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Assassin Hoppou Screenshot Assassin Hoppou Screenshot Assassin Hoppou Screenshot Assassin Hoppou Screenshot
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Asset Type VRChat Avatars

File Type Unity Package

Description


Black Mesa Blackops Assassin inspired Hoppou. Comes with 1 scene file with an Avatar ready for upload. *This is well over 20K polys, so you might want to edit your VRC_SDKControlpanel.cs file in order to upload it.

~> To upload it to above 20K polys, you can do so by manually editing the "VRC_SdkControlPanel.cs" file using Notepad + + (what I'm using) in this directory: Documents>New Unity Project (or whatever project name you're using)>Assets>VRCSDK>Dependencies>VRChat>Editor. What you want to do is find the 3 or so lines that says: "(polycount < 20000)" and add some more zeroes like this: https://i.imgur.com/WlsAoRc.jpg.

Triggers:

~> For desktop users, you can access the triggers via the emote menu or by doing Shift+(F1-F8).

~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (fires both pistols), "fingerpoint" (deploys an M9 bayonet on your left hand), and "victory/peace" gesture (invisibility)* do the fist and victory hand gesture at the same time to be fully invisible.

Credits:

~> Black Mesa Helmet, NVG, & Glock pistol model & textures from the Black Mesa Devs: https://www.facebook.com/BlackMesaDevs/ (Official facebook page)

Assets (445 files inside Unity Package)


