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Asset Type VRChat Avatars

File Type Unity Package

Description




Poppi Qt pi from Xenoblade Chronicles 2



Contains animations and weapon.


Gesture List:

F2 or Fist: Variable Saber



Requirements:

VRC SDK 2 (outdated)

Dynamic Bones

Cubed Shaders


Source: https://kurokairaku.deviantart.com/art/Xenoblade-Chronicles-2-Poppi-QTpi-742365092

Assets (120 files inside Unity Package)


/Assets/Animations/Crying.anim
/Assets/Animations/6_Unique_Dances/Feelings (Motion)_vmd.anim
/Assets/Animations/Mixamo/Pyra@Cheering.fbx
/Assets/Animations/Mixamo/Pyra@Waving.fbx
/Assets/Animations/Mixamo/Pyra@Robot Hip Hop Dance.fbx
/Assets/Animations/Mixamo/Materials/BL000101_COL.mat
/Assets/Animations/Mixamo/Materials/BL000101_HAIR.mat
/Assets/Animations/Mixamo/Materials/CRISTAL.mat
/Assets/Animations/Mixamo/Materials/Bodytex.mat
/Assets/Animations/Mixamo/Materials/PC000101_EYEB.mat
/Assets/Animations/Mixamo/Materials/BL000101_EYE.mat
/Assets/Animations/Mixamo/Materials/BL000901_HI.mat
/Assets/Animations/Mixamo/Materials/BL000101_HAIR_COL.mat
/Assets/Animations/Mixamo/Materials/BL000101_COLB.mat
/Assets/Animations/Mixamo/Materials/SPACE_COL.mat
/Assets/Animations/Mixamo/fite/One Hand Sword Combo.fbx
/Assets/PoppiQtpi/qtpisword.anim
/Assets/PoppiQtpi/Poppiqtpiprefab.prefab
/Assets/PoppiQtpi/Poppi Scene.unity
/Assets/PoppiQtpi/Female Standing Pose.anim
/Assets/PoppiQtpi/CustomOverrideEmpty 12.overrideController
/Assets/PoppiQtpi/PoppiQTpi.fbx
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi.zip
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi's Vairable Saber.zip
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/PoppiQTpi(Raw).dae
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Readme.txt
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/PoppiQTpi.fbx
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_BODY_SHY.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_BODY_NRM.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_BODYSUB_NRM.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_BODY_SPC.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_FACE.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_HEADPARTS_NRM.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_HAIR_COL.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_BODYSUB_COL.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/ROGO_A.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/temp0002.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_ARM_SPC.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/ROGO.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_BODY_COL.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_EYE.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_FACE_AC.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_FACE_A.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_BODY_COLwithROGO.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/CRISTAL.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_HEADPARTS_COL.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/temp0003.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/temp0004.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_BODY_MSK.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/temp0000.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/temp0001.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_ARM_COL.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_ARM_NRM.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Textures/BL000801_BODYSUB_SPM.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/Standardmaterial.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/BL000801_FACE.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/BL000801_HEADPARTS_COL.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/BL000801_BODY_COL.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/BL000801_ARM_COL.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/CRISTAL.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/BL000801_BODYSUB_COL.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/BL000801_BODYSUB_SPM.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/BL000801_EYE.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/BL000801_HAIR_COL.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi/Materials/BL000801_FACE_AC.mat
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi's Variable Saber/PoppiQTpiVairableSaber.DAE
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi's Variable Saber/Textures/WP060101_NRM.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi's Variable Saber/Textures/WP060101_MSK.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi's Variable Saber/Textures/temp0000.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi's Variable Saber/Textures/WP060101_NRM2.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi's Variable Saber/Textures/WP060101_COL.png
/Assets/PoppiQtpi/Poppi QTpi/PoppiQTpi's Variable Saber/Materials/Standardmaterial.mat
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/PoppiQTpi(Raw).dae
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Readme.txt
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/PoppiQTpi.fbx
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_BODY_SHY.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_BODY_NRM.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_BODYSUB_NRM.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_BODY_SPC.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_FACE.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_HEADPARTS_NRM.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_HAIR_COL.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_BODYSUB_COL.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/ROGO_A.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/temp0002.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_ARM_SPC.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/ROGO.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_BODY_COL.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_EYE.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_FACE_AC.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_FACE_A.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/CRISTAL.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_HEADPARTS_COL.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/temp0003.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/temp0004.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_BODY_MSK.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/temp0000.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/temp0001.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_ARM_COL.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_ARM_NRM.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi_zip_contents/PoppiQTpi/Textures/BL000801_BODYSUB_SPM.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi's Vairable Saber_zip_contents/PoppiQTpi's Variable Saber/PoppiQTpiVairableSaber.DAE
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi's Vairable Saber_zip_contents/PoppiQTpi's Variable Saber/Textures/WP060101_NRM.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi's Vairable Saber_zip_contents/PoppiQTpi's Variable Saber/Textures/WP060101_MSK.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi's Vairable Saber_zip_contents/PoppiQTpi's Variable Saber/Textures/temp0000.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi's Vairable Saber_zip_contents/PoppiQTpi's Variable Saber/Textures/WP060101_NRM2.png
/Assets/PoppiQtpi/Poppi QTpi/XC2 - Poppi QTpi's Vairable Saber_zip_contents/PoppiQTpi's Variable Saber/Textures/WP060101_COL.png
/Assets/PoppiQtpi/Materials/Standardmaterial.mat
/Assets/PoppiQtpi/Materials/BL000801_FACE.mat
/Assets/PoppiQtpi/Materials/BL000801_HEADPARTS_COL.mat
/Assets/PoppiQtpi/Materials/BL000801_BODY_COL.mat
/Assets/PoppiQtpi/Materials/BL000801_ARM_COL.mat
/Assets/PoppiQtpi/Materials/CRISTAL.mat
/Assets/PoppiQtpi/Materials/BL000801_BODYSUB_COL.mat
/Assets/PoppiQtpi/Materials/Standardmaterial.001.mat
/Assets/PoppiQtpi/Materials/BL000801_BODYSUB_SPM.mat
/Assets/PoppiQtpi/Materials/BL000801_EYE.mat
/Assets/PoppiQtpi/Materials/hanaJD.mat
/Assets/PoppiQtpi/Materials/BL000801_HAIR_COL.mat
/Assets/PoppiQtpi/Materials/BL000801_FACE_AC.mat
Comments

