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TDA Beach Luka {Lip Sync, Eye Track, 5 Emotes & Modded SDK} Screenshot
Download

892 Total Downloads

22.1K Total Views

Asset Type VRChat Avatars

File Type Unity Package

Description


Sauce: https://x-momojuice-x.deviantart.com/art/MMD-Missing-Summer-Gift-TDA-Beach-Models-575426296
I changed the face and body texture because the original were pretty pale which I didn't like so much.

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!!! THIS AVATAR HAS 41K POLLY'S !!!

Please follow these steps for the avatar to work

1. Import modded SDK
https://drive.google.com/file/d/1wlRK7LaPVtLpdCq03Qu2zOcFPkuNTPVW/view?usp=sharing

2. Import Cubed's Unity Shaders
https://github.com/cubedparadox/Cubeds-Unity-Shaders/releases

3. Import avatar package

If you have any problems with uploading the model, you can find in the VRChatMods Discord server as 'Metal Nips' in greek letters and messege me.

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TDA Luka HS:
https://vrcmods.com/item/1479-TDA-Luka-HS-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

Fluffy/Pastel Luka:
https://vrcmods.com/item/1605-TDA-Fluffy-Luka-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

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Other Beach vocaloid models

Gumi:
https://vrcmods.com/item/1604-TDA-Beach-Gumi-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

Miku:
https://vrcmods.com/item/1602-TDA-Beach-Miku-%7BLip-Sync,-Eye-Track,-5-Emotes-&-Modded-SDK%7D

Assets (120 files inside Unity Package)


/Assets/5 emotes.overrideController
/Assets/Scenes/Beach Luka.unity
/Assets/DynamicBone/Demo/GameController.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Beach Luka.fbx
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/texture/face_Luka.tga
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/texture/hair_ruka.tga
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/texture/lukabody02_MikuAp.tga
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/texture/nekomimi.tga
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/texture/0.png
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/texture/f_vita_sak802_hat.png
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/texture/TDA_Face_Texture.tga
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/texture/TDA_Body_Texture.tga
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Materials/TDA_Body_Texture.mat
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Materials/TDA_Face_Texture.mat
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Materials/0.mat
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Materials/TDA_Miku_Hair_Texture.mat
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Materials/lukabody02_MikuAp 2.mat
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Materials/lukabody02_MikuAp 1.mat
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Materials/f_vita_sak802_hat.mat
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Materials/face_LukaAp.mat
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Materials/lukabody02_MikuAp.mat
/Assets/Avatars/TDA Luka Swimwear (x-MomoJuice-x)/Materials/nekomimi.mat
/Assets/Avatars/TDA Teto HS/tga/body00_Teto.png
/Assets/Avatars/TDA Luka HS/tga/Body clean luka.tga
/Assets/Avatars/TDA Miku HS/Animations/Angry.anim
/Assets/Avatars/TDA Miku HS/Animations/Happy.anim
/Assets/Avatars/TDA Miku HS/Animations/Sad.anim
/Assets/Avatars/TDA Miku HS/Animations/Curious.anim
/Assets/Avatars/TDA Miku HS/Animations/Suprised.anim
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Cubed's Unity Shaders/Editor/FlatLitToonLiteInspector.cs
/Assets/Cubeds-Unity-Shaders-master/Assets/Editor/Instant Screenshot/ScreenshotTaker.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Utilities/CustomMotionTexture/ExampleWheelController.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingBehaviourEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PostProcessingInspector.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/ReflectionUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorResources.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/CurveEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/FxStyles.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Utils/EditorGUIHelper.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/MinDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/GetSetDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/PropertyDrawers/TrackballGroupDrawer.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/HistogramMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/WaveformMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/ParadeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Monitors/VectorscopeMonitor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Attributes/PostProcessingModelEditorAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DefaultPostFxModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DitheringModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BloomModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/GrainModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AmbientOcclusionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/FogModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ChromaticAberrationEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ScreenSpaceReflectionModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/VignetteModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/UserLutModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/EyeAdaptationModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/DepthOfFieldModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/AntialiasingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/ColorGradingModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/BuiltinDebugViewsEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Editor/Models/MotionBlurModelEditor.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingContext.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingProfile.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/PostProcessingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BuiltinDebugViewsComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FogComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/VignetteComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/TaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/UserLutComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ColorGradingComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DepthOfFieldComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/BloomComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/MotionBlurComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/GrainComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/EyeAdaptationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/FxaaComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ChromaticAberrationComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/AmbientOcclusionComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Components/DitheringComponent.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/MaterialFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/GraphicsUtils.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/ColorGradingCurve.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/GetSetAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/MinAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballGroupAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Attributes/TrackballAttribute.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/MotionBlurModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ColorGradingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ScreenSpaceReflectionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/ChromaticAberrationModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AmbientOcclusionModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/AntialiasingModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/VignetteModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/GrainModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/FogModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BuiltinDebugViewsModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DitheringModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/DepthOfFieldModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/BloomModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/UserLutModel.cs
/Assets/Shaders/HologramShader-master/Assets/PostProcessing/Runtime/Models/EyeAdaptationModel.cs
/Assets/Shaders/HologramShader-master/Assets/Demo/Scripts/AutoRotate.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/Layout.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/HologramShaderGUI.cs
/Assets/Shaders/HologramShader-master/Assets/Editor/Foldout.cs
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