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Description


'Updated version of my Tactical Hoppous upload plus 2 additional avatars. These avatars are well over 20K polys, so you might want to edit your VRC_SDKControlpanel.cs file in order to upload these. Comes with 4+1 scene files ready for upload. *Unfortunately due to the file size limit, the Machinegunner variant isn't included in this unity package, but you can get it through here instead: http://www.mediafire.com/file/mgvy9fjadx3p1d9/Hoppou_Machinegunner.zip/file

Triggers:

~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires the guns), "thumbsup" (deploys a tactical wrench/bayonet knife on the left hand), "victory/peace" gesture (switches to your side-arm), "fingerpoint" gesture (remove spawned objects *for the Medic and Machinegunner variant only) and "handgun" (fires the grenade launcher or spawn sandbags *for Machinegunner variant only) *if you want to fire with your pistol out, simply do a combination of both the "victory/peace" and "rocknroll" gesture with either your left or right hand.

*~> If you want to upload it to above 20K polys, you can do so by manually editing the "VRC_SdkControlPanel.cs" file using Notepad + + (what I'm using) in this directory: Documents>New Unity Project (or whatever project name you're using)>Assets>VRCSDK>Dependencies>VRChat>Editor. What you want to do is find the 3 or so lines that says: "(polycount < 20000)" and add some more zeroes like this: https://i.imgur.com/WlsAoRc.jpg.

Credits:

~> Black Mesa models & textures from the Black Mesa Devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)

~> H&K MP5 with an underbarrel M203 model & textures by iiopn from gamebanana: https://gamebanana.com/skins/130957

~> Eotech model by Siemko from gamebanana: https://gamebanana.com/models/4096

~> M249 model and texture from CS:GO by Valve
'

Comments
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TryFire 1585757886 ago

me and the girls at 3 am going to get some BEANS

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Red134 1528466337 ago

Oh didn&#039;t see that

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PonySaurus Rex Author 1528461635 ago

@Red134 and that&#039;s why I provided clear instructions on how to mod the default vrchat sdk down on the description.

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Red134 1528405135 ago

I do know how to mod my sdk but did you ever stop to think of the people who don&#039;t?

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a tryhard ghost 1528093127 ago

wait, its just with the red hat one

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a tryhard ghost 1528092988 ago

I apparently cant click anything on the upload menu, am I doing something wrong?

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PonySaurus Rex Author 1527769396 ago

yeah you could, but again like I said, I forgot to decimate all of these, cuz the way decimation works now on the unity plugin i&#039;m using is that I have to wait 2 mins for every decimation for each separate mesh, which frankly i don&#039;t have the patience for, and I don&#039;t decimate in blender only in unity. Best bet is to just upload it to above 20k it&#039;ll only take you a sec to edit the file I mentioned in the description above. And @xfacter, yeah I legit forgot to decimate all of these :/

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ragingmoose 1527746102 ago

would it be possible for you to decimate these? im pretty unexperienced in blender and would probably mess something up :&#039;/ , because i love these models, thanks

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xfacter 1527267384 ago

can&#039;t tell if sarcasm

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PonySaurus Rex Author 1527266443 ago

nah I just forgot to decimate all of these

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xfacter 1527262943 ago

thank you, but was it really necessary to go over 20k with these?

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