Hoouin Kyoma (Okarin) animations cellphone cans
added a few animations such as okabe´s cellphone a can of dr pepper and a can of mountain dew if you feel kinda evil...
manual decimation, texture atlas, weight painting and viscemes.
it uses cubed shader and dynamic bones
also made the cans and the cellphone from zero using sample images from internet hope you like them
i make this project to see my progress in this new hobby and im glad to see improvement from my part so ill be waiting your feedback
source model : https://mmddls.deviantart.com/art/Okabe-Rintarou-DL-375108960
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So, initial blend shapes work and all that is pretty solid. Though, even for desktop play, this doesn't use any of the proper methods of doing gesture overrides. That's why the existing ones are broken (and bound entirely to the forearm). Gesture overrides using props shouldn't be done using blend shapes at all. It's inefficient at best. Just a short bit of info for avatar creation going forward. Plenty of resources for the basics of gesture overrides, after all. : )0 Reply
@ransesvf you can find me on twitter as @Manek_kun or in tumblr as manek-tmblr
@ransesvf sorry i never used discord before but it looks pretty useful for many modelers
@MGFABI im sorry i couldnt tested on vr i could only see it on the unity but i´ll try to improve it0 Reply
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