tastes. Change this to your liking.
After being DM'd every now and then throughout the past year or so since the 2.0->3.0 update broke her, I've decided to bring her back. Here's Raiko. With not only a new outfit, but new proportions and more up to my "personal standards." This is the first of a few remakes I'm doing for my older set of models. I'll leave up the older uploads for the sake of redirecting people to the newer versions.
Features 2 outfits:
-A spandex pants/sailor girl top which is "good" rated. Perfect for when you're in a crowded world and need an avatar to not lag people
-A school girl outfit which is "medium" rated. This is, somewhat, a recreation of her old outfit back when I first uploaded Raiko. The medium rating is from physbone count due to the skirt. You can turn off the physbones on the skirt, but it'll cause the skirt to be stiff if you do (unless you're very clever with constraints!).
-Both outfits posed in Unity for your avatar thumbnail!
-This model will also be cloneable in-game, so if you don't wanna download it, you can clone it if someone has it.
Install/Upload:
1. Download the Unity version required by VRChat
2. Import latest VRC 3.0 SDK
3. Import Poiyomi 8.0 or greater (I specifically use 9.04 PRO)
3.1. (Optional) Make sure your unity project has Gesture Manager and Av3 Emulator installed for testing the model in play mode.
4. Import this package to your unity project.
5. Open the RaikoScene
6. Verify the project looks like the images shown on this page.
7. Upload the model
8. Pose the VRCCam to the Posed Camera for a nice in-game picture of the model rather than the regular t-pose.
9. Hit upload one last time and you're done!
FAQ:
1. NSFW?
No.
2. Broken Skybox?
This should be fixed (I tested it twice) but in case it isn't, just reassign the skybox textures to the skybox material in the skybox folder. Should solve that problem.
3. Pink shaders?
It's set to a null value; just manually assign them back to poiyomi. All of them are set to poiyomi pro: cutout, with the exception of the alpha material being set to poiyomi pro: transparent.
4. Clipping booba?
Yes the booba will clip when moving/bouncing/etc. I really wanted to use the shirt she has and if I removed too much of the mesh underneath, it would've made the shirt pointless. I recommend changing the limits of the physbones to solve this. I left the physbones at my personal values in case people don't really care. Just fiddle with it until you find a good stop gap for them.
Thanks for downloading the model and enjoy!
Tags
anime anime girl stubbystubby good avatar medium avatar avatar unity package unity physbones colliders nsfw
Assets (445 files inside Unity Package)
/Assets/Raiko/Raiko.fbx
/Assets/Raiko/RaikoController.controller
/Assets/Raiko/RaikoParameters.asset
/Assets/Raiko/RaikoMenu.asset
/Assets/Raiko/RaikoScene.unity
/Assets/Raiko/Textures/Hair+Foxparts.png
/Assets/Raiko/Textures/Hair+FoxpartsDissolveMask.png
/Assets/Raiko/Textures/Body.png
/Assets/Raiko/Textures/Clothing.png
/Assets/Raiko/Textures/SkinNorm.png
/Assets/Raiko/Textures/FabricNormals.jpg
/Assets/Raiko/Textures/Alpha.png
/Assets/Raiko/Textures/FaceEmission.png
/Assets/Raiko/Textures/ClothingLatexMask.png
/Assets/Raiko/Textures/Avatar by stubby 1.png
/Assets/Raiko/Textures/ClothingMetalMask.png
/Assets/Raiko/Textures/ClothingClothMask.png
/Assets/Raiko/Textures/wallnormal 3.png
/Assets/Raiko/Textures/Face.png
/Assets/Raiko/Raiko Schoolgirl/Clothing (School Outfit).mat
/Assets/Raiko/Raiko Schoolgirl/RaikoSchoolgirlMenu.asset
/Assets/Raiko/Raiko Schoolgirl/RaikoSchoolgirl.fbx
/Assets/Raiko/Raiko Schoolgirl/RaikouSchoolgirlParams.asset
/Assets/Raiko/Raiko Schoolgirl/RaikoSchoolgirlController.controller
/Assets/Raiko/Raiko Schoolgirl/Body (Schoolgirl).mat
/Assets/Raiko/Raiko Schoolgirl/Textures/ClothingEmissionMask.png
/Assets/Raiko/Raiko Schoolgirl/Textures/Body.png
/Assets/Raiko/Raiko Schoolgirl/Textures/Clothing.png
/Assets/Raiko/Raiko Schoolgirl/Textures/ClothingNormalMap.png
/Assets/Raiko/Raiko Schoolgirl/Textures/BodyLatexMask.png
/Assets/Raiko/Raiko Schoolgirl/Textures/ClothingLatexMask.png
/Assets/Raiko/Raiko Schoolgirl/Textures/ClothingDissolveMask.png
/Assets/Raiko/Raiko Schoolgirl/Textures/ClothingClothMask.png
/Assets/Raiko/Raiko Schoolgirl/Anims/Dissolves/SkirtOFF.anim
/Assets/Raiko/Raiko Schoolgirl/Anims/Dissolves/RaikoSchoolgirl (Dissolves_Anims).controller
/Assets/Raiko/Raiko Schoolgirl/Anims/Dissolves/SkirtTRANSITION.anim
/Assets/Raiko/Raiko Schoolgirl/Anims/Dissolves/SkirtON.anim
/Assets/Raiko/Matcaps/Glass Matcap.jpg
/Assets/Raiko/Matcaps/MetalCubeMap 1.hdr
/Assets/Raiko/Matcaps/Pillar Matcap.png
/Assets/Raiko/Matcaps/Cloth Matcap.png
/Assets/Raiko/Matcaps/Metal Matcap.jpg
/Assets/Raiko/Matcaps/Wall Matcap.png
/Assets/Raiko/Matcaps/Latex Matcap.jpg
/Assets/Raiko/Animations/Gestures/Lewd.anim
/Assets/Raiko/Animations/Gestures/DefaultGesture.anim
/Assets/Raiko/Animations/Gestures/Angry.anim
/Assets/Raiko/Animations/Gestures/Happy.anim
/Assets/Raiko/Animations/Gestures/Sad.anim
/Assets/Raiko/Animations/Gestures/Wink.anim
/Assets/Raiko/Animations/Gestures/Smug.anim
/Assets/Raiko/Animations/Gestures/Raiko Animations.controller
/Assets/Raiko/Animations/Toggles/EarON.anim
/Assets/Raiko/Animations/Toggles/TailDefaultBIG.anim
/Assets/Raiko/Animations/Toggles/TailTRANSITION.anim
/Assets/Raiko/Animations/Toggles/TailSMALL.anim
/Assets/Raiko/Animations/Toggles/TailOFF.anim
/Assets/Raiko/Animations/Toggles/TailDefaultSMALL.anim
/Assets/Raiko/Animations/Toggles/EarOFF.anim
/Assets/Raiko/Animations/Toggles/TailBIG.anim
/Assets/Raiko/Animations/Toggles/TailON.anim
/Assets/Raiko/Materials/Eyes.mat
/Assets/Raiko/Materials/Hair+Foxpart.mat
/Assets/Raiko/Materials/Wall.mat
/Assets/Raiko/Materials/Face.mat
/Assets/Raiko/Materials/Clothing.mat
/Assets/Raiko/Materials/Avatar by stubbystubby.mat
/Assets/Raiko/Materials/Alpha.mat
/Assets/Raiko/Materials/Floor+Ceiling.mat
/Assets/Raiko/Materials/Body.mat
