To upload the Avatar drag the Scene File (the one with the Unity symbol) called "Mayu19k" into the hierachy to the left. Log in via VRChat SDK -> settings, then navigate to VRChat SDK -> Show Build Control Panel and follow the assistant. You may have to wait a bit for it to load.
This Video explains the process well:
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Please note that in order to have your hair and skirt move, you will need a plugin called "Dynamic Bones" ( https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743 ) which costs 20 Euro or obtain it somehow differently.
However this avatar in particular may work farily decently without having parts move.
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Error: No textures
Solution: Start a fresh project and import Cubed Shaders before importing the model
Error: Missing Scripts, no dynamic bones
You will need to have access to the Dynamic Bones package from the unity asset store (costs 20€) or otherwise to have hair and the skirt move around. If you have the package, import the dynamic bones plugin first in a fresh project.
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If you have any other issues please let me know in the comments on VRMods or on this Video:
Whenever I wanted to publish it, it says prefab was not found. I followed all the step but there's still missing a mono script. May I know how to fix this?
after you doubleclicked your scene file check the hierarchy and drag the Trail position to the end of the left finger:https://i.imgur.com/XJkRfVg.pngThen click on the trail position again and set the Position coordinates as follows on the right side of the window in the inspector tab:X: 0 | Y: 0.0001960024 | Z: 1.399791e-05https://i.imgur.com/ZPt9oAU.jpg
I just downloaded and reimported the package again myself to test and see, its all working perfectly. Try making a new unity project from scratch, import the VRCSDK, cubed shaders and dynamic bones (if you have that). Then after you have done that import this package and look for the Mayu19k Scene file with the Unity logo ( https://i.imgur.com/5BJ9MlX.jpg ) and doubleclick it. Check if the Model in the new Scene (Hierachy -> Mayu19k -> Mayu19k) has a VRC_Avatar_Descriptor (see on the right in the inspector tab). If not add it by clicking "Add Component" and searching for VRC_Avatar_Descriptor. Then set the following values:https://i.imgur.com/93zjl9d.jpgBut as said, making a fresh project and following the instructions closely should be all you need. It may also be just Unity bugging out.
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Auto-fixed version available1 fix applied3.4 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Mayu19k by Maebbie/Mayu19k.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Mayu19k-VRCMods.prefab' and ready-to-open scene 'Assets/Mayu19k-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Mayu19k by Maebbie/mayu19k reimport/Mayu19k.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.417 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Whenever I wanted to publish it, it says prefab was not found. I followed all the step but there's still missing a mono script. May I know how to fix this?
0finally I can help my friend with thiswith 1st personal avatar ^ ^
0thank you
0after you doubleclicked your scene file check the hierarchy and drag the Trail position to the end of the left finger:https://i.imgur.com/XJkRfVg.pngThen click on the trail position again and set the Position coordinates as follows on the right side of the window in the inspector tab:X: 0 | Y: 0.0001960024 | Z: 1.399791e-05https://i.imgur.com/ZPt9oAU.jpg
0is there any way to switch the drawing to the left hand? (im left handed)
0I just downloaded and reimported the package again myself to test and see, its all working perfectly. Try making a new unity project from scratch, import the VRCSDK, cubed shaders and dynamic bones (if you have that). Then after you have done that import this package and look for the Mayu19k Scene file with the Unity logo ( https://i.imgur.com/5BJ9MlX.jpg ) and doubleclick it. Check if the Model in the new Scene (Hierachy -> Mayu19k -> Mayu19k) has a VRC_Avatar_Descriptor (see on the right in the inspector tab). If not add it by clicking "Add Component" and searching for VRC_Avatar_Descriptor. Then set the following values:https://i.imgur.com/93zjl9d.jpgBut as said, making a fresh project and following the instructions closely should be all you need. It may also be just Unity bugging out.
0I'm getting an error reading "Please add a scene descriptor or avatar descriptor to your project." Is the Unity file missing something?
0At the very least, if you got it from deviant art put the link in your description. Always put the source in
0There is none. You can check out the Video on Youtube though, which showcases the Avatar ingame: https://www.youtube.com/watch?v=ROA5IMNlHfg&list=PLHPl0SFKkUjOndnVQw-Q3Irbv_lQrpxhb&t=2m56sIf you are looking for the MMD Model itself, just google for "Mayu Saboten"
0Hold up, where is the deviantart/niconico link?
0