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Tactical Hoppou Squad V2 Screenshot Tactical Hoppou Squad V2 Screenshot Tactical Hoppou Squad V2 Screenshot Tactical Hoppou Squad V2 Screenshot Tactical Hoppou Squad V2 Screenshot Tactical Hoppou Squad V2 Screenshot Tactical Hoppou Squad V2 Screenshot Tactical Hoppou Squad V2 Screenshot Tactical Hoppou Squad V2 Screenshot Tactical Hoppou Squad V2 Screenshot Tactical Hoppou Squad V2 Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Updated version of my Tactical Hoppous upload plus 2 additional avatars. *These avatars are well over 20K polys, so you might want to edit your VRC_SDKControlpanel.cs file in order to upload these. Comes with 4+1* scene files ready for upload. *Unfortunately due to the file size limit, the Machinegunner variant isn't included in this unity package, but you can get it through here instead: http://www.mediafire.com/file/mgvy9fjadx3p1d9/Hoppou_Machinegunner.zip/file

Triggers:

~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the guns), "thumbsup" (deploys a tactical wrench/bayonet knife on the left hand), "victory/peace" gesture (switches to your side-arm), "fingerpoint" gesture (remove spawned objects *for the Medic and Machinegunner variant only) and "handgun" (fires the grenade launcher or spawn sandbags *for Machinegunner variant only) *if you want to fire with your pistol out, simply do a combination of both the "victory/peace" and "rocknroll" gesture with either your left or right hand.

*~> If you want to upload it to above 20K polys, you can do so by manually editing the "VRC_SdkControlPanel.cs" file using Notepad + + (what I'm using) in this directory: Documents>New Unity Project (or whatever project name you're using)>Assets>VRCSDK>Dependencies>VRChat>Editor. What you want to do is find the 3 or so lines that says: "(polycount < 20000)" and add some more zeroes like this: https://i.imgur.com/WlsAoRc.jpg.

Credits:

~> Black Mesa models & textures from the Black Mesa Devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)

~> H&K MP5 with an underbarrel M203 model & textures by iiopn from gamebanana: https://gamebanana.com/skins/130957

~> Eotech model by Siemko from gamebanana: https://gamebanana.com/models/4096

~> M249 model and texture from CS:GO by Valve

Assets (511 files inside Unity Package)