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDefines.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiParallax.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMetal.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiRGBMask.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDepthColor.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiData.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDissolve.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiShadowVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPathing.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPassOutline.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiRimLighting.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiGrab.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDecal.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMSDF.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiFlipbook.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiGlitter.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiVoronoi.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiBackFace.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiSpecular.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiBulge.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDithering.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiDebug.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiIridescence.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_Poicludes.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiRandom.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMainTex.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiOutlineVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiWireframe.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPenetration.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMath.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiTessellation.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiShadowFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMacros.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiBlackLight.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiVideo.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiEmission.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiBlending.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiHelpers.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiClearCoat.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiLighting.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPanosphere.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPass.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMirror.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiHologram.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiPassShadow.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiAudioLink.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiV2F.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiBRDF.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiUVDistortion.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_PoiMatcap.cginc
/Assets/Raiko/Materials/OptimizedShaders/Eyes/Includes/CGI_FunctionsArtistic.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiDefines.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiParallax.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiMetal.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiRGBMask.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiDepthColor.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiData.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiDissolve.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiShadowVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiPathing.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiPassOutline.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiRimLighting.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiGrab.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiDecal.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiMSDF.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiFlipbook.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiGlitter.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiVoronoi.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiBackFace.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiSpecular.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiBulge.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiDithering.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiDebug.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiIridescence.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_Poicludes.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiRandom.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiMainTex.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiOutlineVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiWireframe.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiPenetration.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiMath.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiTessellation.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiShadowFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiMacros.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiBlackLight.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiVideo.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiEmission.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiBlending.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiHelpers.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiClearCoat.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiLighting.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiPanosphere.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiPass.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiMirror.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiHologram.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiPassShadow.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiAudioLink.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiV2F.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiBRDF.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiUVDistortion.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_PoiMatcap.cginc
