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Description
Tags
anime weeb weebtrash female girl danganronpa enoshima junko monokuma videogames pink hair visemes dynamic bones physics
Assets (170 files inside Unity Package)
/Assets/DynamicBone/ReadMe.txt
/Assets/DynamicBone/Demo/Demo1.unity
/Assets/DynamicBone/Demo/c1.fbx
/Assets/DynamicBone/Demo/tail.FBX
/Assets/DynamicBone/Demo/DynamicBoneDemo1.cs
/Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs
/Assets/DynamicBone/Scripts/DynamicBone.cs
/Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs
/Assets/DynamicBone/Scripts/DynamicBoneCollider.cs
/Assets/Cubed's Unity Shaders/Demo Lightmapping.unity
/Assets/Cubed's Unity Shaders/Demo Scene.unity
/Assets/Cubed's Unity Shaders/UnityChan/Prefabs/Directional light for UnityChan.prefab
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/LicenseNotice.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/Character Use Guidelines.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/Summary Unity-Chan License.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/ENGLISH/Unity-Chan License Terms and Condition.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/License Notice.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/Character Use Guidelines.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/Unity-Chan License Terms and Conditions.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/Japanese/Summary Unity-Chan License.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_logo-guideline.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_logo-guideline_en.pdf
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_LOGO_rules02.psd
/Assets/Cubed's Unity Shaders/UnityChan/License/License Logo/LUUL_LOGO_rules02.ai
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Scenes/SD_unitychan_Generic.unity
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Scenes/SD_unitychan_Humanoid.unity
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Prefabs/SD_unitychan_humanoid.prefab
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Prefabs/SD_unitychan_generic.prefab
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/_faceOnly.mask
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/strain@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/confuse@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_o@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/eye_close@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_u@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/surprise@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_i@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_L@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/relux@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/default@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/angry@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/scold@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/smile2@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/smile@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/damaged@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_R@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_a@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/mth_e@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Humanoid/sad@sd_hmd.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/smile@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/eye_close@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/confuse@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_R@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_e@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_i@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/surprise@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/angry@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/sad@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_L@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/scold@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/relux@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_a@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_u@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/strain@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/mth_o@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/smile2@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/default@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/FaceAnimations/Generic/damaged@sd_generic.anim
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_Generic.controller
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_humanoid.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_humanoid.controller
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Animations/SD_unitychan_motion_Generic.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/SD_unitychan_humanoid.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/SD_unitychan_generic.fbx
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/FO_CLOTH1.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/FO_SKIN1.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/FO_RIM1.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/utc_all2.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/utc_nomal.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/utc_spec.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/alphatest.png
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Textures/ENV2.tga
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/hair_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/mouth_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/def_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/skin_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/SD_unitychan/Models/Materials/nol_mat.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile6.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile4.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile5.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Textures/unitychan_tile3.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Shader/AlphaMask.shader
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Shader/Textures/AlphaMask.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Shader/Textures/Unity_Icon.png
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile4.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile5.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile6.mat
/Assets/Cubed's Unity Shaders/UnityChan/Stage/Materials/unitychan_tile3.mat
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eyelash_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/CharaSkin.cg
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hair_ds.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hada_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_fuku.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/CharaOutline.cg
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eye_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_eye.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/CharaMain.cg
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_fuku_ds.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_akarami_blend.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hada.shader
/Assets/Cubed's Unity Shaders/UnityChan/Models/UnityChanShader/Shader/Unitychan_chara_hair.shader
/Assets/Cubed's Unity Shaders/Materials/New Material.mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Unlit Shadowed).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Rainbow).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Distance Fade).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Outline).mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon).mat
/Assets/Cubed's Unity Shaders/Materials/Skybox (Simple Gradient Sky).mat
/Assets/Cubed's Unity Shaders/Materials/Lightmapping Material.mat
/Assets/Cubed's Unity Shaders/Materials/UnityChan (Flat Lit Toon Improved).mat
/Assets/Cubed's Unity Shaders/Materials/Ground Plane (Unit Shadowed).mat
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon Rainbow.shader
/Assets/Cubed's Unity Shaders/Shaders/FlatLitToonShadows.cginc
/Assets/Cubed's Unity Shaders/Shaders/FlatLitToonCore.cginc
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon Distance Fade.shader
/Assets/Cubed's Unity Shaders/Shaders/Flat Lit Toon.shader
/Assets/Cubed's Unity Shaders/Shaders/Unit Shadowed.shader
/Assets/Cubed's Unity Shaders/Shaders/Simple Gradient Sky.shader
/Assets/Cubed's Unity Shaders/Editor/FlatLitToonInspector.cs
/Assets/Junko/Junko.fbx
/Assets/Junko/Toon_C.bmp
/Assets/Junko/Junko.unity
/Assets/Junko/Toon_D.bmp
/Assets/Junko/Toon_B.bmp
/Assets/Junko/Toon_A.bmp
/Assets/Junko/Materials/cloth2.mat
/Assets/Junko/Materials/Hair2.mat
/Assets/Junko/Materials/Eye2.mat
/Assets/Junko/Materials/misc.mat
/Assets/Junko/Materials/body2.mat
/Assets/Junko/Materials/cloth1.mat
/Assets/Junko/Materials/cloth3.mat
/Assets/Junko/Materials/cloth4.mat
/Assets/Junko/Materials/Material 19.001.mat
/Assets/Junko/Materials/body1.mat
/Assets/Junko/Materials/Eye.mat
/Assets/Junko/Materials/cloth5.mat
/Assets/Junko/Materials/hair3.mat
/Assets/Junko/Materials/blush.mat
/Assets/Junko/Materials/Kuma.mat
/Assets/Junko/Materials/misc2.mat
/Assets/Junko/Materials/Eye3.mat
/Assets/Junko/Materials/Hair1.mat
/Assets/Junko/TEX/Hair3.png
/Assets/Junko/TEX/Cloth5.png
/Assets/Junko/TEX/Misc2.png
/Assets/Junko/TEX/Cloth2.png
/Assets/Junko/TEX/misc.png
/Assets/Junko/TEX/Eye3.png
/Assets/Junko/TEX/Cloth3.png
/Assets/Junko/TEX/Eye2.png
/Assets/Junko/TEX/Body2.png
/Assets/Junko/TEX/Body1.png
/Assets/Junko/TEX/Eye.png
/Assets/Junko/TEX/Hair1.png
/Assets/Junko/TEX/Cloth1.png
/Assets/Junko/TEX/Blush.png
/Assets/Junko/TEX/Hair2.png
/Assets/Junko/TEX/Kuma.png
/Assets/Junko/TEX/Cloth4.png
/Assets/Junko/SPA/1.spa
The model is really good, and the animations are awesome too. However, the eyes are always half-closed, even in Unity. Is there any chance you could fix this?
0Yeah guys, sometimes even if a model is High Poly, it's more often than not been optimized by the original maker or us. The way they'll be rendered in-game won't have too much of an impact on other players unless their machines are really really bad.
0Agreed! I love the physic animations and the picture animation you create for the picture rather than the original T Pose! I'll be following your posts for sure!
0Thanks guys :) 19999 shouldn't cause any lag. The model itself is well optimized.
0I'll just use it! Thanks for the awesome model! Danganronpa is amazing! If you create any other characters like Nagito would be awesome! Keep up the great work btw!
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