/Assets/Assassin Hoppou.prefab
/Assets/Assassin Hoppou/hoppou assassin.unity
/Assets/Assassin Hoppou/MantisLODEditor/Common/Mantis_Mesh.cs
/Assets/Assassin Hoppou/MantisLODEditor/Common/MantisLODEditorOnline.cs
/Assets/Assassin Hoppou/MantisLODEditor/Editor/InnerMantisLODEditorOnline.cs
/Assets/Assassin Hoppou/DistanceTool/DistanceTool.cs
/Assets/Assassin Hoppou/DistanceTool/Editor/DistanceToolEditor.cs
/Assets/Assassin Hoppou/DistanceTool/Editor/DistanceToolMenu.cs
/Assets/Assassin Hoppou/Snail/Marker/Components/Editor/SnailMarkerEditor.cs
/Assets/Assassin Hoppou/Snail/Marker/AnimationGenerator/SnailMarkerAnimationCreator.cs
/Assets/Assassin Hoppou/Snail/Marker/AnimationGenerator/Editor/SnailMarkerAnimationCreatorEditor.cs
/Assets/Assassin Hoppou/Reflex Sight/Demo Scene/Scripts/CameraMovement.cs
/Assets/Assassin Hoppou/Reflex Sight/Demo Scene/Scripts/Sight.cs
/Assets/Assassin Hoppou/DynamicBone/Demo/GameController.cs
/Assets/Assassin Hoppou/DynamicBone/Scripts/DynamicBone.cs
/Assets/Assassin Hoppou/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Assassin Hoppou/adrian shpehard oppfor/Laser.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/FPSDisplay.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Manager.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/color correction ramp.png
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseAndGrain.png
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/VignetteMask.png
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectScratch.png
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/HexShape.psd
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/SphereShape.psd
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/RandomVectors.png
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/MotionBlurJitter.png
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Textures/NoiseEffectGrain.png
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderRGB.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/EdgeDetectNormals.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SepiaToneEffect.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ConvertDepth.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlurDX11.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ChromaticAberrationShader.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ContrastComposite.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionSelective.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VortexEffect.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GlobalFog.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrection3DLut.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionEffect.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/VignettingShader.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlurClear.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseEffectShaderYUV.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CreaseApply.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/CameraMotionBlur.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/MotionBlur.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SSAOShader.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurves.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlurEffectConeTaps.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrain.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ColorCorrectionCurvesSimple.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/NoiseAndGrainDX11.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Tonemapper.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SunShaftsComposite.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/ScreenSpaceAmbientObscurance.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/SimpleClear.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/BlendModesOverlay.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/GrayscaleEffect.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/TwirlEffect.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/SSAA.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/DLAA.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA2.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset3.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/NFAA.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAA3Console.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_Antialiasing/FXAAPreset2.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Luminance.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Apply.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/MinMaxReduction.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/Contrast Stretch/Adaptation.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldScatter.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableBlur.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfFieldDX11.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/DepthOfField34.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_DepthOfField/Bokeh34.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter2.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendOneOne.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BrightPassFilter.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/SeparableBlurPlus.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/Blend.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/LensFlareCreate.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBloom.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlendForBloom.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/MobileBlur.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Shaders/_BloomAndFlares/BlurAndFlares.shader
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SepiaTone.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/VignetteAndChromaticAberration.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Antialiasing.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/TiltShift.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/MotionBlur.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffectBase.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Blur.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Grayscale.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Triangles.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Quads.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsHelper.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Tonemapping.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionCurves.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BloomOptimized.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastStretch.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Fisheye.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Vortex.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientOcclusion.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ImageEffects.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionLookup.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenSpaceAmbientObscurance.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/EdgeDetection.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/Bloom.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/PostEffectsBase.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/SunShafts.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfField.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/GlobalFog.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ContrastEnhance.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CameraMotionBlur.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/DepthOfFieldDeprecated.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/BlurOptimized.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ColorCorrectionRamp.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndScratches.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/ScreenOverlay.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/CreaseShading.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Standard Assets/Effects/ImageEffects/Scripts/NoiseAndGrain.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/AntialiasingEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/NoiseAndGrainEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/EdgeDetectionEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CreaseShadingEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionCurvesEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/TonemappingEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/CameraMotionBlurEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/SunShaftsEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/DepthOfFieldDeprecatedEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/ColorCorrectionLookupEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Standard/ImageEffect/Editor/ImageEffects/BloomAndFlaresEditor.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Pixelation/PixelationEffect.cs
/Assets/Assassin Hoppou/Pixelation-Effect-master/Assets/Pixelation/PixelationEffectMask.cs
/Assets/Assassin Hoppou/EffectExamples/Shared/Scripts/GunAim.cs
/Assets/Assassin Hoppou/EffectExamples/Shared/Scripts/ParticleExamples.cs
/Assets/Assassin Hoppou/EffectExamples/Shared/Scripts/GunShoot.cs
/Assets/Assassin Hoppou/EffectExamples/Shared/Scripts/DecalDestroyer.cs
/Assets/Assassin Hoppou/EffectExamples/Shared/Scripts/ParticleMenu.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Assassin Hoppou/PostProcessing/Runtime/Components/ColorGradingComponent.cs
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Comments

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TsundereImouto 1559818100 ago

I got a problem trying to use this avatar, it says that "The following component types are found on the Avatar and will be removed by the client: MeshCollider", how to fix this?

0
TsundereImouto 1559817211 ago

I got a problem trying to use this avatar, it says that "The following component types are found on the Avatar and will be removed by the client: MeshCollider", how to fix this?

0
crazynate9 1531344366 ago

it says too many polygons

0
PonySaurus Rex Author 1529572787 ago

@crazynate9 yeah most of my stuff are more or less Black-Mesa inspired :)

0
crazynate9 1529366909 ago

interesting how it is based off of black mesa

0
PonySaurus Rex Author 1528461390 ago

@MichaelPilot I'm afraid not due to the file size limit. Maybe some other time I'll provide links to those.

0
MichaelPilot 1528429808 ago

I've seen you made a vietnam hoppu for a world. Can you upload it on here?

0
PonySaurus Rex Author 1527541105 ago

@Clyde PonySaurus_Rex #0510 also @Laes you're welcome :-)

0
Laes 1527535221 ago

Thank you!

0
Clyde 1527497372 ago

What's your discord name?

0
PonySaurus Rex Author 1527497249 ago

yes I am

0
Clyde 1527475897 ago

Hey are you on our discord?

0
Kurisutina 1527266236 ago

Thats so cool man, thank you!!! I would love to see more avatars like this! :D

0

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