Female BlackOps Assassin from Black Mesa armed with dual akimbo wielded glocks, complete with some motion animations directly from the game as well as custom emotes.
*if you are having issues uploading due to an audio source error, try updating your VRCSDK. If it's still giving you that error, try removing the ONSPAudiosource scripts from the audio sources, which are all parented in the main avatar, head, chest, hands, and foot bones.
Triggers:
~> For desktop users, you can access the triggers via the emote menu.
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires both pistols), "fingerpoint" (deploys an M9 bayonet on your left hand), and "victory/peace" gesture (invisibility)* do the fist and victory hand gesture at the same time to be fully invisible. *the firing is a bit buggy sometimes when you try and switch to different triggers, best option is to wait for a couple of seconds after firing the gun and then u can do the other triggers, or when the gun is uncontrollably firing on its own, keep holding down either the "fist", or "handgun" trigger and wait for the gun to stop firing.
Credits:
~> Black Mesa Female Assassin & Glock pistol model & textures from the Black Mesa Devs:
https://www.facebook.com/BlackMesaDevs/ (Official facebook page)
Assets (323 files inside Unity Package)
/Assets/BMS Assassin.prefab
/Assets/Assassin Asset files/Half Life Assassin.unity
/Assets/Assassin Asset files/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Assassin Asset files/MantisLODEditor/Common/MantisLODEditorOnline.cs
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/Assets/Assassin Asset files/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Assassin Asset files/DistanceTool/Editor/DistanceToolMenu.cs
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/Assets/Assassin Asset files/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Assassin Asset files/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Assassin Asset files/DynamicBone/Demo/GameController.cs
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