To upload the Avatar drag the Scene File (the one with the Unity symbol) called "Mayu" into the hierachy to the left. Log in via VRChat SDK -> settings, then navigate to VRChat SDK -> Show Build Control Panel and follow the assistant. You may have to wait a bit for it to load.
Error: Model is above Poly Limit
Solution: Locate ~/Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs then search for "void OnGUIAvatarCheck(VRCSDK2.VRC_AvatarDescriptor avatar)" and set the polycount to 64000 in the 3 rows below where it says "polycount < 15000". The UnityPackage should replace the file on its own though.
Error: No textures
Solution: Start a fresh project and import Cubed Shaders before importing the model
Error: Missing Scripts, no dynamic bones
You will need to have access to the Dynamic Bones package from the unity asset store (costs 20€) or otherwise to have hair and the skirt move around. If you have the package, import the dynamic bones plugin first, along with the VRChat SDK and cubed shaders, in a fresh project.
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If you have any other issues please let me know in the comments on VRMods or on this Video:
dude, everytime i open this package into my unity project it crashes my vrcsdk so i have to open a new project and install sdk again, plus i cant upload the avatar in the end
I have run a test and let some friends try it, it all went well for them. Try making a new unity project from scratch, import the VRCSDK, cubed shaders and dynamic bones (if you have that). Then after you have done this import this package and look for the Mayu Scene file with the Unity logo ( https://i.imgur.com/ewNUjJf.png ) and doubleclick it. These are the steps I have done to test the package.
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Auto-fixed version available1 fix applied4.2 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Mayu by Maebbie/Mayu.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Mayu-VRCMods.prefab' and ready-to-open scene 'Assets/Mayu-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Mayu by Maebbie/Mayu-reimport/Mayu.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.716 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
dude, everytime i open this package into my unity project it crashes my vrcsdk so i have to open a new project and install sdk again, plus i cant upload the avatar in the end
0I have run a test and let some friends try it, it all went well for them. Try making a new unity project from scratch, import the VRCSDK, cubed shaders and dynamic bones (if you have that). Then after you have done this import this package and look for the Mayu Scene file with the Unity logo ( https://i.imgur.com/ewNUjJf.png ) and doubleclick it. These are the steps I have done to test the package.
0is this model fixed? i uploaded but half her body is in the ground
0