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Description
Enoshima Junko from Dangonronpa. Model by OkpOkpX2. Enoshima Junko (C) Rui Komatsuzaki & SPIKE Chunsoft. I did not edit this model, I only imported it for VRChat and set up the physics. Has visemes as well as hair, breast, and skirt physics.
The model is really good, and the animations are awesome too. However, the eyes are always half-closed, even in Unity. Is there any chance you could fix this?
Yeah guys, sometimes even if a model is High Poly, it's more often than not been optimized by the original maker or us. The way they'll be rendered in-game won't have too much of an impact on other players unless their machines are really really bad.
Agreed! I love the physic animations and the picture animation you create for the picture rather than the original T Pose! I'll be following your posts for sure!
I'll just use it! Thanks for the awesome model! Danganronpa is amazing! If you create any other characters like Nagito would be awesome! Keep up the great work btw!
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Auto-fixed version available1 fix applied29.3 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Junko/Junko.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Junko-VRCMods.prefab' and ready-to-open scene 'Assets/Junko-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Junko/Junko.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.452 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
HERMOSOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
0The model is really good, and the animations are awesome too. However, the eyes are always half-closed, even in Unity. Is there any chance you could fix this?
0Yeah guys, sometimes even if a model is High Poly, it's more often than not been optimized by the original maker or us. The way they'll be rendered in-game won't have too much of an impact on other players unless their machines are really really bad.
0Agreed! I love the physic animations and the picture animation you create for the picture rather than the original T Pose! I'll be following your posts for sure!
0Thanks guys :) 19999 shouldn't cause any lag. The model itself is well optimized.
0I'll just use it! Thanks for the awesome model! Danganronpa is amazing! If you create any other characters like Nagito would be awesome! Keep up the great work btw!
0Make them suffer, mwahahaha
0Will lag be an issue for others?
0It's 19999, that is acceptable for VRChat
0Too many polygons, is there a way for me to lower the amount?
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