Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Hoppou hgrunt-2.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Hoppou hgrunt-2-VRCMods.prefab' and ready-to-open scene 'Assets/Hoppou hgrunt-2-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Hoppou Squad Assets/hoppou/Hoppou HECU 3.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.768x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.076 to 1.768, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 4 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
me and the girls at 3 am going to get some BEANS
0Oh didn't see that
0@Red134 and that's why I provided clear instructions on how to mod the default vrchat sdk down on the description.
0I do know how to mod my sdk but did you ever stop to think of the people who don't?
0wait, its just with the red hat one
0I apparently cant click anything on the upload menu, am I doing something wrong?
0yeah you could, but again like I said, I forgot to decimate all of these, cuz the way decimation works now on the unity plugin i'm using is that I have to wait 2 mins for every decimation for each separate mesh, which frankly i don't have the patience for, and I don't decimate in blender only in unity. Best bet is to just upload it to above 20k it'll only take you a sec to edit the file I mentioned in the description above. And @xfacter, yeah I legit forgot to decimate all of these :/
0would it be possible for you to decimate these? im pretty unexperienced in blender and would probably mess something up :'/ , because i love these models, thanks
0can't tell if sarcasm
0nah I just forgot to decimate all of these
0thank you, but was it really necessary to go over 20k with these?
0