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Black Mesa HECU Desert Camo Avatar Pack Screenshot Black Mesa HECU Desert Camo Avatar Pack Screenshot Black Mesa HECU Desert Camo Avatar Pack Screenshot Black Mesa HECU Desert Camo Avatar Pack Screenshot Black Mesa HECU Desert Camo Avatar Pack Screenshot Black Mesa HECU Desert Camo Avatar Pack Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Hazardous Environment Combat Unit (HECU) Marines from Black Mesa in desert MARPAT camo. This comes with 5 avatars ready for upload, two of which carries a standard issue Black Mesa H&K MP5, another two carrying MP5s with working Eotech holographic sights. and one squad leader model carrying an MP5 with a working ACOG 4x optic on it.

Triggers:

~> For desktop users, you can access the triggers via the emote menu.

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the gun), "thumbsup" (deploys a tactical wrench on the left hand), "victory/peace" gesture (switches to your side-arm) and "handgun" (fires the grenade launcher) *if you want to fire with your pistol out, simply do the "victory/peace" gesture on your left hand and the "rocknroll" gesture on your right hand at the same time.

Credits:

~> Black Mesa HECU Marines models & textures from the Black Mesa Devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)

~> H&K MP5 with an underbarrel M203 model & textures by iiopn from gamebanana: https://gamebanana.com/skins/130957

~> Eotech model by Siemko from gamebanana: https://gamebanana.com/models/4096

~> ACOG model & texture from Battlefield 4

~> MARPAT Desert Camo Texture: https://steamcommunity.com/sharedfiles/filedetails/?id=931473027&searchtext=



Assets (412 files inside Unity Package)


/Assets/Desert HECU NVG.prefab
/Assets/Desert HECU Medic.prefab
/Assets/Desert HECU Specops.prefab
/Assets/Desert HECU Squad Leader.prefab
/Assets/Desert HECU Standard.prefab
/Assets/HECU Desert MARPAT/hecu desert nvg grunt.unity
/Assets/HECU Desert MARPAT/hecu desert medic grunt.unity
/Assets/HECU Desert MARPAT/hecu desert standard grunt.unity
/Assets/HECU Desert MARPAT/hecu desert commander grunt.unity
/Assets/HECU Desert MARPAT/hecu desert specops grunt.unity
/Assets/HECU Desert MARPAT/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/HECU Desert MARPAT/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/HECU Desert MARPAT/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/HECU Desert MARPAT/DistanceTool/DistanceTool.cs
/Assets/HECU Desert MARPAT/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/HECU Desert MARPAT/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/HECU Desert MARPAT/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/HECU Desert MARPAT/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/HECU Desert MARPAT/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/HECU Desert MARPAT/mp5a3/eotech(Clone)_Quality_40.asset
/Assets/HECU Desert MARPAT/mp5a3/mp5a3 tactical.FBX
/Assets/HECU Desert MARPAT/mp5a3/mp5a3 acog 2.FBX
/Assets/HECU Desert MARPAT/mp5a3/mp5a3.FBX
/Assets/HECU Desert MARPAT/mp5a3/eotech(Clone)_Quality_50.asset
/Assets/HECU Desert MARPAT/mp5a3/Materials/No Name.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/chevron.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/frame.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/main_map.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/RSTOCK_MAP.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/EOD_MAP.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/Material_Base_Color.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/01 - Default.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/acog lense.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/acog_b.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/RSTOCK_MAP.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/Material_Normal_OpenGL.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/AlphaEnvMap.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/base.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/LONG_MAP.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/lense2_c 1.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/LONG_MAP.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/lense2_b.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/eotech_ret.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/Material_Base_Color.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/base.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/frame.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/lense2_c.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/main_map.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/red dot.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/scope inner.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/eotech_ret.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/scopeblack.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/EOD_MAP.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/Alpha.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/acog_c.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/ColormapGloss.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/lense2_c.bmp
/Assets/HECU Desert MARPAT/DynamicBone/Demo/GameController.cs
/Assets/HECU Desert MARPAT/DynamicBone/Scripts/DynamicBone.cs
/Assets/HECU Desert MARPAT/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Manager.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/HECU Desert MARPAT/hoppou/beret.FBX
/Assets/HECU Desert MARPAT/hoppou/Materials/Material #81.mat
/Assets/HECU Desert MARPAT/hoppou/Materials/Shades.mat
/Assets/HECU Desert MARPAT/hoppou/Materials/beret.mat
/Assets/HECU Desert MARPAT/_Creepy_Cat/3D Games Effects Pack Free/Example_02/InstanceExample.cs
/Assets/HECU Desert MARPAT/Glock/glock17.FBX
/Assets/HECU Desert MARPAT/Glock/slide(Clone)_Quality_50.asset
/Assets/HECU Desert MARPAT/Glock/Glock17(Clone)_Quality_50.asset
/Assets/HECU Desert MARPAT/Glock/Materials/v_glock_normal.bmp
/Assets/HECU Desert MARPAT/Glock/Materials/v_glock.bmp
/Assets/HECU Desert MARPAT/Glock/Materials/Material #35.mat
/Assets/HECU Desert MARPAT/Machine Pistol/Models/MachinePistol.FBX
/Assets/HECU Desert MARPAT/FireExplosionVFX/Scripts/FxSplash.cs
/Assets/HECU Desert MARPAT/FireExplosionVFX/Scripts/LaunchEffect.cs
/Assets/HECU Desert MARPAT/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
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Comments

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FadedRemark 1526419170 ago

i cant seem to get the guns to work properly they vanish when i load them up to vrchat

0
Eldersander 1523129019 ago

Are these avatar people put sound of csgo ? If so, u can do that too ? :o

0
Artorikus 1523109394 ago

Add me on Discord so you can share with me the models with M4 with over 14k poly :)Artorikus#8930

0
PonySaurus Rex Author 1523092665 ago

yeah... I can practically transfer the animations over to some halo models up on gmod

0
Squidman 1523084010 ago

Could you do this for some halo marines?

0
Artorikus 1523034414 ago

You can give it to me however if you can

0
PonySaurus Rex Author 1522819748 ago

the poly count on my M4 model is like over 14k it'll be incompatible with most sdks

0
Artorikus 1522798657 ago

Awesome! Could you upload these avatars with the M4 instead please?

0

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