Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/PoppiQtpi/Poppiqtpiprefab.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Poppiqtpiprefab-VRCMods.prefab' and ready-to-open scene 'Assets/Poppiqtpiprefab-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Animations/Mixamo/fite/One Hand Sword Combo.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.015x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.8 to 1.015, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
Thanks to the people who replied to me, it works now!
0The left hand does bend back, but I noticed this when the dump got released so I believe it is actually part of the model.
0@Eros 2Idk. I don't know if I can fix it.
0Do the problem that prevented you from using eye-tracking also prevent eye blinking? Im just curious about it.
0@Rarbnif You need to import cubed shaders before you import the model into unity.
0@Rarbnif You need to import cubed shaders before you import the model into unity.
0@Rabnif You didn’t install cubed shaders
0I'm new to this so I'm not that experienced but when I try to see the model in unity it shows up completely purple, am I doing something wrong?
0@lyeco the new version looks better. thanks
0@kirotynTry the new version. Delete the old version and use the new package
0@lyeco heres the link for the pics. https://imgur.com/a/3X0Gsaa
0@kirotyn Press F12 to make use of Steam’s screenshot. Then try to open the file after exiting
0@Drakeos load the scene version or the prefab instead of the provided fbx model.
0@lyeco how do i send you the screenshots?
0No weapon :(
0love it btw Lyeco can you make REX the driver of pyra !
0@kirotyn for the mean time, remove the idle pose in the animation controller from the descriptor
0@kirotyn Can I see? Screenshot it for me so I can update it.
0the left hand is a little messed up. the fingers are bending backwards
0oh **** its finally here
0