Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Nightmare/Night.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Night-VRCMods.prefab' and ready-to-open scene 'Assets/Night-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Nightmare/nightmare.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.6 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
The only reason you would ever get banned for modding SDK is if you're causing problems, like how people crash server's with their avatar's and if your character is simply too extreme.
0amazing! fyi to those who think you will get banned for modding the sdk, no you will not, most creators do it.
0can you do bonnie plz
0You realize you could've just decimated this instead of modding the sdk, right? (You do realize that modding the SDK is bannable, right?)
0How do you exceed the polygon limit?
0could you do circus baby please?
0Also please do Nightmare Mangle next
0Shaders? Dynamic bones? Modded vrcsdk? Does it have any emotes? F key actions?
0ok also you cool
0I was able to get it down to 41 k polys at least without too much quality loss...
0do springtrap next
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