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Rarbnif 7y 48d ago

Thanks to the people who replied to me, it works now!

0
TheDragonScion 7y 48d ago

The left hand does bend back, but I noticed this when the dump got released so I believe it is actually part of the model.

0
Lyeco Author 7y 48d ago

@Eros 2Idk. I don't know if I can fix it.

0
Eros2 7y 48d ago

Do the problem that prevented you from using eye-tracking also prevent eye blinking? Im just curious about it.

0
bobilly89 7y 49d ago

@Rarbnif You need to import cubed shaders before you import the model into unity.

0
Clyde 7y 51d ago

@Rarbnif You need to import cubed shaders before you import the model into unity.

0
Lyeco Author 7y 51d ago

@Rabnif You didn’t install cubed shaders

0
Rarbnif 7y 51d ago

I'm new to this so I'm not that experienced but when I try to see the model in unity it shows up completely purple, am I doing something wrong?

0
kirotyn 7y 51d ago

@lyeco the new version looks better. thanks

0
Lyeco Author 7y 51d ago

@kirotynTry the new version. Delete the old version and use the new package

0
kirotyn 7y 51d ago

@lyeco heres the link for the pics. https://imgur.com/a/3X0Gsaa

0
Lyeco Author 7y 52d ago

@kirotyn Press F12 to make use of Steam’s screenshot. Then try to open the file after exiting

0
Lyeco Author 7y 52d ago

@Drakeos load the scene version or the prefab instead of the provided fbx model.

0
kirotyn 7y 52d ago

@lyeco how do i send you the screenshots?

0
Drakeos 7y 52d ago

No weapon :(

0
GALM1TUN 7y 52d ago

love it btw Lyeco can you make REX the driver of pyra !

0
Lyeco Author 7y 52d ago

@kirotyn for the mean time, remove the idle pose in the animation controller from the descriptor

0
Lyeco Author 7y 52d ago

@kirotyn Can I see? Screenshot it for me so I can update it.

0
kirotyn 7y 52d ago

the left hand is a little messed up. the fingers are bending backwards

0
Clyde 7y 53d ago

oh shit its finally here

0

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