/Assets/Raiko/Materials/OptimizedShaders/Hair+Foxpart/Includes/CGI_FunctionsArtistic.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiDefines.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiParallax.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiMetal.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiRGBMask.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiDepthColor.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiData.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiDissolve.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiShadowVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiPathing.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiPassOutline.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiRimLighting.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiGrab.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiVertexManipulations.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiDecal.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiMSDF.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiFlipbook.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiGlitter.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiVoronoi.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiBackFace.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiEnvironmentalRimLighting.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiSpecular.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiBulge.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiDithering.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiDebug.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiIridescence.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_Poicludes.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiRandom.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiMainTex.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiOutlineVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiWireframe.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiPenetration.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiAlphaToCoverage.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiMath.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiTessellation.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiSubsurfaceScattering.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiShadowFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiMacros.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiBlackLight.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiVideo.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiShadowIncludes.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiEmission.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiBlending.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiOutlineFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiHelpers.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiSpawnInVert.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiSpawnInFrag.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiClearCoat.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiLighting.cginc
/Assets/Raiko/Materials/OptimizedShaders/Face/Includes/CGI_PoiPanosphere.cginc
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/Assets/Raiko/Materials/OptimizedShaders/Body/Includes/CGI_PoiBulge.cginc
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/Assets/Raiko/Materials/OptimizedShaders/Body/Includes/CGI_Poicludes.cginc
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/Assets/Raiko/Gradients/gradient_1625249360.png
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/Assets/Raiko/Skybox/Front.hdr
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/Assets/Raiko/Skybox/Skybox.mat
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i will hardcore fuck this loli pussy until it will break in half, just like the uss arizone getting torpedoed by japanese during attack on pearl harbor
29It looks trash you dumb nigger, you fucked up stupid hoe. Fix your shit man. Fucking cocos nest
3i will hardcore fuck this loli pussy until it will break in half, just like the uss arizone getting torpedoed by japanese during attack on pearl harbor
2You probably shouldn't use booth assets you probably didn't pay for retard
1There you go FREAKS, I remade the OG outfit now stop asking lol.
0when i unfortunaly use the paiyomi shaders it doesnt work anymore is there a bug or are the shaders or unity working diffrent for the avatar?
0Why is the blush just a pink mass on the face? Does anyone know how to fix that?
0im new to this shit where do i get PoiyomiToonShader-Master for all materials?
0The blueprint ID just keeps regenerating and attaching even though I detatched it and hit the build and publish button. The avatar doesn't get published. sdk~ VRCSDK2-2020.08.07.18.21, UNITY~ Unity 2018.4.20f1 (64-bit)
0Anyone know how to rig the animations? it would mean a lot if you could add Dwarf#2747 on discord too! thanks in advance <3
0I'm new to Unity and all that, I'm having problems that I have no idea how to fix. if someone could help me that would be nice of you, thank you.
0Yo add me on discord Luna#2222 god please I need help with this, I'm a brainlet when it comes to unity, will pay for help tho.
0I got this working but it needed PoiyomiToon shaders and Dynamic Bones in before you add the model files into unity.
0The animations don't seem to be working. There's no settings to adjust in them either. Anyone else have this issue?
0Hey do you have the body source? Or do you have the blend file you can send me that doesn't have the
0So I did everything in the install instructions but when I go to upload it, it says I need to add a scene descriptor or avatar descriptor even though I did do that.
0Become a Part of the Leading VR Modeling & VRChat Network
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