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Downloading Black Mesa HECU Desert Camo Avatar Pack

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File Size: 27.3 MB
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File Contents

/Assets/Desert HECU NVG.prefab
/Assets/Desert HECU Medic.prefab
/Assets/Desert HECU Specops.prefab
/Assets/Desert HECU Squad Leader.prefab
/Assets/Desert HECU Standard.prefab
/Assets/HECU Desert MARPAT/hecu desert nvg grunt.unity
/Assets/HECU Desert MARPAT/hecu desert medic grunt.unity
/Assets/HECU Desert MARPAT/hecu desert standard grunt.unity
/Assets/HECU Desert MARPAT/hecu desert commander grunt.unity
/Assets/HECU Desert MARPAT/hecu desert specops grunt.unity
/Assets/HECU Desert MARPAT/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/HECU Desert MARPAT/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/HECU Desert MARPAT/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/HECU Desert MARPAT/DistanceTool/DistanceTool.cs
/Assets/HECU Desert MARPAT/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/HECU Desert MARPAT/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/HECU Desert MARPAT/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/HECU Desert MARPAT/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/HECU Desert MARPAT/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/HECU Desert MARPAT/mp5a3/eotech(Clone)_Quality_40.asset
/Assets/HECU Desert MARPAT/mp5a3/mp5a3 tactical.FBX
/Assets/HECU Desert MARPAT/mp5a3/mp5a3 acog 2.FBX
/Assets/HECU Desert MARPAT/mp5a3/mp5a3.FBX
/Assets/HECU Desert MARPAT/mp5a3/eotech(Clone)_Quality_50.asset
/Assets/HECU Desert MARPAT/mp5a3/Materials/No Name.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/chevron.mat
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/Assets/HECU Desert MARPAT/mp5a3/Materials/main_map.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/RSTOCK_MAP.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/EOD_MAP.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/Material_Base_Color.bmp
/Assets/HECU Desert MARPAT/mp5a3/Materials/01 - Default.mat
/Assets/HECU Desert MARPAT/mp5a3/Materials/acog lense.mat
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/Assets/HECU Desert MARPAT/DynamicBone/Demo/GameController.cs
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/Assets/HECU Desert MARPAT/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Manager.cs
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
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/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
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/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
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/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
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/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
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/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
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/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
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/Assets/HECU Desert MARPAT/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
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/Assets/HECU Desert MARPAT/Cubed's Unity Shaders/UnityChan/Scripts/ThirdPersonCamera.cs
/Assets/HECU Desert MARPAT/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlink.cs
/Assets/HECU Desert MARPAT/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/HECU Desert MARPAT/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
/Assets/HECU Desert MARPAT/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
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/Assets/HECU Desert MARPAT/css st6/ammopickup.wav
/Assets/HECU Desert MARPAT/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/HECU Desert MARPAT/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/HECU Desert MARPAT/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/HECU Desert MARPAT/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/HECU Desert MARPAT/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/HECU Desert MARPAT/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/HECU Desert MARPAT/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/HECU Desert MARPAT/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/HECU Desert MARPAT/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/HECU Desert MARPAT/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/HECU Desert MARPAT/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/HECU Desert MARPAT/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/WaypointCircuit.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/CameraRefocus.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/EventSystemChecker.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/DragRigidbody.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/ObjectResetter.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/CurveControlledBob.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/LerpControlledBob.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/FOVKick.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/FollowTarget.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/FPSCounter.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/SmoothFollow.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/ActivateTrigger.cs
/Assets/HECU Desert MARPAT/Standard Assets/Utility/ForcedReset.cs
/Assets/HECU Desert MARPAT/_MK/MKGlowFree/MKGlowFree.cs
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/Assets/HECU Desert MARPAT/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/HECU Desert MARPAT/snark/Flashlight.cs
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/Assets/HECU Desert MARPAT/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
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/Assets/HECU Desert MARPAT/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/HECU Desert MARPAT/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/HECU Desert MARPAT/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/HECU Desert MARPAT/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/HECU Desert MARPAT/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
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