/Assets/Hoppou hgrunt-4.prefab
/Assets/Hoppou hgrunt-3.prefab
/Assets/Hoppou hgrunt-2.prefab
/Assets/Hoppou hgrunt-5.prefab
/Assets/StencilEffect.shader
/Assets/Hoppou Squad Assets/Hoppou multicam Medic.unity
/Assets/Hoppou Squad Assets/Hoppou multicam NVG Gasmask.unity
/Assets/Hoppou Squad Assets/Hoppou multicam NVG.unity
/Assets/Hoppou Squad Assets/Hoppou multicam Commander.unity
/Assets/Hoppou Squad Assets/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Hoppou Squad Assets/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Hoppou Squad Assets/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Hoppou Squad Assets/Ammobox/Ammobag deploy.wav
/Assets/Hoppou Squad Assets/BF4 1x Optics/Materials/Holographic Sight.mat
/Assets/Hoppou Squad Assets/DistanceTool/DistanceTool.cs
/Assets/Hoppou Squad Assets/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Hoppou Squad Assets/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Hoppou Squad Assets/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Hoppou Squad Assets/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Hoppou Squad Assets/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Hoppou Squad Assets/Reflex Sight/Textures/eotech_ret.dds
/Assets/Hoppou Squad Assets/Reflex Sight/Shaders/Non Scaling/reflex_noscale.shader
/Assets/Hoppou Squad Assets/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/Hoppou Squad Assets/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/Hoppou Squad Assets/Reflex Sight/Demo Scene/Models/Sight/reticle plane.FBX
/Assets/Hoppou Squad Assets/Reflex Sight/Demo Scene/Models/Sight/Materials/No Name.mat
/Assets/Hoppou Squad Assets/mp5a3/mp5a3 tactical.FBX
/Assets/Hoppou Squad Assets/mp5a3/Materials/frame.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/main_map.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/RSTOCK_MAP.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/EOD_MAP.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/Material_Base_Color.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/RSTOCK_MAP.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/Material_Normal_OpenGL.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/base.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/LONG_MAP.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/lense2_c 1.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/LONG_MAP.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/lense2_b.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/eotech_ret.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/Material_Base_Color.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/base.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/frame.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/lense2_c.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/main_map.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/eotech_ret.bmp
/Assets/Hoppou Squad Assets/mp5a3/Materials/EOD_MAP.mat
/Assets/Hoppou Squad Assets/mp5a3/Materials/lense2_c.bmp
/Assets/Hoppou Squad Assets/DynamicBone/Demo/GameController.cs
/Assets/Hoppou Squad Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/Hoppou Squad Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Hoppou Squad Assets/adrian shpehard oppfor/Laser.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/Hoppou Squad Assets/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/Hoppou Squad Assets/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/Hoppou Squad Assets/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/Hoppou Squad Assets/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/Hoppou Squad Assets/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/Hoppou Squad Assets/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
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/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Hoppou Squad Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
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/Assets/Hoppou Squad Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Hoppou Squad Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Hoppou Squad Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Hoppou Squad Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Hoppou Squad Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Hoppou Squad Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Hoppou Squad Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
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/Assets/Hoppou Squad Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Hoppou Squad Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Hoppou Squad Assets/PostProcessing/Runtime/Components/BloomComponent.cs
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/Assets/Hoppou Squad Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Hoppou Squad Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
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/Assets/Hoppou Squad Assets/Cubed's Unity Shaders/UnityChan/SplashScreen/Scripts/SplashScreen.cs
/Assets/Hoppou Squad Assets/Cubed's Unity Shaders/UnityChan/Scripts/IKCtrlRightHand.cs
/Assets/Hoppou Squad Assets/Cubed's Unity Shaders/UnityChan/Scripts/RandomWind.cs
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/Assets/Hoppou Squad Assets/Cubed's Unity Shaders/UnityChan/Scripts/AutoBlinkforSD.cs
/Assets/Hoppou Squad Assets/Cubed's Unity Shaders/UnityChan/Scripts/UnityChanControlScriptWithRgidBody.cs
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/Assets/Hoppou Squad Assets/Standard Assets/ParticleSystems/Scripts/Explosive.cs
/Assets/Hoppou Squad Assets/Standard Assets/ParticleSystems/Scripts/AfterburnerPhysicsForce.cs
/Assets/Hoppou Squad Assets/Standard Assets/ParticleSystems/Scripts/ExplosionFireAndDebris.cs
/Assets/Hoppou Squad Assets/Standard Assets/ParticleSystems/Scripts/WaterHoseParticles.cs
/Assets/Hoppou Squad Assets/Standard Assets/ParticleSystems/Scripts/ExplosionPhysicsForce.cs
/Assets/Hoppou Squad Assets/Standard Assets/ParticleSystems/Scripts/FireLight.cs
/Assets/Hoppou Squad Assets/Standard Assets/ParticleSystems/Scripts/ParticleSystemMultiplier.cs
/Assets/Hoppou Squad Assets/Standard Assets/ParticleSystems/Scripts/SmokeParticles.cs
/Assets/Hoppou Squad Assets/Standard Assets/ParticleSystems/Scripts/Hose.cs
/Assets/Hoppou Squad Assets/Standard Assets/ParticleSystems/Scripts/ExtinguishableParticleSystem.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/VirtualInput.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/Joystick.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/TouchPad.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/ButtonHandler.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/CrossPlatformInputManager.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/TiltInput.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/AxisTouchButton.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/InputAxisScrollbar.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/StandaloneInput.cs
/Assets/Hoppou Squad Assets/Standard Assets/CrossPlatformInput/Scripts/PlatformSpecific/MobileInput.cs
/Assets/Hoppou Squad Assets/Standard Assets/Editor/CrossPlatformInput/CrossPlatformInputInitialize.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/WaypointCircuit.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/WaypointProgressTracker.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/CameraRefocus.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/SimpleMouseRotator.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/AutoMoveAndRotate.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/EventSystemChecker.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/AlphaButtonClickMask.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/DragRigidbody.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/SimpleActivatorMenu.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/AutoMobileShaderSwitch.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/ObjectResetter.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/PlatformSpecificContent.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/CurveControlledBob.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/LerpControlledBob.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/TimedObjectActivator.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/FOVKick.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/FollowTarget.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/FPSCounter.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/ParticleSystemDestroyer.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/SmoothFollow.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/DynamicShadowSettings.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/TimedObjectDestructor.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/ActivateTrigger.cs
/Assets/Hoppou Squad Assets/Standard Assets/Utility/ForcedReset.cs
/Assets/Hoppou Squad Assets/_MK/MKGlowFree/MKGlowFree.cs
/Assets/Hoppou Squad Assets/_MK/MKGlowFree/Shader/Variants_SelectiveMode/Illumin/MK_Illumin-Diffuse.shader
/Assets/Hoppou Squad Assets/_MK/MKGlowFree/Editor/MKGlowFreeEditor.cs
/Assets/Hoppou Squad Assets/snark/Flashlight.cs
/Assets/Hoppou Squad Assets/MagicMirror/Prefab/MirrorCameraScript.cs
/Assets/Hoppou Squad Assets/MagicMirror/Prefab/MirrorScript.cs
/Assets/Hoppou Squad Assets/MagicMirror/Prefab/MirrorReflectionScript.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/DemoScript.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/PlanarReflection.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/SpecularLighting.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Displace.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterTile.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/MeshContainer.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/Water.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/WaterBase.cs
/Assets/Hoppou Squad Assets/MagicMirror/Demo/Standard Assets/Environment/Water/Water/Scripts/GerstnerDisplace.cs
Comments

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TryFire 1585757886 ago

me and the girls at 3 am going to get some BEANS

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Red134 1528466337 ago

Oh didn't see that

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PonySaurus Rex Author 1528461635 ago

@Red134 and that's why I provided clear instructions on how to mod the default vrchat sdk down on the description.

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Red134 1528405135 ago

I do know how to mod my sdk but did you ever stop to think of the people who don't?

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a tryhard ghost 1528093127 ago

wait, its just with the red hat one

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a tryhard ghost 1528092988 ago

I apparently cant click anything on the upload menu, am I doing something wrong?

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PonySaurus Rex Author 1527769396 ago

yeah you could, but again like I said, I forgot to decimate all of these, cuz the way decimation works now on the unity plugin i'm using is that I have to wait 2 mins for every decimation for each separate mesh, which frankly i don't have the patience for, and I don't decimate in blender only in unity. Best bet is to just upload it to above 20k it'll only take you a sec to edit the file I mentioned in the description above. And @xfacter, yeah I legit forgot to decimate all of these :/

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ragingmoose 1527746102 ago

would it be possible for you to decimate these? im pretty unexperienced in blender and would probably mess something up :'/ , because i love these models, thanks

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xfacter 1527267384 ago

can't tell if sarcasm

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PonySaurus Rex Author 1527266443 ago

nah I just forgot to decimate all of these

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xfacter 1527262943 ago

thank you, but was it really necessary to go over 20k with these?

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