Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Assassin Hoppou.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Assassin Hoppou-VRCMods.prefab' and ready-to-open scene 'Assets/Assassin Hoppou-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Assassin Hoppou/hoppou/Hoppou HECU 3.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.768x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.076 to 1.768, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Comments
I got a problem trying to use this avatar, it says that "The following component types are found on the Avatar and will be removed by the client: MeshCollider", how to fix this?
0I got a problem trying to use this avatar, it says that "The following component types are found on the Avatar and will be removed by the client: MeshCollider", how to fix this?
0it says too many polygons
0@crazynate9 yeah most of my stuff are more or less Black-Mesa inspired :)
0interesting how it is based off of black mesa
0@MichaelPilot I'm afraid not due to the file size limit. Maybe some other time I'll provide links to those.
0I've seen you made a vietnam hoppu for a world. Can you upload it on here?
0@Clyde PonySaurus_Rex #0510 also @Laes you're welcome :-)
0Thank you!
0What's your discord name?
0yes I am
0Hey are you on our discord?
0Thats so cool man, thank you!!! I would love to see more avatars like this! :D
0